Search found 170 matches
- Wed Dec 18, 2024 8:13 pm
- Forum: Won't implement
- Topic: Request: Move recycling recipe generation to data-final-fixes
- Replies: 34
- Views: 1925
Re: Request: Move recycling recipe generation to data-final-fixes
I do not believe we will be doing this. Next someone will ask for a final final fixes because they want to add recipes in final fixes and then have recycling recipes made.
And then a request to move it to final final final fixes.
I disagree with this line of reasoning; the requested change is ...
- Thu Nov 14, 2024 11:26 pm
- Forum: Documentation Improvement Requests
- Topic: Mention remote interfaces forbid function args
- Replies: 0
- Views: 153
Mention remote interfaces forbid function args
On the LuaRemote class it does not mention that defining an interface that takes a function argument is forbidden. This is implied, but not expressly clear.
... :: Any
Arguments to pass to the called function. Note that any arguments passed through the interface are a copy of the original, not a ...
... :: Any
Arguments to pass to the called function. Note that any arguments passed through the interface are a copy of the original, not a ...
- Thu Nov 14, 2024 8:59 pm
- Forum: Tools
- Topic: Modded Achievement Enabler
- Replies: 33
- Views: 86031
Re: Modded Achievement Enabler
Nope.
The logic is entirely client-side, so clients need to run it.GodAlmighty wrote: Wed Nov 13, 2024 7:52 pm Any idea if this would work with a headless dedicated server? Would the server need any change or just the clients connecting to it using this would be enough?
- Fri Nov 08, 2024 11:44 pm
- Forum: Assigned
- Topic: [hrusa] [2.0.16]Lua error on laser_defense menu sim if player dies
- Replies: 1
- Views: 319
[hrusa] [2.0.16]Lua error on laser_defense menu sim if player dies
The game will throw a Lua error if the player dies on the nauvis_biter_base_laser_defense sim. This can have any number of causes, I've attached a mod which simply removes the shield value from the energy-shield-mk2-equipment and all other menu sims.
The fix is to add a character.valid check in the ...
The fix is to add a character.valid check in the ...
- Fri Nov 08, 2024 11:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.16] Crash on Fulgora menu sims with Global Tick Time Scale mod
- Replies: 1
- Views: 1077
[Rseding91] [2.0.16] Crash on Fulgora menu sims with Global Tick Time Scale mod
Hi,
The game crashes to desktop a few seconds into the Space Age fulgora sims with the Global Tick Time Scale mod version 1.7.5 installed and the setting "Target FrameRate" set to 6.
For testing, it happens 100% on the `fulgora_recycling_hell" sim, you can use the following to quickly get there ...
The game crashes to desktop a few seconds into the Space Age fulgora sims with the Global Tick Time Scale mod version 1.7.5 installed and the setting "Target FrameRate" set to 6.
For testing, it happens 100% on the `fulgora_recycling_hell" sim, you can use the following to quickly get there ...
- Sat May 06, 2023 1:30 pm
- Forum: Technical Help
- Topic: Built computer with highest CPU cache available and game still stutters
- Replies: 17
- Views: 5057
Re: Built computer with highest CPU cache available and game still stutters
Southwest by the lake, north of the "almost empty" marker, there is a line of trains with no path.
/c local t_count = 0
for _, t in pairs(game.player.force.get_trains()) do
if t.state == defines.train_state.no_path then
t_count = t_count + 1
end
end
game.player.print("trains without path ...
/c local t_count = 0
for _, t in pairs(game.player.force.get_trains()) do
if t.state == defines.train_state.no_path then
t_count = t_count + 1
end
end
game.player.print("trains without path ...
- Thu May 04, 2023 8:26 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.81] Copy-paste randomly loses building recipes
- Replies: 17
- Views: 4464
Re: [1.1.81] Copy-paste randomly loses building recipes
Here's a replay-enabled save with it reproduced. Bug seems to xref with https://forums.factorio.com/viewtopic.php?f=29&t=101836
repro-1-1.zip
The caveat to reproduction seems to be both flipping and turning, but it took me a few tries to find the order.
edit: added log
I am not seeing ...
- Wed May 03, 2023 11:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.81] Copy-paste randomly loses building recipes
- Replies: 17
- Views: 4464
Re: [1.1.81] Copy-paste randomly loses building recipes
Here's a replay-enabled save with it reproduced. Bug seems to xref with viewtopic.php?f=29&t=101836
The caveat to reproduction seems to be both flipping and turning, but it took me a few tries to find the order.
edit: added log
edit: added log
- Wed May 03, 2023 7:13 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.81] Copy-paste randomly loses building recipes
- Replies: 17
- Views: 4464
Re: [1.1.81] Copy-paste randomly loses building recipes
Do you regularly use the flip bind when working elsewhere? I'm wondering if viewtopic.php?p=584698#p584698 is relevant here, and somehow the buildings are being flipped where they otherwise shouldn't. If there's no reply before I'm off work I'll test myself
- Tue May 02, 2023 5:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.81] Icon dump fails for some icons
- Replies: 5
- Views: 2257
Re: [1.1.81] Icon dump fails for some icons
Are these perhaps icons where shift takes the contents partially or wholly outside of the canvas? I know with some values you can have techs drawing outside of their "box" in the tech tree, for example.
- Thu Apr 27, 2023 5:05 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 105861
Re: Documentation Improvement Requests
LocalisedString docs could use a section covering the usage of "?" - starting point for the body of that could be here
-> The runtime docs already explain this since a recent release.
<- Thanks, I was checking the wiki (https://wiki.factorio.com/Types/LocalisedString) since I was working in ...
-> The runtime docs already explain this since a recent release.
<- Thanks, I was checking the wiki (https://wiki.factorio.com/Types/LocalisedString) since I was working in ...
- Thu Apr 27, 2023 4:52 pm
- Forum: Mod portal Discussion
- Topic: Improving the Mod Portal Search
- Replies: 46
- Views: 10022
Re: Improving the Mod Portal Search
I had a look at the website but i got lost.
Sorry, I should have illustrated to start. This is how it works on Thunderstore, the (unofficial) Risk of Rain 2 mod portal:
Viewing a mod page shows how many mods depend on a mod
https://i.ibb.co/7S1m3LQ/image.png
Clicking the text links to a ...
- Wed Apr 26, 2023 1:21 pm
- Forum: Mod portal Discussion
- Topic: Improving the Mod Portal Search
- Replies: 46
- Views: 10022
Re: Improving the Mod Portal Search
Something like ThunderStore's listing of "x mods depend on this mod" that links to a search with those mods? That would be nice!mmmPI wrote: Wed Apr 26, 2023 6:16 am I still wish it is possible to search for something like mods that have one other mod as dependancy and/or (in)compatible with a third one.
- Sat Apr 15, 2023 11:40 pm
- Forum: Ideas and Suggestions
- Topic: Add support for Lua-debugging in IntelliJ-products.
- Replies: 6
- Views: 1949
Re: Add support for Lua-debugging in IntelliJ-products.
Seems like there exists a plugin . Never tried it myself, but it does seem interesting.
There is also Fleet which I also haven't tried. Docs says it supports LSP natively.
I had some major-issues with the EmmyLua-plugin. The IDE would just hang indefinitely when opening some of the transpiled Lua ...
- Fri Apr 14, 2023 4:04 am
- Forum: Ideas and Suggestions
- Topic: Add support for Lua-debugging in IntelliJ-products.
- Replies: 6
- Views: 1949
Re: Add support for Lua-debugging in IntelliJ-products.
I would really like to use a jetbrains IDE to work on my mods, but I feel as long as Jetbrains puts off LSP support it's a pipe dream.
- Tue Apr 11, 2023 3:53 pm
- Forum: Modding discussion
- Topic: I made a mod and can't proceed ...
- Replies: 4
- Views: 1536
Re: I made a mod and can't proceed ...
Are their ways to contact them outside of the forum? Like if it's from another mod, the "contact" field would be a good start.
- Sun Apr 02, 2023 8:22 pm
- Forum: Not a bug
- Topic: [1.1.80] asking to generate chunks while forcing chunk generation fails
- Replies: 5
- Views: 1223
Re: [1.1.80] asking to generate chunks while forcing chunk generation fails
Isn't this causing infinite recursion? Assuming one chunk in 9 has resources, won't your code just continue forever?
- Sun Apr 02, 2023 12:59 pm
- Forum: Technical Help
- Topic: Game crashes after a few minutes
- Replies: 7
- Views: 1526
Re: Game crashes after a few minutes
If you're hitting a blue screen, feel free to include the most recent file from C:\Windows\Minidump. I would be happy to give it a look and direct you further.
- Sat Apr 01, 2023 11:09 am
- Forum: Technical Help
- Topic: Error 520, can't login into my account in game,SSL\TLS problem
- Replies: 5
- Views: 3243
Re: Error 520, can't login into my account in game,SSL\TLS problem
I was able to reproduce the issue but not the same error by revoking the cloudflare CA the Factorio site uses. I can't really imagine that's the case for you, considering you're on a recent version of Windows. Can you make sure any VPNs aren't running and disable their network adapters and test ...
- Sat Apr 01, 2023 4:31 am
- Forum: Technical Help
- Topic: Error 520, can't login into my account in game,SSL\TLS problem
- Replies: 5
- Views: 3243
Re: Error 520, can't login into my account in game,SSL\TLS problem
Can you provide a full log that has your system information? Are you on Windows 7 or an older version of MacOS that may not have current certificates?