Search found 22 matches
- Wed Oct 23, 2024 2:18 pm
- Forum: Mods
- Topic: [MOD 1.1 - 2.0] Picklocks rocket silo stats
- Replies: 14
- Views: 3149
Re: [MOD 1.1 - 2.0] Picklocks rocket silo stats
Hi, I have an issue where the mod causes a fatal error on first rocket launch. Here's the notice from in game: The mod Picklocks rocket silo stats (1.2.0) caused a non-recoverable error. Please report this error to the mod author. Error while running event PicksRocketStats::on_rocket_launched (ID 10...
- Tue Oct 05, 2021 3:16 pm
- Forum: General discussion
- Topic: Where did the rocket counter go?
- Replies: 2
- Views: 1564
Where did the rocket counter go?
Has the rockets launched counter been removed from the game?
Used to love watching it slowly creep up but can't find it now. I understand it has been removed? But why?
Used to love watching it slowly creep up but can't find it now. I understand it has been removed? But why?
- Wed Jan 24, 2018 11:31 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 427050
Re: Friday Facts #225 - Bots versus belts (part 2)
Why are people begging to nerf the bots? Don't like them - DON'T USE THEM. Fuck off trying to ruin my game by crying for a nerf just because you don't want to use them. I played a lot (the majority) of games where I only use belts. I also played a couple of bot games. I like the option and bots DO N...
- Sat Oct 22, 2016 5:30 pm
- Forum: Mods
- Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
- Replies: 114
- Views: 97384
Re: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
The pictures I see of this mod are completely different from what I see in the game. What gives? I can't see any way to get nuclear weapons? Also there's no infinite uranium when used in conjunction with Angels Ores. I thought the two were compatible. Great mod though. Nice to have more power option...
- Thu Oct 13, 2016 7:10 pm
- Forum: Mod portal Discussion
- Topic: In game mod install - selected mod has no release version
- Replies: 4
- Views: 3380
Re: In game mod install - selected mod has no release version
Yes, as I found out it's basically that.
Once I updated to 0.14 I could download the mods I wanted.
The error message however is awful! Didn't convey to me what was really the problem.
Once I updated to 0.14 I could download the mods I wanted.
The error message however is awful! Didn't convey to me what was really the problem.
- Wed Oct 12, 2016 4:52 pm
- Forum: Mod portal Discussion
- Topic: In game mod install - selected mod has no release version
- Replies: 4
- Views: 3380
In game mod install - selected mod has no release version
I cannot install mods through the in game interface it seems.
I just get the message:
"Selected mod has no release version"
Must be a bug, can we get a fix ASAP as it's incredibly annoying!
Thanks!
I just get the message:
"Selected mod has no release version"
Must be a bug, can we get a fix ASAP as it's incredibly annoying!
Thanks!
- Fri Apr 15, 2016 11:34 pm
- Forum: Gameplay Help
- Topic: Console command to delete trees within a specific radius?
- Replies: 8
- Views: 24984
Re: Console command to delete trees within a specific radius?
Amazing thank you! Just what I was looking for. @orzelek Thanks for the mod link. I had come across that one and considered it but it just doesn't sit well with me on the lore front. I know I'm a hypocrite as I'm cheating but if you're going to cheat, may as well do it properly! After a couple of hu...
- Fri Apr 15, 2016 3:50 pm
- Forum: General discussion
- Topic: Poll: Loader vs. Heavy-Inserter
- Replies: 26
- Views: 12536
Re: Poll: Loader vs. Heavy-Inserter
I like the way the game is now and would rather time was put into a proper end-game than this kind of thing. I've no objection to either being in the game but if the devs are pressed for time a solid end-game would be so much better!
- Fri Apr 15, 2016 3:40 pm
- Forum: Gameplay Help
- Topic: Console command to delete trees within a specific radius?
- Replies: 8
- Views: 24984
Console command to delete trees within a specific radius?
Hi,
Trees are the worst enemy in this game.....
Is there a console command to delete trees within a specific radius? Or a mod? Or some really easy way that doesn't involve robots/capsules/any effort on my part?
Trees are the worst enemy in this game.....
Is there a console command to delete trees within a specific radius? Or a mod? Or some really easy way that doesn't involve robots/capsules/any effort on my part?
- Tue Oct 20, 2015 4:52 pm
- Forum: Modding help
- Topic: Is it possible to have any item as input for a recipe?
- Replies: 10
- Views: 8946
Re: Is it possible to have any item as input for a recipe?
I sugest you take a look at reverse factory mod to see how they handle the dynamic recipe creation thing. also don't forget to include the tag hidden=true on your created recipes, otherwise the number of them will overwhelm you/the player. you don't actually need to see the recipes of a furnace typ...
- Fri Oct 16, 2015 1:38 pm
- Forum: Modding help
- Topic: Is it possible to have any item as input for a recipe?
- Replies: 10
- Views: 8946
Re: Is it possible to have any item as input for a recipe?
Where is this file? I can't seem to find it...DaveMcW wrote:You have to add a different recipe for every item in the game. Loop through data.raw.item in data-final-fixes.lua
- Thu Oct 15, 2015 10:00 pm
- Forum: Modding help
- Topic: Is it possible to have any item as input for a recipe?
- Replies: 10
- Views: 8946
Re: Is it possible to have any item as input for a recipe?
Nice Dave, I was wondering if I could do something like that. How exactly do I do that? I'm new to LUA but not to coding so I'm just wondering where I run these commands to get a full list. Will this also pick up any mods I'm running?
Thank!
Thank!
- Wed Oct 14, 2015 5:29 pm
- Forum: Modding help
- Topic: Is it possible to have any item as input for a recipe?
- Replies: 10
- Views: 8946
Re: Is it possible to have any item as input for a recipe?
I want to have something that is fueled like a smelter in order to delete items...
This also comes with the added bonus of producing pollution when it is working which is something I'm very keen on.
This also comes with the added bonus of producing pollution when it is working which is something I'm very keen on.
- Wed Oct 14, 2015 4:59 pm
- Forum: Modding help
- Topic: Is it possible to have any item as input for a recipe?
- Replies: 10
- Views: 8946
Is it possible to have any item as input for a recipe?
I want to create a generic catch-all recipe for an incinerator mod I'm making. The incinerator should be able to take any item in the game as an input and destroy it. However, I cannot find a way to allow any item in the game as an input. If I specify an input item then it works perfectly. I'd rathe...
- Wed Oct 14, 2015 1:53 pm
- Forum: Modding help
- Topic: No Loader Found
- Replies: 4
- Views: 6904
Re: No Loader Found
Thanks matey, that does make sense looking through existing mod files.
So it becomes a game of working out which base item best represents the effect I want to create and going from there.
So it becomes a game of working out which base item best represents the effect I want to create and going from there.
- Wed Oct 14, 2015 12:44 pm
- Forum: Modding help
- Topic: No Loader Found
- Replies: 4
- Views: 6904
Re: No Loader Found
Seems to come from here in entity.lua:
The type property is what is causing the issue.
What is this property and what effect does changing it have?
Code: Select all
data:extend({
{
type = "incinerator",
name = "incinerator",
What is this property and what effect does changing it have?
- Wed Oct 14, 2015 12:08 pm
- Forum: Modding help
- Topic: No Loader Found
- Replies: 4
- Views: 6904
No Loader Found
I'm creating my first mod and I'm working my way towards simply getting my item into the game.
When I start Factorio I get the error:
No loader found for "incinerator".
Can't find anything on this, any idea what I did wrong?
When I start Factorio I get the error:
No loader found for "incinerator".
Can't find anything on this, any idea what I did wrong?
- Sat Oct 10, 2015 12:01 am
- Forum: Gameplay Help
- Topic: Trash Compactor mod?
- Replies: 6
- Views: 12577
Re: Trash Compactor mod?
Item destroyer mod is sort of what I'm looking for but I was hoping to find something that was more in line with the feel of the game. Having a black hole seems a bit silly... I think I'm going to take a look at how hard Factorio modding is. I'd like an incinerator which destroys items but produces ...
- Thu Oct 08, 2015 3:13 pm
- Forum: Gameplay Help
- Topic: Trash Compactor mod?
- Replies: 6
- Views: 12577
Trash Compactor mod?
I'm looking for something that permanently deletes items from the game automatically. Either a chest that deletes it's contents or something similar. Like a trash compactor! I've tried searching for a mod that does this but I can't find anything. Maybe I'm searching for the wrong thing? Does anyone ...
- Thu Oct 08, 2015 3:10 pm
- Forum: Gameplay Help
- Topic: Change ore settings in game?
- Replies: 5
- Views: 12491
Re: Change ore settings in game?
That looks interesting I think I'll give that a go. Thanks!