Search found 21 matches

by MegaHamster7
Tue Oct 05, 2021 3:16 pm
Forum: General discussion
Topic: Where did the rocket counter go?
Replies: 2
Views: 1390

Where did the rocket counter go?

Has the rockets launched counter been removed from the game?

Used to love watching it slowly creep up but can't find it now. I understand it has been removed? But why?
by MegaHamster7
Wed Jan 24, 2018 11:31 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 388221

Re: Friday Facts #225 - Bots versus belts (part 2)

Why are people begging to nerf the bots? Don't like them - DON'T USE THEM. Fuck off trying to ruin my game by crying for a nerf just because you don't want to use them. I played a lot (the majority) of games where I only use belts. I also played a couple of bot games. I like the option and bots DO N...
by MegaHamster7
Sat Oct 22, 2016 5:30 pm
Forum: Mods
Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Replies: 115
Views: 92847

Re: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons

The pictures I see of this mod are completely different from what I see in the game. What gives? I can't see any way to get nuclear weapons? Also there's no infinite uranium when used in conjunction with Angels Ores. I thought the two were compatible. Great mod though. Nice to have more power option...
by MegaHamster7
Thu Oct 13, 2016 7:10 pm
Forum: Mod portal Discussion
Topic: In game mod install - selected mod has no release version
Replies: 4
Views: 3056

Re: In game mod install - selected mod has no release version

Yes, as I found out it's basically that.

Once I updated to 0.14 I could download the mods I wanted.

The error message however is awful! Didn't convey to me what was really the problem.
by MegaHamster7
Wed Oct 12, 2016 4:52 pm
Forum: Mod portal Discussion
Topic: In game mod install - selected mod has no release version
Replies: 4
Views: 3056

In game mod install - selected mod has no release version

I cannot install mods through the in game interface it seems.

I just get the message:
"Selected mod has no release version"

Must be a bug, can we get a fix ASAP as it's incredibly annoying!

Thanks!
by MegaHamster7
Fri Apr 15, 2016 11:34 pm
Forum: Gameplay Help
Topic: Console command to delete trees within a specific radius?
Replies: 8
Views: 23336

Re: Console command to delete trees within a specific radius?

Amazing thank you! Just what I was looking for. @orzelek Thanks for the mod link. I had come across that one and considered it but it just doesn't sit well with me on the lore front. I know I'm a hypocrite as I'm cheating but if you're going to cheat, may as well do it properly! After a couple of hu...
by MegaHamster7
Fri Apr 15, 2016 3:50 pm
Forum: General discussion
Topic: Poll: Loader vs. Heavy-Inserter
Replies: 26
Views: 11523

Re: Poll: Loader vs. Heavy-Inserter

I like the way the game is now and would rather time was put into a proper end-game than this kind of thing. I've no objection to either being in the game but if the devs are pressed for time a solid end-game would be so much better!
by MegaHamster7
Fri Apr 15, 2016 3:40 pm
Forum: Gameplay Help
Topic: Console command to delete trees within a specific radius?
Replies: 8
Views: 23336

Console command to delete trees within a specific radius?

Hi,

Trees are the worst enemy in this game.....

Is there a console command to delete trees within a specific radius? Or a mod? Or some really easy way that doesn't involve robots/capsules/any effort on my part?
by MegaHamster7
Tue Oct 20, 2015 4:52 pm
Forum: Modding help
Topic: Is it possible to have any item as input for a recipe?
Replies: 10
Views: 8582

Re: Is it possible to have any item as input for a recipe?

I sugest you take a look at reverse factory mod to see how they handle the dynamic recipe creation thing. also don't forget to include the tag hidden=true on your created recipes, otherwise the number of them will overwhelm you/the player. you don't actually need to see the recipes of a furnace typ...
by MegaHamster7
Fri Oct 16, 2015 1:38 pm
Forum: Modding help
Topic: Is it possible to have any item as input for a recipe?
Replies: 10
Views: 8582

Re: Is it possible to have any item as input for a recipe?

DaveMcW wrote:You have to add a different recipe for every item in the game. Loop through data.raw.item in data-final-fixes.lua
Where is this file? I can't seem to find it...
by MegaHamster7
Thu Oct 15, 2015 10:00 pm
Forum: Modding help
Topic: Is it possible to have any item as input for a recipe?
Replies: 10
Views: 8582

Re: Is it possible to have any item as input for a recipe?

Nice Dave, I was wondering if I could do something like that. How exactly do I do that? I'm new to LUA but not to coding so I'm just wondering where I run these commands to get a full list. Will this also pick up any mods I'm running?

Thank!
by MegaHamster7
Wed Oct 14, 2015 5:29 pm
Forum: Modding help
Topic: Is it possible to have any item as input for a recipe?
Replies: 10
Views: 8582

Re: Is it possible to have any item as input for a recipe?

I want to have something that is fueled like a smelter in order to delete items...

This also comes with the added bonus of producing pollution when it is working which is something I'm very keen on.
by MegaHamster7
Wed Oct 14, 2015 4:59 pm
Forum: Modding help
Topic: Is it possible to have any item as input for a recipe?
Replies: 10
Views: 8582

Is it possible to have any item as input for a recipe?

I want to create a generic catch-all recipe for an incinerator mod I'm making. The incinerator should be able to take any item in the game as an input and destroy it. However, I cannot find a way to allow any item in the game as an input. If I specify an input item then it works perfectly. I'd rathe...
by MegaHamster7
Wed Oct 14, 2015 1:53 pm
Forum: Modding help
Topic: No Loader Found
Replies: 4
Views: 6715

Re: No Loader Found

Thanks matey, that does make sense looking through existing mod files.

So it becomes a game of working out which base item best represents the effect I want to create and going from there.
by MegaHamster7
Wed Oct 14, 2015 12:44 pm
Forum: Modding help
Topic: No Loader Found
Replies: 4
Views: 6715

Re: No Loader Found

Seems to come from here in entity.lua:

Code: Select all

 data:extend({
 {
    type = "incinerator",
    name = "incinerator",
The type property is what is causing the issue.

What is this property and what effect does changing it have?
by MegaHamster7
Wed Oct 14, 2015 12:08 pm
Forum: Modding help
Topic: No Loader Found
Replies: 4
Views: 6715

No Loader Found

I'm creating my first mod and I'm working my way towards simply getting my item into the game.

When I start Factorio I get the error:
No loader found for "incinerator".

Can't find anything on this, any idea what I did wrong?
by MegaHamster7
Sat Oct 10, 2015 12:01 am
Forum: Gameplay Help
Topic: Trash Compactor mod?
Replies: 6
Views: 12329

Re: Trash Compactor mod?

Item destroyer mod is sort of what I'm looking for but I was hoping to find something that was more in line with the feel of the game. Having a black hole seems a bit silly... I think I'm going to take a look at how hard Factorio modding is. I'd like an incinerator which destroys items but produces ...
by MegaHamster7
Thu Oct 08, 2015 3:13 pm
Forum: Gameplay Help
Topic: Trash Compactor mod?
Replies: 6
Views: 12329

Trash Compactor mod?

I'm looking for something that permanently deletes items from the game automatically. Either a chest that deletes it's contents or something similar. Like a trash compactor! I've tried searching for a mod that does this but I can't find anything. Maybe I'm searching for the wrong thing? Does anyone ...
by MegaHamster7
Thu Oct 08, 2015 3:10 pm
Forum: Gameplay Help
Topic: Change ore settings in game?
Replies: 5
Views: 12206

Re: Change ore settings in game?

That looks interesting I think I'll give that a go. Thanks!
by MegaHamster7
Tue Oct 06, 2015 2:43 pm
Forum: Gameplay Help
Topic: Change ore settings in game?
Replies: 5
Views: 12206

Re: Change ore settings in game?

Thanks for that LordFedora. I presume I'd just go through each ore and run that command. Is there any way to run this as a script instead of all from the command prompt? I presume this would use my existing ore settings for regenerating the ore? Is there any way I can edit my game to change that? I'...

Go to advanced search