Search found 11 matches

by GOKOP
Fri Nov 29, 2024 6:09 pm
Forum: Ideas and Suggestions
Topic: Show planet art in the background below space platforms while in orbit
Replies: 32
Views: 4135

Re: Show planet art in the background below space platforms while in orbit

Just wanted to refresh this thread with this totally awesome visualisation of the idea by a Reddit user adisor21:
https://www.reddit.com/r/factorio/comme ... e_planets/

Honestly this picture in itself should be an irresistible argument for this change
by GOKOP
Mon Nov 04, 2024 11:57 pm
Forum: Gameplay Help
Topic: Use construction bots to do stuff with no provider/buffer chests in the network?
Replies: 11
Views: 1300

Re: Use construction bots to do stuff with no provider/buffer chests in the network?


So you have a construction bot holding a storage chest (yellow one), and you have a storage chest ghost next to it, and it won't place it down?

Edit: I tried this in editor mode and it worked.

11-04-2024, 22-11-36.png


I have an assembler where I've requested red circuits by placing ghost ...
by GOKOP
Mon Nov 04, 2024 7:32 pm
Forum: Gameplay Help
Topic: How to "privatise" the territory?
Replies: 5
Views: 588

Re: How to "privatise" the territory?

I had to google "factorio kusak" to figure out what you mean, it seems like it's how biters are called in Russian?

Well in that case, new biter nests are created by living biters; existing nests will sometimes create small groups that go to a location and create a bunch of new nests there. This is ...
by GOKOP
Mon Nov 04, 2024 7:10 pm
Forum: Gameplay Help
Topic: Use construction bots to do stuff with no provider/buffer chests in the network?
Replies: 11
Views: 1300

Re: Use construction bots to do stuff with no provider/buffer chests in the network?

@Mightyloly I'm not that desperate, as I said it will take a while before my Nauvis defenses fail. If there's nothing I can do by myself I can handle that, I was just wondering if there's something I can. Seems like there isn't. Thanks for the help offer though

@Totalstranger Well as I said in the ...
by GOKOP
Mon Nov 04, 2024 12:53 am
Forum: Gameplay Help
Topic: Use construction bots to do stuff with no provider/buffer chests in the network?
Replies: 11
Views: 1300

Re: Use construction bots to do stuff with no provider/buffer chests in the network?

I was going to Vulcanus so I thought "better set up some construction bots, gotta be able to do stuff remotely" so I've placed down some roboports, but didn't place any logistic chests because of course I didn't
by GOKOP
Mon Nov 04, 2024 12:27 am
Forum: Gameplay Help
Topic: Use construction bots to do stuff with no provider/buffer chests in the network?
Replies: 11
Views: 1300

Re: Use construction bots to do stuff with no provider/buffer chests in the network?

Well yeah, I know I can leave Vulcanus *eventually* ;) I was wondering if I can do something on Nauvis earlier than that considering my situation. Other logistic chests, well, the issue is I haven't set up any. I only have bots with no items to work with. Reloading an earlier save is a bit drastic ...
by GOKOP
Sun Nov 03, 2024 10:51 pm
Forum: Gameplay Help
Topic: Use construction bots to do stuff with no provider/buffer chests in the network?
Replies: 11
Views: 1300

Use construction bots to do stuff with no provider/buffer chests in the network?

Before leaving Nauvis I've placed down some roboports with construction bots, but I forgot to setup any provider or buffer chests. Are the bots useless now or is there a way to make them do something? I'm currently stranded on Vulcanus so I can only act remotely. I've tried to setup buffer chest ...
by GOKOP
Fri Jun 26, 2020 1:44 am
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 36259

Re: Friday Facts #349 - The 1.0 plan




I have only 1 question.

what is Cyberpunk 2077?

You're gonna be sorry you ever asked when it comes out, it's gonna be absolutely everywhere.


Seems to be gaining visibility with some freebies on GOG for a week:

https://www.gog.com/game/cyberpunk_2077_goodies_collection


I wonder if ...
by GOKOP
Tue Jun 23, 2020 2:15 pm
Forum: Modding help
Topic: game.active_mods crashes when loading 0.17 world (in 0.18)
Replies: 3
Views: 1378

Re: game.active_mods crashes when loading 0.17 world (in 0.18)


Strange that it works in 0.18! The following is from the decription of the the data lifecycle :

Actually I haven't been saving any games while testing so it's not impossible that on_load was never called. I'm new to modding this game and I'm not too sure when it is called and when it's not ...
by GOKOP
Tue Jun 23, 2020 1:27 pm
Forum: Modding help
Topic: game.active_mods crashes when loading 0.17 world (in 0.18)
Replies: 3
Views: 1378

game.active_mods crashes when loading 0.17 world (in 0.18)

So in my mod I want to check if alien biomes is active:

if game.active_mods["alien-biomes"] then

This is run in control.lua a function that's called in on_init and on_load. When I load a world last saved in 0.18, everything is fine. But when I load a world last saved in 0.17, I get this error ...
by GOKOP
Mon Jun 22, 2020 1:28 am
Forum: Duplicates
Topic: One-tick circuit signal will trigger an inserter if it takes from a chest but not if it takes from a belt [0.18.32]
Replies: 2
Views: 1281

One-tick circuit signal will trigger an inserter if it takes from a chest but not if it takes from a belt [0.18.32]

When you set an inserter to work when a signal is present and the inserter takes stuff from a belt, it will work when the signal is long but won't when it's just a pulse. It will however work in both cases if it takes stuff from a chest.

I expected it to work the same way regardless of what's on ...

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