Search found 70 matches

by Dark_star
Wed Nov 22, 2023 1:44 pm
Forum: News
Topic: Friday Facts #385 - Asteroid Collector
Replies: 58
Views: 18309

Re: Friday Facts #385 - Asteroid Collector

SUGGESTION: advance model of spidetron, would be a spaceatron.
same capability but with ability to travel in space without dangerous need for attachment points.
More like current EVA suits/equipment
by Dark_star
Sun Jul 26, 2020 4:07 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 49765

Re: Friday Facts #357 - Nuke

Need to add true down side of nuclear energy, radioactive (why one of many reasons solar/accumulators is better) Also a comment about technological development, in the real world nuclear was before solar development and we still have not cracked "accumulators" energy density problem. hopef...
by Dark_star
Sun Mar 22, 2020 4:33 am
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 101354

Re: Friday Facts #339 - Beacon HR + Redesign process

(new beacon) "War of the Worlds" Martian steampunk vs (old beacon) a dated pre-factorio beacon.
Xterminator's idea of a surrounding glow sounds interesting.
by Dark_star
Wed Mar 18, 2020 11:11 pm
Forum: Not a bug
Topic: error on new game (18.13) start
Replies: 3
Views: 1603

Re: error on new game (18.13) start

thanks much,
elected to save appdata/roaming/factorio file, then uninstall and reinstall in one sitting which seemed to work.
note do not know where "Steam 'validate install'" is.
freeplay, Krastorio 2 works
Thanks again
by Dark_star
Tue Mar 17, 2020 10:58 pm
Forum: Not a bug
Topic: error on new game (18.13) start
Replies: 3
Views: 1603

error on new game (18.13) start

factorio 18.13, on steam On start of new game get following; ...Data/Roaming/Factorio/temp/currently-playing/control.lua:2: ...ata/Roaming/Factorio/temp/currently-playing/freeplay.lua:22: attempt to index global 'game' (a nil value) stack traceback: ...ata/Roaming/Factorio/temp/currently-playing/fre...
by Dark_star
Sun Sep 22, 2019 12:58 am
Forum: Campaign / Scenario suggestions
Topic: The case for more Scenario Development
Replies: 2
Views: 2516

The case for more Scenario Development

Opinion: Traditionally Factorio is 80% for builders, 20% split between fighters and explorers. I am not into factorio mega base building (gasp) but do enjoy solving factory problems, also like exploring and over coming pesky bitters. I had stop playing, no interesting scenarios. But watched Xtermina...
by Dark_star
Wed Sep 04, 2019 9:43 pm
Forum: Technical Help
Topic: Request for scripting, how to turn off indestructible
Replies: 3
Views: 1552

Request for scripting, how to turn off indestructible

Request for scripting, how to turn off indestructible
Is it possible to put a script into control.lau to change map items from indestructible to normal destructible?
thanks

P.S. opening editor for each and on turning it off is a drag
by Dark_star
Tue Sep 03, 2019 10:50 pm
Forum: Maps and Scenarios
Topic: Factorio refreshed
Replies: 1
Views: 2549

Factorio refreshed

Traditionally factorio has been about 80% builder, 10% explorer and 10% warrior The use of a great scenario like " Nauvis Post Collapse" demonstrates how factorio can be refreshed into a different game This scenario is about 40% warrior, 35% explorer and 25 % builder. The factory is there ...
by Dark_star
Thu Aug 22, 2019 4:47 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 96278

Re: Nauvis Post Collapse (16GB ram minimum required)

much thanks for response. question all of the "tanker ships" (currently 4) I have seen are empty , no oil is this correct.
by Dark_star
Tue Aug 20, 2019 9:13 pm
Forum: Maps and Scenarios
Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
Replies: 75
Views: 67977

True confessions, death by drowning

I have been killed by massed biters, flaming biters, biter acid, and of course by Train. Now a new one, drowning. There I was on Nauvis, mining the large bridge approaches for reinforced concrete when the section I was standing on was taken by my personal bot -- splash! There was only water beneath....
by Dark_star
Tue Aug 20, 2019 1:09 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 96278

Re: Nauvis Post Collapse (16GB ram minimum required)

lilstrip wrote: ↑Mon Aug 19, 2019 7:14 am some biter bases are set as invincible for challenge purposes but if you dont like that open up the editor and feel free to remove that trait :3
I think invincible setting in any game defeats the idea of a game, why play?
How would you edit invincible setting?
thanks much for the great scenario.
by Dark_star
Sat Jun 15, 2019 8:48 pm
Forum: Not a bug
Topic: Locomotive color yellow not right ?
Replies: 1
Views: 1007

Locomotive color yellow not right ?

When change the color (255,255,)) I get (attachment 1) Factorio engine color

But the RGB color Yellow(255,255,0) should be this, (attachment 2) rapidtables yellow
by Dark_star
Thu Oct 11, 2018 12:31 am
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 67059

Re: Friday Facts #258 - New autoplace

Been away from Fartorio, tried Deathworld, it would have been nice to know there was no oil, not just in started area but on map. I have 6 radars going and still
no oil. The player does need to know which direction to expand in for oil, else a bust.
by Dark_star
Sun Mar 26, 2017 2:49 pm
Forum: News
Topic: Friday Facts #170 - Blueprint library GUI design and redesign
Replies: 70
Views: 38584

Re: Friday Facts #170 - Blueprint library GUI design and redesign

I love the improvements to factorio, but how about FUSION instead of nuclear
by Dark_star
Mon Aug 22, 2016 3:23 pm
Forum: Ideas and Suggestions
Topic: Third option for bitters/peaceful mode
Replies: 4
Views: 1806

Third option for bitters/peaceful mode

A third option instead of just Bitters and peaceful mode. (not a mod a game change) An Ancient Alien Civilization (AAC) seeded many planets with AIs. It is possible that they were to protect, claim, clean them, but the reason is unknown. These AIs come in 3 types small scouts, medium soldiers and la...
by Dark_star
Tue Aug 09, 2016 7:49 pm
Forum: Ideas and Suggestions
Topic: Day-Night cycle extender selction in game options
Replies: 2
Views: 1558

Day-Night cycle extender selction in game options

Game option to select a longer day and night cycle. (like those under graphic ) This would not change ratio between day and night just make both longer Why- in beginning game the cycle is very fast (more of a annoyance), but once power suit with night vision is reach becomes less of a problem. (mayb...
by Dark_star
Sat Aug 06, 2016 1:33 pm
Forum: Ideas and Suggestions
Topic: Off World Trade (Alien artifacts)
Replies: 2
Views: 1794

Off World Trade (Alien artifacts)

This is vote for using rocket/shuttle payload to sent harvested Alien artifacts off world and get back "stuff" .
by Dark_star
Sat Aug 06, 2016 1:16 pm
Forum: News
Topic: Friday Facts #150 - New Terrain Experiments
Replies: 57
Views: 39099

Re: Friday Facts #150 - New Terrain Experiments

can doodads be rotated (0,90,180,270) when placed for terrain variety ?

Go to advanced search