Search found 13 matches
- Tue May 16, 2017 5:51 pm
- Forum: Mods
- Topic: [MOD 0.14.2] Wireless Charging
- Replies: 70
- Views: 29451
Re: [MOD 0.14.2] Wireless Charging
Hello, I'm not the author, but he seems away for long. I like this mod and I managed to update it to 0.15.x. Works good enough for me... ------ Backup your world, and try if you want. ------ Known issues : The charge indicators works but the signal emitted refers to the whole factory accumulator. Th...
- Mon May 08, 2017 1:40 pm
- Forum: Yuoki Industries
- Topic: 0.15 Yuoki-Industries Versions
- Replies: 47
- Views: 36793
Re: 0.15 Yuoki-Industries Versions
Good luck with the fluid
About balance, can you adjust (nerf) your tower to stick to the new tower damage technologie.
They dont have a 100% bonus anymore.
But please keep the range
About balance, can you adjust (nerf) your tower to stick to the new tower damage technologie.
They dont have a 100% bonus anymore.
But please keep the range
- Sun Apr 30, 2017 9:28 am
- Forum: Yuoki Industries
- Topic: 0.15 Yuoki-Industries Versions
- Replies: 47
- Views: 36793
Re: 0.15 Yuoki-Industries Versions
I made some search but this issue dont seem to be reported.
All the decorative factory tile make the game to crash.
All the decorative factory tile make the game to crash.
- Sat Apr 29, 2017 6:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [for 0.16] [15.3] Steam visible outside of tank
- Replies: 4
- Views: 4038
Re: [15.3][gfx] Steam visible outside of tank
Not only. The upper one is in the middle of a pipe/Tpipe interaction.
- Fri Apr 28, 2017 11:11 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [for 0.16] [15.3] Steam visible outside of tank
- Replies: 4
- Views: 4038
[posila] [for 0.16] [15.3] Steam visible outside of tank
During the animation of steam inside a tank, we can see a small amount of steam leaking out. (Subtile but heartbreaking )
Also I got these bars on the jointure of tank and pipes.
Also I got these bars on the jointure of tank and pipes.
- Thu Apr 27, 2017 5:12 pm
- Forum: Yuoki Industries
- Topic: 0.15 Yuoki-Industries Versions
- Replies: 47
- Views: 36793
Re: 0.15 Yuoki-Industries Versions
Hello Yuoki, thank you for the release!
I got a problem though when using (only) the main Yuoki mod.
Error assignID, fluid with name 'y-mechanical-force' does not exist.
Source : y-heg(generator)
(a part of the Engine add-on?)
Thanks
I got a problem though when using (only) the main Yuoki mod.
Error assignID, fluid with name 'y-mechanical-force' does not exist.
Source : y-heg(generator)
(a part of the Engine add-on?)
Thanks
- Wed Apr 26, 2017 9:04 pm
- Forum: Yuoki Industries
- Topic: V15 compatibility?
- Replies: 7
- Views: 3452
Re: V15 compatibility?
Yes! Thank you very much for your mod, can't play without it neither
- Sat Feb 11, 2017 3:22 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 531031
Re: [MOD 0.14] AAI Programmable Vehicles
It seems i'm part of the missing answer :) What about the vehicle equipement grid? Hi Earendel, Amazing work so far, thank you very much! I just gave a look to your new addition the vehicle depot and I wondering if you have an idea about automatic vehicle grid filling? I think it's the ultimate step...
- Tue Feb 07, 2017 2:37 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 531031
Re: [MOD 0.14] AAI Programmable Vehicles
Hi Earendel, Amazing work so far, thank you very much! I just gave a look to your new addition the vehicle depot and I wondering if you have an idea about automatic vehicle grid filling? I think it's the ultimate step to potent the automatic vehicle combat. I read that the lua code is available to d...
- Mon Oct 31, 2016 6:35 pm
- Forum: Mods
- Topic: [MOD 0.16] Vehicle Wagon 1.2.5
- Replies: 100
- Views: 49812
Re: [MOD 0.14] Vehicle Wagon 1.0.6
Cool, its doesn't crash anymore!
Thank you!
Have you thought about what I told you for the other thing?
Thank you!
Have you thought about what I told you for the other thing?
- Sat Oct 29, 2016 11:20 am
- Forum: Mods
- Topic: [MOD 0.16] Vehicle Wagon 1.2.5
- Replies: 100
- Views: 49812
Re: [MOD 0.14] Vehicle Wagon 1.0.5
Hi, Thanks for your great mod idea! I have several bugs to report though: As Aubergine's said, I face bugs when placing item into vehicle after unloading from your wagon: Error while running event on_player_placed_equipment (ID 38) LuaEntity API call when LuaEntity was invalid. stack traceback: __el...
- Mon Oct 24, 2016 5:19 pm
- Forum: Mods
- Topic: [MOD 0.14.2] Wireless Charging
- Replies: 70
- Views: 29451
Re: [MOD 0.14.2] Wireless Charging
Hello everyone, This mod don't work with my saved game. Like some other, when I build any kind of charging station, it keeps blinking red. Works fine when I create a new game though. I tried to save with the mod, then I delete it, and reload ... With all my other mod on or off. Nothings works :cry: ...
- Mon Oct 24, 2016 9:31 am
- Forum: Mods
- Topic: [0.13]|[0.12.30] Tankwerkz Ltd
- Replies: 34
- Views: 30112
Re: [0.13]|[0.12.30] Tankwerkz Ltd
Version 0.6.0 - The heavy machine-gun, hydra rockets and tank flamethrower now benefit from vanilla Factorio research. This works with exsisting saves! On my game, these bonus don't work. If i switch the ammo type for these gun to the normal one, the bonus apply. Can you check again this issue plea...