Search found 137 matches

by lyvgbfh
Wed Feb 08, 2023 4:04 pm
Forum: Ideas and Suggestions
Topic: Signal Poles for signal-only transmission
Replies: 8
Views: 232

Re: Signal Poles for signal-only transmission

Nice! Another option would have been Constant Combinators, but if you click on them the GUI isn't as nice. Not sure what the UPS difference is between them. I considered that but opted to skip it since they take an energy source of some kind, even void, and I didn't want to spend time testing if th...
by lyvgbfh
Tue Feb 07, 2023 4:56 pm
Forum: Ideas and Suggestions
Topic: Signal Poles for signal-only transmission
Replies: 8
Views: 232

Re: Signal Poles for signal-only transmission

1WheelDude wrote:
Tue Feb 07, 2023 4:55 pm
lol, somebody reads the forums

https://mods.factorio.com/mod/circuit-poles
Hah, you're faster than me, even.
by lyvgbfh
Tue Feb 07, 2023 4:56 pm
Forum: Ideas and Suggestions
Topic: Signal Poles for signal-only transmission
Replies: 8
Views: 232

Re: Signal Poles for signal-only transmission

Done, you can find it here. It would have been a lot faster if I took stringweasel at his word and didn't try the wall prototype first.
by lyvgbfh
Mon Feb 06, 2023 2:38 pm
Forum: Mod portal Discussion
Topic: [Preview] Mod Portal: Weekly Highlights
Replies: 13
Views: 572

Re: [Preview] Mod Portal: Weekly Highlights

This would be a great place for infinite-scroll. I'm against shoving javascript where it doesn't belong, but I think it would aid discoverability here.
by lyvgbfh
Sun Feb 05, 2023 8:12 am
Forum: Technical Help
Topic: Factorio Server 1.1.74 UDP Error 10055
Replies: 3
Views: 157

Re: Factorio Server 1.1.74 UDP Error 10055

You could try increasing the send buffer in the device settings. Mine is default 512, for whatever that is worth. WinKey+X -> Device Manager -> Network Adapters -> [Adapter Name] -> Right-click -> Properties -> Advanced -> Transmit Buffers is where mine is with an Intel i219LM network card.
by lyvgbfh
Sun Feb 05, 2023 1:33 am
Forum: Technical Help
Topic: map download speed capped at 1MB/s?
Replies: 4
Views: 162

Re: map download speed capped at 1MB/s?

Thank you for sharing your solution. I wonder if steam's connection broker is placing a limit somewhere.

Edit: I took a peek just looking at steam's network interface debug stuff, the game seems to only be posting ~508B at a time. I wonder if that's related or not.
by lyvgbfh
Wed Feb 01, 2023 6:03 am
Forum: Technical Help
Topic: [1.1.74] Screen flickering with 144 Hz FreeSync monitor
Replies: 4
Views: 197

Re: [1.1.74] Screen flickering with 144 Hz FreeSync monitor

Freesync 2 has flickering issues if the game framerate is significantly below the monitor refresh rate. If you're playing games at 60fps, like factorio, either switching the monitor to FreeSync 1 or disabling adaptive sync completely is your solution.
by lyvgbfh
Sun Jan 29, 2023 5:08 pm
Forum: Implemented mod requests
Topic: entity.get_inventories()
Replies: 3
Views: 269

Re: entity.get_inventories()

It seems like it's possible to do now, though there's a bit of work involved and possibly some guessing if you want the exact name. You can find a demo here.
Script result:
Image
by lyvgbfh
Sun Jan 29, 2023 12:24 pm
Forum: Modding help
Topic: Scaling graphics + bounding boxes
Replies: 9
Views: 448

Re: Scaling graphics + bounding boxes

Did your picky wife note this by looking at the screenshot, or in the game? The screenshot doesn't convey that the bots are bobbing up and down, so even without my mod the bot graphics are occasionally occluded by the frame of the selection box. That's a good point, I hadn't considered the animatio...
by lyvgbfh
Sun Jan 29, 2023 8:54 am
Forum: Ideas and Suggestions
Topic: Use ZSTD for savegame compression (much faster, smaller)
Replies: 19
Views: 3447

Re: Use ZSTD for savegame compression (much faster, smaller)

DarkShadow44 wrote:
Sun Jan 29, 2023 3:19 am
And since zstd ist so much faster
I think in this case it isn't a huge difference, both in rseding's and the previous benchmarks
by lyvgbfh
Sat Jan 28, 2023 4:29 am
Forum: Gameplay Help
Topic: Help! Mod Settings after Startup
Replies: 2
Views: 140

Re: Help! Mod Settings after Startup

Is there anything I can do? Appreciate any help! Startup settings can be changed on the main menu, and apply to your current game :) Any items that would be removed, like the artifacts, will just be removed when you load up the save again and the game will show a little note telling you it did that.
by lyvgbfh
Sat Jan 28, 2023 4:25 am
Forum: Modding help
Topic: Scaling graphics + bounding boxes
Replies: 9
Views: 448

Re: Scaling graphics + bounding boxes

Turns out I couldn't ignore the selection boxes being too far away from the graphics after all. So I've added a check when moving the box from {0, 0} back to its original center Something that occurred to me, and it might make your job easier here, is that if the selection box is too small the play...
by lyvgbfh
Fri Jan 27, 2023 2:35 pm
Forum: Modding help
Topic: Apply parameter to all entities in type
Replies: 5
Views: 165

Re: Apply parameter to all entities in type

It's what I get for hasty reading. I edited in a few more notes. There's two loops needed because you're going through the category followed by each entity in the category.
by lyvgbfh
Fri Jan 27, 2023 2:29 pm
Forum: Modding help
Topic: Apply parameter to all entities in type
Replies: 5
Views: 165

Re: Apply parameter to all entities in type

Using commas in the table declaration is correct, but for `for` loops you will usually be doing it in the format for k, v in pairs(table) where pairs is the missing bit in your code. You can see a differential here Edit: Also, data.raw is in the format of data.raw[category][name] Edit 2: Also, table...
by lyvgbfh
Fri Jan 27, 2023 11:34 am
Forum: Modding interface requests
Topic: Permitting a number for ForceIdentification
Replies: 2
Views: 116

Re: Permitting a number for ForceIdentification

It's also worth noting that concepts like SurfaceIdentification and PlayerIdentification already behave in this fashion.
by lyvgbfh
Fri Jan 27, 2023 9:50 am
Forum: Bug Reports
Topic: [1.1.76] mining time off by one tick sometimes
Replies: 8
Views: 510

Re: [1.1.76] mining time off by one tick sometimes

I can't access the document, is it set to private by any chance?
by lyvgbfh
Thu Jan 26, 2023 9:32 am
Forum: Technical Help
Topic: [1.1.75] Crash
Replies: 25
Views: 838

Re: [1.1.75] Crash

I checked and XMP is disabled however when I tried Prime95 it crashes and goes straight to power off. I went into Event viewer and it appears to be Kernel-Power issue. Well, that gives us a good start. Let's confirm it isn't a temperature issue, first. If you have HWMonitor (use the zip link) open ...
by lyvgbfh
Thu Jan 26, 2023 7:14 am
Forum: Won't fix.
Topic: [1.1.74] Preferred screen setting doesn't work correctly in multi-monitor setups
Replies: 2
Views: 192

Re: [1.1.74] Preferred screen setting doesn't work correctly in multi-monitor setups

The practical IDs match in your log, I think DXGI (the display subsystem) might just not match the numbers windows displays when you move them around in the virtual space.
by lyvgbfh
Wed Jan 25, 2023 8:47 am
Forum: Technical Help
Topic: [1.1.75] Crash
Replies: 25
Views: 838

Re: [1.1.75] Crash

Can you confirm if you've disabled XMP as well? Is your system stable under Prime95 (i.e. doesn't freeze or give messages that the results are incorrect)

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