Search found 9 matches
- Wed Oct 28, 2015 4:40 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
- Replies: 122
- Views: 90736
Re: [0.11.22/0.12.x][v0.12.6] Bob's Assembly Machines
I just stopped using electronic assemblers all together. Faster speed is a non-issue for me once things start getting automated; ultimately they're self-limiting, and contrary to previous statements - no, I have to hand-craft the components I need to make the assemblers that I want to take care of t...
- Thu Oct 22, 2015 7:25 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 187449
Re: [0.11.22/0.12.x][v0.12.8] Bob's Warfare mod
Again, lovely tank! Now... could you please do something about the basic modular armor requiring electronic logic boards? Because it's silly. Here's why! As said in previous posts, I tend to play on worlds with a great deal of water and segmentation. What I failed to mention is that I also play with...
- Wed Oct 21, 2015 4:52 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 340111
Re: [0.11.22/0.12.x][v0.12.7] Bob's Logistics mod
Well, bigger chests would be nice. I started off with 6 5x5 chest clusters, and the moment I started using god module 5s to maximize ore production they filled up REALLY fast. I think, ultimately, I had somewhere around 1.4-5k in storage chests filling up with millions of iron and copper plates, cob...
- Wed Oct 21, 2015 9:24 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 187449
Re: [0.11.22/0.12.x][v0.12.8] Bob's Warfare mod
I... do not know why anyone would make a tank 3. That is to say, I certainly wouldn't make a tank 3, except out of curiosity, promptly get it blown up due to an overabundance of AoE and lack maneuverability and then never make another one again. When you get access to it, you have access to shields...
- Wed Oct 21, 2015 8:58 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
- Replies: 122
- Views: 90736
Re: [0.11.22/0.12.x][v0.12.6] Bob's Assembly Machines
Enh... the smaller electronic assembly machines really don't get into their own at level 3. By the time I'm at level 3 electronic assemblers, I'm already producing god modules, and jealously husbanding my gold supplies and using those modules to stretch out the sections of ore I'm bringing in until ...
- Wed Oct 21, 2015 6:26 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 340111
Re: [0.11.22/0.12.x][v0.12.7] Bob's Logistics mod
Is it... possible for there to be an ultra-heavy storage option? Like, say, an automated warehouse that requires titanium to produce, is 5x5, but holds 125 storage chests worth of stuff because it's not all a flat layer of chests? To keep it balanced, it could cost something like 75 storage chests, ...
- Wed Oct 14, 2015 3:21 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 340111
Re: [0.11.22/0.12.x][v0.12.7] Bob's Logistics mod
Heylu! Another uninformed thought on the robot pile-up problem. Why not have the posts and the chests capable of recharging multiple 'bots like the roboports do? Maybe 4 per post, and 3 per chest? It would be a self-balancing solution, since A) these improved posts and chests would be more expensive...
- Thu Oct 08, 2015 10:10 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 310402
Re: [0.11.22/0.12.x][v0.12.8] Bob's Metals, Chemicals and Intermediates
Hello again! Could-uhm, there be something similar to the venting pump, but for solid and liquid byproducts? Again, I don't know if you have something in the works already, but a chemical incinerator would be fantastic for my sodium hydroxide problem. I could make more aluminum, true, but I don't ha...
- Mon Oct 05, 2015 7:19 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 340111
Re: [0.11.22/0.12.x][v0.12.7] Bob's Logistics mod
Quick, dirty little question submitted without any research, so forgive me, but I'm curious about improving the flow of robots. They seem to constantly bottleneck themselves trying to use robochests, area expanders, and roboports to recharge when they really should be using the larger charging pads....