TL;DR: When you move cursor over resource icon in charts (Production, Electric Network, etc), please highlight/bold the matching line in the line-graph chart.
Factorio's statistics are awesome. I use Production and Electric network info charts regularly, especially to check trends and look for ...
Search found 14 matches
- Sun Oct 03, 2021 5:10 pm
- Forum: Ideas and Suggestions
- Topic: Highlight resource's line in production line graph chart
- Replies: 2
- Views: 1492
- Tue Mar 02, 2021 5:42 pm
- Forum: Not a bug
- Topic: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
- Replies: 18
- Views: 6167
Re: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
I looked into that save file and it is "not a bug".
I just wanted to confirm that the combination of building the missing track piece and reducing the number of trains for that series of stops (46 -> 27), did fix the problem with the game randomly freezing. Thanks for your help troubleshooting ...
- Fri Feb 26, 2021 5:01 am
- Forum: Not a bug
- Topic: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
- Replies: 18
- Views: 6167
Re: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
Thank you for explaining this to me! Extremely helpful, Rseding91!Rseding91 wrote: Fri Feb 26, 2021 2:08 am Enabling and disabling train stops has a much larger overhead vs limiting and unlimiting.
- Fri Feb 26, 2021 4:58 am
- Forum: Not a bug
- Topic: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
- Replies: 18
- Views: 6167
Re: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
Boskid,
Thank you for the additional information and detail about the specific missing piece. I guess it also makes a lot of sense that you would have to look at each track segment and with the size of our base, number of trains, stops, and track segments, could create a decent sized burden for ...
Thank you for the additional information and detail about the specific missing piece. I guess it also makes a lot of sense that you would have to look at each track segment and with the size of our base, number of trains, stops, and track segments, could create a decent sized burden for ...
- Fri Feb 26, 2021 1:55 am
- Forum: Not a bug
- Topic: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
- Replies: 18
- Views: 6167
Re: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
I know this isn’t your point, but:
Have you thought about setting the train limit to 0 instead of disabling the station? It should prevent the re-pathing and improve performance.
This is the solution to the performance impact. Instead of turning the stop off set the limit and it should work ...
- Fri Feb 26, 2021 1:43 am
- Forum: Not a bug
- Topic: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
- Replies: 18
- Views: 6167
Re: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
I know this isn’t your point, but:
Have you thought about setting the train limit to 0 instead of disabling the station? It should prevent the re-pathing and improve performance.
I've already used train limit 0 at times but your suggestion is unclear to me because I believe if the train limit ...
- Fri Feb 26, 2021 1:30 am
- Forum: Not a bug
- Topic: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
- Replies: 18
- Views: 6167
Re: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
@rseding91 - Also, is there an easy way for us regular players to quickly identify which trains/stops might be causing this No Path / recalculation problem with large numbers of trains and stops?
- Fri Feb 26, 2021 1:27 am
- Forum: Not a bug
- Topic: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
- Replies: 18
- Views: 6167
Re: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
The key difference I'm seeing between these saves is: the 46 trains you have moving iron ore around are almost all no-pathing in the 135a save. Every time the stop they want to go to turns on/off all of them try to re-path and that hammers the game slowing it down.
When I re-enable any one of the ...
- Fri Feb 26, 2021 1:24 am
- Forum: Not a bug
- Topic: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
- Replies: 18
- Views: 6167
Re: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
I can appreciate that the issue may not actually be specific to 1.1.25 and it could be pure coincidence that we happened to hit a performance threshold which became apparent at the same time as our update to 1.1.25. I will accept that 1.1.25 is not the problem.
That said, it does not change the ...
That said, it does not change the ...
- Fri Feb 26, 2021 12:29 am
- Forum: Not a bug
- Topic: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
- Replies: 18
- Views: 6167
Re: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
FYI, as a long-standing user that did all of the things that were asked to submit a bug report and even provided what I would consider a lot of detail and particularly mentioned that we have been playing for a long time (more than a year now if I'm not mistaken) on the same map, to make the comment ...
- Wed Feb 24, 2021 6:11 pm
- Forum: Not a bug
- Topic: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
- Replies: 18
- Views: 6167
Re: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
I have tried multiple times to attache the save game (Malone Day 135a.zip 116.2 MB) and it keeps failing. Here is a link to the file in my Dropbox:
https://www.dropbox.com/s/2xbo9j60h7nitx5/Malone%20Day%20135a.zip?dl=0
My username is kaavik and when I load this game, I am riding in a train back ...
https://www.dropbox.com/s/2xbo9j60h7nitx5/Malone%20Day%20135a.zip?dl=0
My username is kaavik and when I load this game, I am riding in a train back ...
- Wed Feb 24, 2021 3:38 am
- Forum: Not a bug
- Topic: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
- Replies: 18
- Views: 6167
[1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
Hello,
We love your game! Which is why I am taking the time to write this bug report because I really want to play but with this new bug from 1.1.25, it is LITERALLY unplayable - my friend gets dropped from multiplayer because of this new bug/problem!
###
My friend and I have been playing ...
We love your game! Which is why I am taking the time to write this bug report because I really want to play but with this new bug from 1.1.25, it is LITERALLY unplayable - my friend gets dropped from multiplayer because of this new bug/problem!
###
My friend and I have been playing ...
- Sat Jun 27, 2020 7:49 pm
- Forum: Implemented Suggestions
- Topic: New Feature: Allow reordering logistics requester slots
- Replies: 44
- Views: 22723
[0.18.34] Personal Logistics GUI does not sort properly
TL;DR
Personal Logistics GUI does not sort properly in 0.18.34 (and earlier versions).
PROBLEM: Sorting does not work for Personal Logistics GUI
The issue is that once a user gets personal logistic slots, they typically add items to as the need arises and NEVER REMOVE THEM (and you can't list ...
Personal Logistics GUI does not sort properly in 0.18.34 (and earlier versions).
PROBLEM: Sorting does not work for Personal Logistics GUI
The issue is that once a user gets personal logistic slots, they typically add items to as the need arises and NEVER REMOVE THEM (and you can't list ...
- Sat Jun 27, 2020 7:31 pm
- Forum: Implemented Suggestions
- Topic: New Feature: Allow reordering logistics requester slots
- Replies: 44
- Views: 22723
Re: New Feature: Allow reordering logistics requester slots
I have this problem too.
The issue is that a user typically adds items to Logistics slots as the need arises. As time progresses, the user has a lot of items specified but they are not in any useful order. If they auto-sorted using the same logic as standard Inventory, that would work well enough ...
The issue is that a user typically adds items to Logistics slots as the need arises. As time progresses, the user has a lot of items specified but they are not in any useful order. If they auto-sorted using the same logic as standard Inventory, that would work well enough ...