Search found 4 matches
- Sat May 07, 2016 7:11 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 51146
Re: [MOD 0.12.x] Personal Teleporter
Hmm, the problem GameCharmer mentioned still persist apparently, when i exit the game and reenter, all the saved beacons disappear, so the ones placed become useless :cry: *Edit Game version is 0.12.30, and I downloaded the latest mod version I found the problem on factoriomods.com i did not upload...
- Fri May 06, 2016 6:58 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 51146
Re: [MOD 0.12.x] Personal Teleporter
Hmm, the problem GameCharmer mentioned still persist apparently, when i exit the game and reenter, all the saved beacons disappear, so the ones placed become useless
*Edit
Game version is 0.12.30, and I downloaded the latest mod version
*Edit
Game version is 0.12.30, and I downloaded the latest mod version
- Fri Oct 09, 2015 11:59 am
- Forum: Mods
- Topic: [MOD 0.12.11+] Diesel Generator
- Replies: 30
- Views: 57868
Re: [MOD 0.12.x] Diesel Generator
Yes, exactly what I needed, thank you Klonan :) Well, hydrogen as fuel because it doesnt pollute (now), and i make it during the day with solars, so any excess electricity gets used to make hydrogen which is stored to be used as emergency generator fuel, if I ever need it. Just adds to the fun facto...
- Wed Oct 07, 2015 10:45 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Diesel Generator
- Replies: 30
- Views: 57868
Re: [MOD 0.12.x] Diesel Generator
Hey Klonan, i'm really enjoying your mods, and at one point i wanted to kinda merge some of them, sooo i tweaked the diesel engine files to be able to accept hydrogen gas as fuel :D (from the Bergius process mod). Now if i could just make it so it doesn't produce any pollution, or a very very small ...