Search found 4 matches

by Michelle
Sat May 07, 2016 7:11 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 47054

Re: [MOD 0.12.x] Personal Teleporter

Hmm, the problem GameCharmer mentioned still persist apparently, when i exit the game and reenter, all the saved beacons disappear, so the ones placed become useless :cry: *Edit Game version is 0.12.30, and I downloaded the latest mod version I found the problem on factoriomods.com i did not upload...
by Michelle
Fri May 06, 2016 6:58 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 47054

Re: [MOD 0.12.x] Personal Teleporter

Hmm, the problem GameCharmer mentioned still persist apparently, when i exit the game and reenter, all the saved beacons disappear, so the ones placed become useless :cry:

*Edit
Game version is 0.12.30, and I downloaded the latest mod version
by Michelle
Fri Oct 09, 2015 11:59 am
Forum: Mods
Topic: [MOD 0.12.11+] Diesel Generator
Replies: 30
Views: 56262

Re: [MOD 0.12.x] Diesel Generator

Yes, exactly what I needed, thank you Klonan :) Well, hydrogen as fuel because it doesnt pollute (now), and i make it during the day with solars, so any excess electricity gets used to make hydrogen which is stored to be used as emergency generator fuel, if I ever need it. Just adds to the fun facto...
by Michelle
Wed Oct 07, 2015 10:45 pm
Forum: Mods
Topic: [MOD 0.12.11+] Diesel Generator
Replies: 30
Views: 56262

Re: [MOD 0.12.x] Diesel Generator

Hey Klonan, i'm really enjoying your mods, and at one point i wanted to kinda merge some of them, sooo i tweaked the diesel engine files to be able to accept hydrogen gas as fuel :D (from the Bergius process mod). Now if i could just make it so it doesn't produce any pollution, or a very very small ...

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