Search found 11 matches

by benoitranque
Fri Nov 13, 2020 5:05 am
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Crash loading invalid blueprint
Replies: 1
Views: 388

[1.0.0] Crash loading invalid blueprint

To be clear I know this is entirely my fault. I just expected the invalid blueprint to throw an error message, not crash the game. Details on how to reproduce: So I was making railways blueprints, and decided to use the snap to grid feature. To my annoyance, you cannot snap to a rail's midpoint, whi...
by benoitranque
Wed Nov 04, 2020 7:10 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 48
Views: 39738

Re: Beautiful Sushi Belts

if you feed more than one full belt of any item, it will back up and get stuck. This is because on the way back, that item is filtered and must pass through the yellow splitter. So you can use full belts instead of half belts, but that's a limitation. But! if you want 1/3 of one item, 2/3 of another...
by benoitranque
Wed Nov 04, 2020 3:10 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 48
Views: 39738

Re: Beautiful Sushi Belts

Even more! https://i.imgur.com/PxgR07V.png 0eNq1WO1uozAQfBf/hgqDP4BXOVUVIU5iHRhkzLVRlHcvNLoUJTjdhfQXAsHMMuNd7/pENlWvWquNI/mJ6LIxHcn/nEin96aoxmfu2CqSE+1UTQJiinq8Ux+tVV0XOluYrm2sCzeqcuQcEG226oPk9ByAQbq20s4pO/k8Pr8GRBmnnVaXgL5ujm+mrzfDmzm9otyEEJC26YbPGjPyjpGIFx6QI8lDmkYvfODYaqvKyxtsDPMGOoZDywfQYgY6gUOn...
by benoitranque
Wed Nov 04, 2020 2:50 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 48
Views: 39738

Re: Beautiful Sushi Belts

but what if more compact? https://i.imgur.com/T5kjFbX.png 0eNq1WWtvmzAU/S/+TCr85PFXpqmi1E2tEUDGbI2q/PfhRutQa2f32uunJATOuT734QO8kodh1bM1oyPtKzH9NC6k/fZKFnMcu8Efc+dZk5YYp0+kIGN38r/0y2z1shyc7cZlnqw7POjBkUtBzPioX0hLLwUYZJkH45y2u8vZ5XtB9OiMM/oa0NuP8/24nh62M1v6jvIhhILM07JdNo2ed4M6cH4nC3LevtGG3cmN5NFY3V9PE...
by benoitranque
Wed Nov 04, 2020 5:13 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 48
Views: 39738

Re: Beautiful Sushi Belts

So... I may have come up with two more designs. I am really happy with how compact they are 4 Items Sushi Belt https://i.imgur.com/2dek68Y.png 0eNq1mE2P2yAQhv9KxNlZBQz+OvbWc4/VauV4SYJqYwtw1SjKfy9eq5GVJe4M0Z4iE3ifl2FmQnwh+3aUg1HakepCVNNrS6qfF2LVUdftNObOgyQVUU52JCG67qanQ23d1pla26E3bruXrSPXhCj9Lv+Qil4T...
by benoitranque
Mon Nov 02, 2020 10:02 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 48
Views: 39738

Re: Beautiful Sushi Belts

Here's my design inspired by this thread. It takes advantage of red belts being twice as fast as yellow belts. Downside: required red belts, and cannot be done with blue belts https://i.imgur.com/9wIsgPs.png 0eNq1WMuOmzAU/RXkdTLCxjySZRf9gVm2o4ghJmMJbGSbUUdR/r0G0pCkJvGjXUUQc8651/dlH8F705NOUKbA9gj2RFa...
by benoitranque
Thu Jul 16, 2020 11:26 am
Forum: Railway Setups
Topic: Smart Miscellaneous Outpost Supply Stations
Replies: 8
Views: 2702

Re: Smart Miscellaneous Outpost Supply Stations

Oh I can see the challenge. But for practical purposes this is working fine now. I did change one thing, now my requester station will only be enabled if any of the items drop below half the requested amount. Before this my train was doing a whole round trip for one magazine of ammo. Not ideal :lol:
by benoitranque
Thu Jul 16, 2020 2:53 am
Forum: Railway Setups
Topic: Smart Miscellaneous Outpost Supply Stations
Replies: 8
Views: 2702

Re: Smart Miscellaneous Outpost Supply Stations

I'm not sure why you would need many combinators? The way this works is: take the items we currently have over the green circuit, multiple all by -1 to get the negative, and feed that to the red circuit. Also on the red is the output from the constant combinators. So if I have a request for 200 ammo...
by benoitranque
Wed Jul 15, 2020 6:47 am
Forum: Railway Setups
Topic: Smart Miscellaneous Outpost Supply Stations
Replies: 8
Views: 2702

Smart Miscellaneous Outpost Supply Stations

So I came up with this design recently, and I think it's neat so I figured I'd share it here. There are probably many designs like it, but this one is mine :D https://i.imgur.com/MLByQRT.png What this is: a pair of configurable station that can keep an outpost supplied with any items that may be req...
by benoitranque
Wed Jul 08, 2020 11:43 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.69] Floating text on world generation
Replies: 8
Views: 2145

Re: [kovarex] [0.17.69] Floating text on world generation

Wondering if this could be the root of the issue reported here: viewtopic.php?f=7&t=86632&p=501184
by benoitranque
Mon Jul 06, 2020 2:45 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.35] World creation slider tooltips show incorrect percentage values
Replies: 8
Views: 2728

[0.18.35] World creation slider tooltips show incorrect percentage values

Tooltips for sliders that show percentage values show outdated values. How to reproduce: Start Factorio Single Player New game Freeplay Hover over a slider for any percentage value (eg. resource richness) Value shown by default is 17%, despite slider being at 100% position. It seems the tooltip valu...

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