Search found 9 matches

by TrollofReason
Wed Oct 28, 2015 4:40 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 89961

Re: [0.11.22/0.12.x][v0.12.6] Bob's Assembly Machines

I just stopped using electronic assemblers all together. Faster speed is a non-issue for me once things start getting automated; ultimately they're self-limiting, and contrary to previous statements - no, I have to hand-craft the components I need to make the assemblers that I want to take care of t...
by TrollofReason
Thu Oct 22, 2015 7:25 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 185041

Re: [0.11.22/0.12.x][v0.12.8] Bob's Warfare mod

Again, lovely tank! Now... could you please do something about the basic modular armor requiring electronic logic boards? Because it's silly. Here's why! As said in previous posts, I tend to play on worlds with a great deal of water and segmentation. What I failed to mention is that I also play with...
by TrollofReason
Wed Oct 21, 2015 4:52 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 334420

Re: [0.11.22/0.12.x][v0.12.7] Bob's Logistics mod

Well, bigger chests would be nice. I started off with 6 5x5 chest clusters, and the moment I started using god module 5s to maximize ore production they filled up REALLY fast. I think, ultimately, I had somewhere around 1.4-5k in storage chests filling up with millions of iron and copper plates, cob...
by TrollofReason
Wed Oct 21, 2015 9:24 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 185041

Re: [0.11.22/0.12.x][v0.12.8] Bob's Warfare mod

I... do not know why anyone would make a tank 3. That is to say, I certainly wouldn't make a tank 3, except out of curiosity, promptly get it blown up due to an overabundance of AoE and lack maneuverability and then never make another one again. When you get access to it, you have access to shields...
by TrollofReason
Wed Oct 21, 2015 8:58 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 89961

Re: [0.11.22/0.12.x][v0.12.6] Bob's Assembly Machines

Enh... the smaller electronic assembly machines really don't get into their own at level 3. By the time I'm at level 3 electronic assemblers, I'm already producing god modules, and jealously husbanding my gold supplies and using those modules to stretch out the sections of ore I'm bringing in until ...
by TrollofReason
Wed Oct 21, 2015 6:26 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 334420

Re: [0.11.22/0.12.x][v0.12.7] Bob's Logistics mod

Is it... possible for there to be an ultra-heavy storage option? Like, say, an automated warehouse that requires titanium to produce, is 5x5, but holds 125 storage chests worth of stuff because it's not all a flat layer of chests? To keep it balanced, it could cost something like 75 storage chests, ...
by TrollofReason
Wed Oct 14, 2015 3:21 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 334420

Re: [0.11.22/0.12.x][v0.12.7] Bob's Logistics mod

Heylu! Another uninformed thought on the robot pile-up problem. Why not have the posts and the chests capable of recharging multiple 'bots like the roboports do? Maybe 4 per post, and 3 per chest? It would be a self-balancing solution, since A) these improved posts and chests would be more expensive...
by TrollofReason
Thu Oct 08, 2015 10:10 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 305902

Re: [0.11.22/0.12.x][v0.12.8] Bob's Metals, Chemicals and Intermediates

Hello again! Could-uhm, there be something similar to the venting pump, but for solid and liquid byproducts? Again, I don't know if you have something in the works already, but a chemical incinerator would be fantastic for my sodium hydroxide problem. I could make more aluminum, true, but I don't ha...
by TrollofReason
Mon Oct 05, 2015 7:19 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 334420

Re: [0.11.22/0.12.x][v0.12.7] Bob's Logistics mod

Quick, dirty little question submitted without any research, so forgive me, but I'm curious about improving the flow of robots. They seem to constantly bottleneck themselves trying to use robochests, area expanders, and roboports to recharge when they really should be using the larger charging pads....

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