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by theawesomeawe1
Thu Aug 27, 2020 7:48 pm
Forum: Won't fix.
Topic: [Rseding91] LuaFluidBoxPrototype issues
Replies: 4
Views: 2545

Re: [Rseding91] LuaFluidBoxPrototype issues

Thank you for the answer.

That makes sense to not have runtime fluidboxes tied to the prototype they originated from.

Is it possible for a runtime fluidbox to have read only access to its "pipe-connections" (the array of "FluidBoxConnection") parameters? I'm not sure how the game deals with ...
by theawesomeawe1
Tue Jun 23, 2020 5:31 am
Forum: Won't fix.
Topic: [Rseding91] LuaFluidBoxPrototype issues
Replies: 4
Views: 2545

[Rseding91] LuaFluidBoxPrototype issues

entity.fluidbox.get_prototype(index) should return the fluidbox prototype used by the fluidbox that can be accessed by entity.fluidbox[index]. Instead, it returns the nth entity prototype's fluidbox definition (eg, if index = 1, then it returns the first fluidbox defined in the entity prototype ...

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