hmm thanks for that..
If i set the frequency to normal my resources fields are alot bigger..
Cheers
Search found 17 matches
- Mon Aug 10, 2015 9:02 pm
- Forum: Gameplay Help
- Topic: problem with creating big fields of resources
- Replies: 8
- Views: 12112
- Mon Aug 10, 2015 8:43 pm
- Forum: Gameplay Help
- Topic: problem with creating big fields of resources
- Replies: 8
- Views: 12112
Re: problem with creating big fields of resources
i walked 10 min to the south.. and the resources fields are the same
there is serieusly something wrong my client..
@ the start when i bought this game.. i could make 10 drills downwards such a bigg fields i had..
is there any other way to make the fields bigger?
there is serieusly something wrong my client..
@ the start when i bought this game.. i could make 10 drills downwards such a bigg fields i had..
is there any other way to make the fields bigger?
- Mon Aug 10, 2015 6:54 pm
- Forum: Gameplay Help
- Topic: problem with creating big fields of resources
- Replies: 8
- Views: 12112
Re: problem with creating big fields of resources
here these are the settings i do
http://imgur.com/9ENkq3p
and this is what i get
http://imgur.com/u0wPHnU
this cant be right aint it?
Ive played factorio @ start with BIG fields
http://imgur.com/9ENkq3p
and this is what i get
http://imgur.com/u0wPHnU
this cant be right aint it?
Ive played factorio @ start with BIG fields
- Mon Aug 10, 2015 6:42 pm
- Forum: Gameplay Help
- Topic: problem with creating big fields of resources
- Replies: 8
- Views: 12112
Re: problem with creating big fields of resources
all i do is start a new game.. set the settings to high and such of the resources.. and start the game..
The resources fields i get are very very small.. but yield very high amounts..
I truely dont get it what im doing wrong tho :S
The resources fields i get are very very small.. but yield very high amounts..
I truely dont get it what im doing wrong tho :S
- Mon Aug 10, 2015 9:50 am
- Forum: Gameplay Help
- Topic: problem with creating big fields of resources
- Replies: 8
- Views: 12112
problem with creating big fields of resources
I simply cant make it happen..
In one of the earlier versions of factorio i had no problems with setting the resources very high and field very big..
But @ some point that version got updated and since then i cant create big fields
Any ideas?
thanks alot
In one of the earlier versions of factorio i had no problems with setting the resources very high and field very big..
But @ some point that version got updated and since then i cant create big fields
Any ideas?
thanks alot
- Sun Jun 15, 2014 6:50 pm
- Forum: Pending
- Topic: big mass resources map generation still not fixed
- Replies: 1
- Views: 2522
big mass resources map generation still not fixed
Very glad with the updates and the progress being made with the game..
map generation still not giving big resources..
it worked with 0.8.8 why change the code?
map generation still not giving big resources..
it worked with 0.8.8 why change the code?
- Sat Apr 05, 2014 9:48 am
- Forum: Releases
- Topic: Version 0.9.7
- Replies: 11
- Views: 25564
Re: Version 0.9.7
nice update thanks alot
But
Ive been asking this for a while now..
Pls fix the map generator options..
I cant start a new map with big tiles of recourses.. i found that very anoying.
thanks alot
But
Ive been asking this for a while now..
Pls fix the map generator options..
I cant start a new map with big tiles of recourses.. i found that very anoying.
thanks alot
- Wed Mar 26, 2014 10:20 am
- Forum: Releases
- Topic: Version 0.9.5
- Replies: 11
- Views: 22434
Re: Version 0.9.5
i have exactly the same problem..Rue99 wrote:Might just be me, but has the map generation code changed? I'm not getting the same deliciously large mineral fields I had in 0.8 - the map options settings don't seem to be being honoured.
im missing those uber fields in 0.9 even when changing settings
- Fri Mar 21, 2014 7:19 pm
- Forum: Releases
- Topic: Version 0.9.4
- Replies: 29
- Views: 26018
Re: Version 0.9.4
thx for updated version..
but
playing a new game with a manual settings dont generate the correct world..
I set all resources and high and there are still small..
but
playing a new game with a manual settings dont generate the correct world..
I set all resources and high and there are still small..
- Wed Feb 12, 2014 7:13 pm
- Forum: Not a bug
- Topic: [0.8.8] logistic network bug?
- Replies: 9
- Views: 8169
Re: [0.8.8] logistic network bug?
To answer your other question: yes, the point of the red and green wires is to see the total amount of items, but you can also connect them to Smart Inserters, and control the inserter based on the total amount of items. (e.g. make it only turn on when you have less than 1000 iron plates connected)...
- Wed Feb 12, 2014 7:05 pm
- Forum: Show your Creations
- Topic: my one
- Replies: 5
- Views: 11294
Re: my one
holy shit..
I thought i had abig base.. this is a little over the top tho..
well done
I thought i had abig base.. this is a little over the top tho..
well done
- Wed Feb 12, 2014 6:52 pm
- Forum: General discussion
- Topic: MMO thrill
- Replies: 6
- Views: 5628
Re: MMO thrill
how does this multi player going to work then? is there any info about it?
Do you play coop or?
against eachother or 2v2 3v3 and so forth?
what's the deal here?
Do you play coop or?
against eachother or 2v2 3v3 and so forth?
what's the deal here?
- Wed Feb 12, 2014 6:50 pm
- Forum: Not a bug
- Topic: [0.8.8] logistic network bug?
- Replies: 9
- Views: 8169
Re: [0.8.8] logistic network bug?
thanks for the info..
I was under the impression indeed that the circuit red and green wire networks would work also for storage and distribution with the robots.. might be an idea tho..
I was under the impression indeed that the circuit red and green wire networks would work also for storage and distribution with the robots.. might be an idea tho..
- Wed Feb 12, 2014 6:45 pm
- Forum: Implemented Suggestions
- Topic: Suggestion/Question about Multiplayer and Blueprints
- Replies: 2
- Views: 2345
Re: Suggestion/Question about Multiplayer and Blueprints
is there multi player planned for this game im excited...
is there a place i can read upcoming developments or design plannings for this game?
is there a place i can read upcoming developments or design plannings for this game?
- Wed Feb 12, 2014 11:17 am
- Forum: Not a bug
- Topic: [0.8.8] logistic network bug?
- Replies: 9
- Views: 8169
Re: [0.8.8] logistic network bug?
hmm intresting..
So circuit network dont anything now then?
what's the point of having a circuit network then? only seeing the amount of stored items ?
p.s. hovering over the green network.. still shows the items of red aswell...
So circuit network dont anything now then?
what's the point of having a circuit network then? only seeing the amount of stored items ?
p.s. hovering over the green network.. still shows the items of red aswell...
- Wed Feb 12, 2014 10:39 am
- Forum: Ideas and Suggestions
- Topic: defensive/attacking combat robots
- Replies: 7
- Views: 3389
defensive/attacking combat robots
It would be awesome if combat robots could defense your base in the same roboports Or you could to do that step futher and make a simliar system as the logistic network for combat robots.. Set patrols for them.. or even @ the end game.. have some sort of army of robots that can take out aliens.. wha...
- Wed Feb 12, 2014 10:29 am
- Forum: Not a bug
- Topic: [0.8.8] logistic network bug?
- Replies: 9
- Views: 8169
[0.8.8] logistic network bug?
Hi, Im pretty new to this game and so forth.. and loving the game as it is now.. but i found some problem during my playtime in the logistic network. I got 2 logstic networks running in my game.. Red and green ofcourse.. Now red is storing some items.. and i recently wanted to store other items in t...