Thank you for the answer.
That makes sense to not have runtime fluidboxes tied to the prototype they originated from.
Is it possible for a runtime fluidbox to have read only access to its "pipe-connections" (the array of "FluidBoxConnection") parameters? I'm not sure how the game deals with ...
Search found 2 matches
- Thu Aug 27, 2020 7:48 pm
- Forum: Won't fix.
- Topic: [Rseding91] LuaFluidBoxPrototype issues
- Replies: 4
- Views: 2545
- Tue Jun 23, 2020 5:31 am
- Forum: Won't fix.
- Topic: [Rseding91] LuaFluidBoxPrototype issues
- Replies: 4
- Views: 2545
[Rseding91] LuaFluidBoxPrototype issues
entity.fluidbox.get_prototype(index) should return the fluidbox prototype used by the fluidbox that can be accessed by entity.fluidbox[index]. Instead, it returns the nth entity prototype's fluidbox definition (eg, if index = 1, then it returns the first fluidbox defined in the entity prototype ...