To be clear I know this is entirely my fault.
I just expected the invalid blueprint to throw an error message, not crash the game.
Details on how to reproduce: So I was making railways blueprints, and decided to use the snap to grid feature. To my annoyance, you cannot snap to a rail's midpoint ...
Search found 11 matches
- Fri Nov 13, 2020 5:05 am
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Crash loading invalid blueprint
- Replies: 1
- Views: 1224
- Wed Nov 04, 2020 7:10 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Beautiful Sushi Belts
- Replies: 86
- Views: 139057
Re: Beautiful Sushi Belts
if you feed more than one full belt of any item, it will back up and get stuck.
This is because on the way back, that item is filtered and must pass through the yellow splitter. So you can use full belts instead of half belts, but that's a limitation.
But! if you want 1/3 of one item, 2/3 of ...
This is because on the way back, that item is filtered and must pass through the yellow splitter. So you can use full belts instead of half belts, but that's a limitation.
But! if you want 1/3 of one item, 2/3 of ...
- Wed Nov 04, 2020 3:10 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Beautiful Sushi Belts
- Replies: 86
- Views: 139057
Re: Beautiful Sushi Belts
Even more!
https://i.imgur.com/PxgR07V.png
0eNq1WO1uozAQfBf/hgqDP4BXOVUVIU5iHRhkzLVRlHcvNLoUJTjdhfQXAsHMMuNd7/pENlWvWquNI/mJ6LIxHcn/nEin96aoxmfu2CqSE+1UTQJiinq8Ux+tVV0XOluYrm2sCzeqcuQcEG226oPk9ByAQbq20s4pO/k8Pr8GRBmnnVaXgL5ujm ...
https://i.imgur.com/PxgR07V.png
0eNq1WO1uozAQfBf/hgqDP4BXOVUVIU5iHRhkzLVRlHcvNLoUJTjdhfQXAsHMMuNd7/pENlWvWquNI/mJ6LIxHcn/nEin96aoxmfu2CqSE+1UTQJiinq8Ux+tVV0XOluYrm2sCzeqcuQcEG226oPk9ByAQbq20s4pO/k8Pr8GRBmnnVaXgL5ujm ...
- Wed Nov 04, 2020 2:50 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Beautiful Sushi Belts
- Replies: 86
- Views: 139057
Re: Beautiful Sushi Belts
but what if more compact?
https://i.imgur.com/T5kjFbX.png
0eNq1WWtvmzAU/S/+TCr85PFXpqmi1E2tEUDGbI2q/PfhRutQa2f32uunJATOuT734QO8kodh1bM1oyPtKzH9NC6k/fZKFnMcu8Efc+dZk5YYp0+kIGN38r/0y2z1shyc7cZlnqw7POjBkUtBzPioX0hLLwUYZJkH45y2u8vZ5XtB9OiMM/oa0NuP8 ...
https://i.imgur.com/T5kjFbX.png
0eNq1WWtvmzAU/S/+TCr85PFXpqmi1E2tEUDGbI2q/PfhRutQa2f32uunJATOuT734QO8kodh1bM1oyPtKzH9NC6k/fZKFnMcu8Efc+dZk5YYp0+kIGN38r/0y2z1shyc7cZlnqw7POjBkUtBzPioX0hLLwUYZJkH45y2u8vZ5XtB9OiMM/oa0NuP8 ...
- Wed Nov 04, 2020 5:13 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Beautiful Sushi Belts
- Replies: 86
- Views: 139057
Re: Beautiful Sushi Belts
So... I may have come up with two more designs. I am really happy with how compact they are
4 Items Sushi Belt
https://i.imgur.com/2dek68Y.png
0eNq1mE2P2yAQhv9KxNlZBQz+OvbWc4/VauV4SYJqYwtw1SjKfy9eq5GVJe4M0Z4iE3ifl2FmQnwh ...
4 Items Sushi Belt
https://i.imgur.com/2dek68Y.png
0eNq1mE2P2yAQhv9KxNlZBQz+OvbWc4/VauV4SYJqYwtw1SjKfy9eq5GVJe4M0Z4iE3ifl2FmQnwh ...
- Mon Nov 02, 2020 10:02 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Beautiful Sushi Belts
- Replies: 86
- Views: 139057
Re: Beautiful Sushi Belts
Here's my design inspired by this thread.
It takes advantage of red belts being twice as fast as yellow belts.
Downside: required red belts, and cannot be done with blue belts
https://i.imgur.com/9wIsgPs.png
0eNq1WMuOmzAU/RXkdTLCxjySZRf9gVm2o4ghJmMJbGSbUUdR/r0G0pCkJvGjXUUQc8651 ...
It takes advantage of red belts being twice as fast as yellow belts.
Downside: required red belts, and cannot be done with blue belts
https://i.imgur.com/9wIsgPs.png
0eNq1WMuOmzAU/RXkdTLCxjySZRf9gVm2o4ghJmMJbGSbUUdR/r0G0pCkJvGjXUUQc8651 ...
- Thu Jul 16, 2020 11:26 am
- Forum: Railway Setups
- Topic: Smart Miscellaneous Outpost Supply Stations
- Replies: 8
- Views: 8596
Re: Smart Miscellaneous Outpost Supply Stations
Oh I can see the challenge. But for practical purposes this is working fine now. I did change one thing, now my requester station will only be enabled if any of the items drop below half the requested amount. Before this my train was doing a whole round trip for one magazine of ammo. Not ideal 

- Thu Jul 16, 2020 2:53 am
- Forum: Railway Setups
- Topic: Smart Miscellaneous Outpost Supply Stations
- Replies: 8
- Views: 8596
Re: Smart Miscellaneous Outpost Supply Stations
I'm not sure why you would need many combinators? The way this works is: take the items we currently have over the green circuit, multiple all by -1 to get the negative, and feed that to the red circuit. Also on the red is the output from the constant combinators.
So if I have a request for 200 ...
So if I have a request for 200 ...
- Wed Jul 15, 2020 6:47 am
- Forum: Railway Setups
- Topic: Smart Miscellaneous Outpost Supply Stations
- Replies: 8
- Views: 8596
Smart Miscellaneous Outpost Supply Stations
So I came up with this design recently, and I think it's neat so I figured I'd share it here.
There are probably many designs like it, but this one is mine :D
https://i.imgur.com/MLByQRT.png
What this is: a pair of configurable station that can keep an outpost supplied with any items that may ...
There are probably many designs like it, but this one is mine :D
https://i.imgur.com/MLByQRT.png
What this is: a pair of configurable station that can keep an outpost supplied with any items that may ...
- Wed Jul 08, 2020 11:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.69] Floating text on world generation
- Replies: 8
- Views: 6076
Re: [kovarex] [0.17.69] Floating text on world generation
Wondering if this could be the root of the issue reported here: viewtopic.php?f=7&t=86632&p=501184
- Mon Jul 06, 2020 2:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.35] World creation slider tooltips show incorrect percentage values
- Replies: 8
- Views: 6923
[0.18.35] World creation slider tooltips show incorrect percentage values
Tooltips for sliders that show percentage values show outdated values.
How to reproduce:
Start Factorio
Single Player
New game
Freeplay
Hover over a slider for any percentage value (eg. resource richness)
Value shown by default is 17%, despite slider being at 100% position.
It seems the ...
How to reproduce:
Start Factorio
Single Player
New game
Freeplay
Hover over a slider for any percentage value (eg. resource richness)
Value shown by default is 17%, despite slider being at 100% position.
It seems the ...