Search found 5 matches

by cfo82
Sun Jun 28, 2020 6:09 pm
Forum: Gameplay Help
Topic: Collapsing Rail Segments in Path Finder
Replies: 9
Views: 2723

Re: Collapsing Rail Segments in Path Finder

@Zavian: Thanks for all the tips! I will try as you suggest.

@boskid: I really appreciate your technical explanation of how it works! Thank you very much!
by cfo82
Sun Jun 28, 2020 1:07 pm
Forum: Gameplay Help
Topic: Collapsing Rail Segments in Path Finder
Replies: 9
Views: 2723

Re: Collapsing Rail Segments in Path Finder

Thanks for the tips with the blueprints. Yes its actually all copy/paste. But it will still be a lot of fun. I can't deactive all trains because I need power to defend against the biters. So I'll have to do it very carefully in a smart way.

Just so that you have a feeling about what I am talking ...
by cfo82
Sun Jun 28, 2020 12:43 pm
Forum: Gameplay Help
Topic: Collapsing Rail Segments in Path Finder
Replies: 9
Views: 2723

Re: Collapsing Rail Segments in Path Finder

Is this a city block style rail network?

True. I have quadrants. Between quadrants I have two rails going parallel into one direction so that two trains can drive besides each other. Inside the quadrant I have a ring-rail that standardises the inside (so that I can copy/paste factory parts into ...
by cfo82
Sun Jun 28, 2020 12:28 pm
Forum: Gameplay Help
Topic: Collapsing Rail Segments in Path Finder
Replies: 9
Views: 2723

Re: Collapsing Rail Segments in Path Finder

Thanks for the answer. In that case I will have to change my rail layout to make it more performant.

It is impossible to collapse straight segments together, because that would break the ability for trains to drive very close.

Wouldn't it be possible to separate this issue from the main path ...
by cfo82
Sun Jun 28, 2020 10:17 am
Forum: Gameplay Help
Topic: Collapsing Rail Segments in Path Finder
Replies: 9
Views: 2723

Collapsing Rail Segments in Path Finder

Hi All,

I have a quick question. I have quite a large factory and sometimes the train pathfinder took up to 50ms according to the debug overlay. Therefore I was thinking about what I was doing wrong and especially I was thinking about removing signals to have less train segments. At the moment I ...

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