Search found 165 matches

by lyvgbfh
Sat May 06, 2023 1:30 pm
Forum: Technical Help
Topic: Built computer with highest CPU cache available and game still stutters
Replies: 17
Views: 3628

Re: Built computer with highest CPU cache available and game still stutters

Southwest by the lake, north of the "almost empty" marker, there is a line of trains with no path. /c local t_count = 0 for _, t in pairs(game.player.force.get_trains()) do if t.state == defines.train_state.no_path then t_count = t_count + 1 end end game.player.print("trains without p...
by lyvgbfh
Thu May 04, 2023 8:26 am
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.81] Copy-paste randomly loses building recipes
Replies: 17
Views: 2857

Re: [1.1.81] Copy-paste randomly loses building recipes

Here's a replay-enabled save with it reproduced. Bug seems to xref with https://forums.factorio.com/viewtopic.php?f=29&t=101836 repro-1-1.zip The caveat to reproduction seems to be both flipping and turning, but it took me a few tries to find the order. edit: added log I am not seeing anything ...
by lyvgbfh
Wed May 03, 2023 11:57 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.81] Copy-paste randomly loses building recipes
Replies: 17
Views: 2857

Re: [1.1.81] Copy-paste randomly loses building recipes

Here's a replay-enabled save with it reproduced. Bug seems to xref with viewtopic.php?f=29&t=101836
repro-1-1.zip
Repro save. Just flib and editorextensions active.
(198.4 KiB) Downloaded 56 times
The caveat to reproduction seems to be both flipping and turning, but it took me a few tries to find the order.

edit: added log
by lyvgbfh
Wed May 03, 2023 7:13 am
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.81] Copy-paste randomly loses building recipes
Replies: 17
Views: 2857

Re: [1.1.81] Copy-paste randomly loses building recipes

Do you regularly use the flip bind when working elsewhere? I'm wondering if viewtopic.php?p=584698#p584698 is relevant here, and somehow the buildings are being flipped where they otherwise shouldn't. If there's no reply before I'm off work I'll test myself :)
by lyvgbfh
Tue May 02, 2023 5:50 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.81] Icon dump fails for some icons
Replies: 5
Views: 1478

Re: [1.1.81] Icon dump fails for some icons

Are these perhaps icons where shift takes the contents partially or wholly outside of the canvas? I know with some values you can have techs drawing outside of their "box" in the tech tree, for example.
by lyvgbfh
Thu Apr 27, 2023 5:05 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 83129

Re: Documentation Improvement Requests

LocalisedString docs could use a section covering the usage of "?" - starting point for the body of that could be here -> The runtime docs already explain this since a recent release. <- Thanks, I was checking the wiki (https://wiki.factorio.com/Types/LocalisedString) since I was working ...
by lyvgbfh
Thu Apr 27, 2023 4:52 pm
Forum: Mod portal Discussion
Topic: Improving the Mod Portal Search
Replies: 23
Views: 3943

Re: Improving the Mod Portal Search

I had a look at the website but i got lost. Sorry, I should have illustrated to start. This is how it works on Thunderstore, the (unofficial) Risk of Rain 2 mod portal: Viewing a mod page shows how many mods depend on a mod https://i.ibb.co/7S1m3LQ/image.png Clicking the text links to a search show...
by lyvgbfh
Wed Apr 26, 2023 1:21 pm
Forum: Mod portal Discussion
Topic: Improving the Mod Portal Search
Replies: 23
Views: 3943

Re: Improving the Mod Portal Search

mmmPI wrote:
Wed Apr 26, 2023 6:16 am
I still wish it is possible to search for something like mods that have one other mod as dependancy and/or (in)compatible with a third one.
Something like ThunderStore's listing of "x mods depend on this mod" that links to a search with those mods? That would be nice!
by lyvgbfh
Sat Apr 15, 2023 11:40 pm
Forum: Ideas and Suggestions
Topic: Add support for Lua-debugging in IntelliJ-products.
Replies: 6
Views: 1098

Re: Add support for Lua-debugging in IntelliJ-products.

Seems like there exists a plugin . Never tried it myself, but it does seem interesting. There is also Fleet which I also haven't tried. Docs says it supports LSP natively. I had some major-issues with the EmmyLua-plugin. The IDE would just hang indefinitely when opening some of the transpiled Lua-f...
by lyvgbfh
Fri Apr 14, 2023 4:04 am
Forum: Ideas and Suggestions
Topic: Add support for Lua-debugging in IntelliJ-products.
Replies: 6
Views: 1098

Re: Add support for Lua-debugging in IntelliJ-products.

I would really like to use a jetbrains IDE to work on my mods, but I feel as long as Jetbrains puts off LSP support it's a pipe dream.
by lyvgbfh
Tue Apr 11, 2023 3:53 pm
Forum: Modding discussion
Topic: I made a mod and can't proceed ...
Replies: 4
Views: 1013

Re: I made a mod and can't proceed ...

Are their ways to contact them outside of the forum? Like if it's from another mod, the "contact" field would be a good start.
by lyvgbfh
Sun Apr 02, 2023 8:22 pm
Forum: Not a bug
Topic: [1.1.80] asking to generate chunks while forcing chunk generation fails
Replies: 5
Views: 829

Re: [1.1.80] asking to generate chunks while forcing chunk generation fails

Isn't this causing infinite recursion? Assuming one chunk in 9 has resources, won't your code just continue forever?
by lyvgbfh
Sun Apr 02, 2023 12:59 pm
Forum: Technical Help
Topic: Game crashes after a few minutes
Replies: 7
Views: 961

Re: Game crashes after a few minutes

If you're hitting a blue screen, feel free to include the most recent file from C:\Windows\Minidump. I would be happy to give it a look and direct you further.
by lyvgbfh
Sat Apr 01, 2023 11:09 am
Forum: Technical Help
Topic: Error 520, can't login into my account in game,SSL\TLS problem
Replies: 5
Views: 1495

Re: Error 520, can't login into my account in game,SSL\TLS problem

I was able to reproduce the issue but not the same error by revoking the cloudflare CA the Factorio site uses. I can't really imagine that's the case for you, considering you're on a recent version of Windows. Can you make sure any VPNs aren't running and disable their network adapters and test agai...
by lyvgbfh
Sat Apr 01, 2023 4:31 am
Forum: Technical Help
Topic: Error 520, can't login into my account in game,SSL\TLS problem
Replies: 5
Views: 1495

Re: Error 520, can't login into my account in game,SSL\TLS problem

Can you provide a full log that has your system information? Are you on Windows 7 or an older version of MacOS that may not have current certificates?
by lyvgbfh
Fri Mar 31, 2023 2:04 am
Forum: Pending
Topic: [1.1.76] Crash when deactivating network adaptater
Replies: 1
Views: 459

Re: [1.1.76] Crash when deactivating network adaptater

I can't reproduce this myself. Where in the game are you (menu, singleplayer, multiplayer) when this happens? What operating system and version?

A log would be really helpful here.
by lyvgbfh
Wed Mar 29, 2023 7:59 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.76] Mod dependency's requirements aren't checked on update
Replies: 2
Views: 951

[1.1.76] Mod dependency's requirements aren't checked on update

I'm filing this as a bug because it's a bit of an unintended corner case, and it's clearer to do this kind of report as a bug format than as a suggestion format. Issue When updating mods via the portal, version requirements aren't checked for sub-dependencies and beyond. Situation PyMods switched on...
by lyvgbfh
Tue Mar 28, 2023 8:47 am
Forum: Technical Help
Topic: Serious stuttering with vanilla game
Replies: 16
Views: 2492

Re: Serious stuttering with vanilla game

How many radars do you have?
by lyvgbfh
Tue Mar 28, 2023 7:44 am
Forum: Ideas and Suggestions
Topic: Seasons in Factorio
Replies: 6
Views: 1186

Re: Seasons in Factorio

And I was coming here to gush about how cool a visual passage of time would be. I guess the other definition of season is good, too - it would add some replay incentive.

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