Search found 16 matches
- Wed Oct 19, 2016 10:36 pm
- Forum: Releases
- Topic: Version 0.14.14
- Replies: 17
- Views: 22536
Re: Version 0.14.14
wont exit in single player mode screen goes black and pins the cpu have to use the task manger to kill it appears to have a memory leak
- Wed Oct 05, 2016 8:39 pm
- Forum: Releases
- Topic: Version 0.14.13
- Replies: 34
- Views: 28388
Re: Version 0.14.13
locked up had to pull the plug to get it out of the game appears to be locking up when it trys to auto save i had just changed a production line over to an upgraded circuit board and when it tryed to save, poof it was instant boat anchor.it was the save threw a flag up saying save is to big Factorio...
- Thu Jun 02, 2016 9:25 am
- Forum: Not a bug
- Topic: same map glitch
- Replies: 1
- Views: 921
same map glitch
still have to force a redraw if you use the map editor, if you change the map farl will crash it still if you havent forced a redraw you have to disable farl mod then load the map force the redraw save the map change to scenario then reload the map reenable farl mod then you can play the map without...
- Sat Apr 23, 2016 4:09 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.30] [kovarex] Map chart not updated when edited in map editor
- Replies: 3
- Views: 2772
Re: [0.12.30] Map chart not updated when edited in map editor
oh thank you very much that will get it done
- Thu Apr 21, 2016 7:39 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 91073
Re: [MOD 0.12.20+] Homeworld
outside of package um un rar it or un zip it once you do it works .
just right click on it and pickle extract here
just right click on it and pickle extract here
- Mon Apr 18, 2016 1:26 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.30] [kovarex] Map chart not updated when edited in map editor
- Replies: 3
- Views: 2772
[0.12.30] [kovarex] Map chart not updated when edited in map editor
factorio-current.log When i clear out the resources for my base the mini map does not update i have to run around and place items on the map to update it i dont mind doing that but there is another problem that occurs f.a.r.l does not update because of this and crashes the made map warning states t...
- Thu Feb 25, 2016 2:44 pm
- Forum: News
- Topic: Steam Keys available
- Replies: 83
- Views: 40864
Re: Steam Keys available
Would it be possible to get the release without steam ?
I have fallout 4 on steam .
Would prefer to have game exist on my hard drive without having to ask steam if i can play it.
I have fallout 4 on steam .
Would prefer to have game exist on my hard drive without having to ask steam if i can play it.
- Tue Feb 09, 2016 10:31 pm
- Forum: Gameplay Help
- Topic: why cant i put things in the wharehouses now?
- Replies: 1
- Views: 7019
why cant i put things in the wharehouses now?
map editor i used to be able to right click on them and open them to put stuff in them now they just look at me like im crazy and do nothing tryed the way i used to do drop what you have in your hand with the x key then right click and the stoage container opens up i even made a new map and nope not...
- Wed Nov 11, 2015 9:12 am
- Forum: Modding help
- Topic: I need a timer but
- Replies: 9
- Views: 8572
Re: I need a timer but
i told you several times those words wont work since its more fun to kick me in the head than help ill just have to take years that i dont have to learn yet another language that im gonna use once or twice. the way that the timers in some of these mods are written changing game to script is just not...
- Tue Nov 10, 2015 9:23 am
- Forum: Modding help
- Topic: I need a timer but
- Replies: 9
- Views: 8572
Re: I need a timer but
the word game in the timer gives you an error it is now a nil value
the word script sometimes comes back as a nil value or an unknown entity
event comes back as unrecognized almost all the time
the word script sometimes comes back as a nil value or an unknown entity
event comes back as unrecognized almost all the time
- Tue Nov 10, 2015 8:44 am
- Forum: Modding help
- Topic: I need a timer but
- Replies: 9
- Views: 8572
I need a timer but
you cant use the words game,script or event.
those 3 just make 1 error after another, most likely its a total no brainer but i am to dumb to see how to get it done.
any help would be greatly appreciated
those 3 just make 1 error after another, most likely its a total no brainer but i am to dumb to see how to get it done.
any help would be greatly appreciated
- Tue Nov 10, 2015 8:33 am
- Forum: Modding help
- Topic: Modpacks don't Working Dytech, BoBs and 5dim's mod
- Replies: 6
- Views: 3772
Re: Modpacks don't Working Dytech, BoBs and 5dim's mod
5dms stuff works with a minimum of game to script changes the only 1 i cant get working is the 5dm train one hes got a sleeper rail hiding in the code some where. all of bob's stuff works right outta the box. i love the hell outta dytech but the code makes my head hurt, I need about a gazillion more...
- Tue Oct 27, 2015 10:26 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.14] Technology Research button not working
- Replies: 18
- Views: 14121
Re: [0.12.14] Technology Research button not working
the same issues 4 me if you disable tips and tricks it will complete map load but no teck research it just kind of looks at ya and goes u want me to do WHAT! i even tried making a new map no joy there. same issues gonna try one of the scenarios to see if they got the same bugs. thanks 4 your time ar...
- Tue Oct 20, 2015 2:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.11] vehicles
- Replies: 5
- Views: 6920
Re: [0.12.11] [pending] vehicles
https://www.dropbox.com/sh/6ls304e0p97g ... 4BUia?dl=0
the mod folder all the stuff in the main folder is on the list the 2 subfolders are for holding origionals and stuff im trying to fix
thanks for your time archie
the mod folder all the stuff in the main folder is on the list the 2 subfolders are for holding origionals and stuff im trying to fix
thanks for your time archie
- Tue Oct 20, 2015 8:50 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.11] vehicles
- Replies: 5
- Views: 6920
Re: [0.12.11] [pending] vehicles
factorio-current.log ok here is the report i deleted the ones that were there then started the game opened a map placed the vehicles saved the map , then tried to open the trunks and it crashed. heres the report did not restart the game the mod folder is like a half 500 megs in size where should i ...
- Mon Oct 19, 2015 2:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.11] vehicles
- Replies: 5
- Views: 6920
[0.12.11] vehicles
i place a car /tank /plane all good till i try to open the trunk remove hat holds over heart poof instant crash to desktop a long as i dont use vehicles i placed on the map with the editor it plays fine heres the log file maybe u can figure it out