Search found 6 matches

by Steejo
Mon Oct 19, 2015 3:03 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 209791

Re: [MOD 0.12.1] Upgrade planner - v1.1.6

Quick and dirty fix to it, use this as your control.lua require "defines" MAX_CONFIG_SIZE = 10 MAX_STORAGE_SIZE = 12 function glob_init() global["entity-recipes"] = global["entity-recipes"] or {} global["config"] = global["config"] or {} global["...
by Steejo
Mon Oct 19, 2015 10:59 am
Forum: Mods
Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
Replies: 32
Views: 42565

Re: [MOD 0.12.5] PersonalRoboportFix (0.3.0)

Yeah, on_load no longer gives access to game. so it's needing changing.
by Steejo
Sat Oct 17, 2015 1:00 pm
Forum: Mods
Topic: [0.12.X] Longer Day/Night Cycles (DayNightExtender 1.1.0)
Replies: 20
Views: 33861

Re: [0.12.X] Longer Day/Night Cycles (DayNightExtender 1.1.0)

Not working as of 0.12.11 "game" is a nil value, tried fixing it to no avail. Something to do with game.freeze_day_time

ahh ok, turns out that it's because you use an on_load call and it has been changed to no longer give access to game
by Steejo
Sat Oct 17, 2015 12:43 pm
Forum: Mods
Topic: [MOD 0.12.11+] Blueprint String
Replies: 131
Views: 136646

Re: [MOD 0.12] Blueprint String

ItsTheKais wrote:Getting this error on world load, using 2.1.1 in Factorio 0.12.11:

Code: Select all

__blueprint-string__/control.lua:16: attempt to index global 'game' (a nil value)
Had the same error, go into the control.lua and search for game.on_ and replace all with script.on_ should fix it
by Steejo
Fri Oct 09, 2015 4:35 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 311372

Re: [0.11.22/0.12.x][v0.12.7] Bob's Logistics mod

Yeah that would be a lot of inserters to add to the game but then again, there already are an absolute tonne of inserters that you've added >< Except of course if you're meaning in terms of workload then I totally understand.
by Steejo
Thu Oct 08, 2015 12:03 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 311372

Re: [0.11.22/0.12.x][v0.12.7] Bob's Logistics mod

Any chance of getting some express smart inserters? ;)

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