Search found 65 matches
- Wed Mar 12, 2014 3:03 am
- Forum: Gameplay Help
- Topic: Water pumps
- Replies: 11
- Views: 14518
Re: Water pumps
I don't think anyone actually mentioned this, but the original poster, Smee's problem was, not enough boilers. Basically you want 1.5 boilers per steam engine. So if you're running one pump, 9 steam engines, you should run that water through 14 boilers before it reaches the steam engines, to get it ...
- Tue Mar 11, 2014 9:41 pm
- Forum: Ideas and Suggestions
- Topic: Factory Designer like a 4x games Space Ship Designer
- Replies: 13
- Views: 11444
Re: Factory Designer like a 4x games Space Ship Designer
I got kinda excited before I even read this topic, because I knew exactly what he was talking about. The 4x ship designer is a part of the game where you design the ships you will later build to use for various tasks, such as light fighters, scouts, colony ships, ect ect...they go way back to early ...
- Mon Mar 10, 2014 3:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.2] Poles vs Rails
- Replies: 9
- Views: 5370
Re: [0.9.2] Poles vs Rails
I think it is fair to say it is a bug. You'd expect the game not to allow you to build, if it is too close to the track.
- Sat Mar 08, 2014 11:12 am
- Forum: General discussion
- Topic: 0.9.3
- Replies: 15
- Views: 6791
Re: 0.9.3
0.9.3.....
you just did that to annoy me after last time, didn't you
you just did that to annoy me after last time, didn't you

- Sat Mar 08, 2014 5:12 am
- Forum: General discussion
- Topic: If you thought tower creeping was dull...
- Replies: 37
- Views: 21250
Re: If you thought tower creeping was dull...
make something like with zerg? corrupted land, this is rather interesting idea.
wow...I have to admit that DOES sound like a neat idea! only able to build turrets so far, they could still be used perhaps as fallback point then, and you'd have to go in with normal military to finish the base ...
wow...I have to admit that DOES sound like a neat idea! only able to build turrets so far, they could still be used perhaps as fallback point then, and you'd have to go in with normal military to finish the base ...
- Fri Mar 07, 2014 4:25 am
- Forum: General discussion
- Topic: 0.9.2
- Replies: 16
- Views: 9207
Re: 0.9.2
dammit! you can't name a topic 0.9.2 and not have it BE the release topic for 0.9.2 
get my hopes up prematurely!

get my hopes up prematurely!

- Thu Mar 06, 2014 5:37 pm
- Forum: General discussion
- Topic: Deconstruction Planner and storage chests
- Replies: 26
- Views: 17553
Re: Deconstruction Planner and storage chests
eh, I'd only use passive chests in such a setup myself. I don't need things moved first to a storage chest. The large size of chests is more than enough of a buffer without having to use additional chests or if you need more, use another provider at the source!
Those crazy bots just go filling ...
Those crazy bots just go filling ...
- Sun Mar 02, 2014 11:11 pm
- Forum: General discussion
- Topic: Deconstruction Planner and storage chests
- Replies: 26
- Views: 17553
Re: Deconstruction Planner and storage chests
How about having a construction box? Put a blueprint in a construction box assembly and it requests a box with exactly the needed amount of items for building that blueprint. You can take the box with you as item, it can be used only together with exactly this blueprint. And the logical reverse ...
- Sun Mar 02, 2014 7:27 am
- Forum: General discussion
- Topic: 5,000 copies sold
- Replies: 17
- Views: 10045
Re: 5,000 copies sold
lolsDarthlawsuit wrote:Factorio's power level keeps rising! Once it goes over 9000 it will be unstoppable!DRBLN wrote:Over 7,000 (!)

yeah yeah, and I'm sure it will go SSJ4 or some junk huh?

gawd forbid someone figures out how to make a viable DBZ Factorio mod....
- Sun Mar 02, 2014 7:21 am
- Forum: General discussion
- Topic: My deconstruction has slowed?
- Replies: 3
- Views: 3547
Re: My deconstruction has slowed?
hmmm, yes, probably either your tool got broken and you need to make a new mining pick, or you're talking about it being harder to mine some objects than others, which is intended... stone walls for instance take longer than laser turrets!
- Sun Mar 02, 2014 7:09 am
- Forum: General discussion
- Topic: Deconstruction Planner and storage chests
- Replies: 26
- Views: 17553
Re: Deconstruction Planner and storage chests
I'm in full agreement about "no dumps"! I hate storage chests full of junk my logistics bots decided they wanted to import from everywhere... but I also hate smart inserters, and use them only when I must.
My answer would be...try placing the storage chest in construction bot coverage areas, but ...
My answer would be...try placing the storage chest in construction bot coverage areas, but ...
- Sat Mar 01, 2014 4:30 pm
- Forum: General discussion
- Topic: [Impractical Logic Puzzle] Bending Power to your Will!
- Replies: 18
- Views: 9135
Re: [Impractical Logic Puzzle] Bending Power to your Will!
immibis, I am dazed and confused
or at least I was...I had to read it twice, very slowly the second time, to get it 
very neat though!


very neat though!
- Sat Mar 01, 2014 3:18 am
- Forum: General discussion
- Topic: If you thought tower creeping was dull...
- Replies: 37
- Views: 21250
Re: If you thought tower creeping was dull...
I think the opposite..weapons need to require LESS. The main reason I prefer lasers to capsules is that they cost ZERO if you have enough solar power generated, and enough laser towers made. Zero...no cost to deploy, fire, redeploy against another base later, into infinity. Where a capsule only gets ...
- Sat Mar 01, 2014 3:16 am
- Forum: General discussion
- Topic: [Impractical Logic Puzzle] Bending Power to your Will!
- Replies: 18
- Views: 9135
Re: [Impractical Logic Puzzle] Bending Power to your Will!
oooh, very nice, ssilk!
A couple minor things I don't like:
- that this system requires to be started in a certain way, with the top inserter not getting access to fuel on the belt until after the bottom is full, and if it is not started correctly, it won't work right.
- the system requires ...
A couple minor things I don't like:
- that this system requires to be started in a certain way, with the top inserter not getting access to fuel on the belt until after the bottom is full, and if it is not started correctly, it won't work right.
- the system requires ...
- Fri Feb 28, 2014 5:18 pm
- Forum: General discussion
- Topic: If you thought tower creeping was dull...
- Replies: 37
- Views: 21250
Re: If you thought tower creeping was dull...
Bombers! oooh, bombers sound coolUndermind wrote:Construction time would be nice nerf for this. But I think first we need some alternative to offense with towers in mid game, like tanks, artillery and bombers.

- Fri Feb 28, 2014 4:53 am
- Forum: General discussion
- Topic: [Logic Puzzle] Bending Power to your Will, pt 2!
- Replies: 0
- Views: 3089
[Logic Puzzle] Bending Power to your Will, pt 2!
OK, here's the next challenge:
I want a power setup where I have steam send power ONLY to my laser turrets, and perhaps recharge some accumulators which help with turrets too. Solar will power laser turrets if steam is not enough, followed by helping recharge the laser accumulators, and finally ...
I want a power setup where I have steam send power ONLY to my laser turrets, and perhaps recharge some accumulators which help with turrets too. Solar will power laser turrets if steam is not enough, followed by helping recharge the laser accumulators, and finally ...
- Thu Feb 27, 2014 6:23 pm
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 150889
Re: Railroad
@CherryKiss: I don't see why they stop at different places? What do you mean?
I mean, I set up the train station with loading zone, making sure my chests/inserters deliver to the right cargo cars, and then the train stops just slightly short, or long, and I have inserters delivering to the wrong ...
I mean, I set up the train station with loading zone, making sure my chests/inserters deliver to the right cargo cars, and then the train stops just slightly short, or long, and I have inserters delivering to the wrong ...
- Thu Feb 27, 2014 9:30 am
- Forum: General discussion
- Topic: Module Usage Priority
- Replies: 11
- Views: 6840
Re: Module Usage Priority
Don't use them. Just don't.
Believe me, I don't want to, but I had no more oil anywhere realistically grabbable, and my game was up to 57 hours when I finally completed it, mainly because I was waiting on plastic and processors at the end, and couldn't keep two refineries going full blast with ...
Believe me, I don't want to, but I had no more oil anywhere realistically grabbable, and my game was up to 57 hours when I finally completed it, mainly because I was waiting on plastic and processors at the end, and couldn't keep two refineries going full blast with ...
- Thu Feb 27, 2014 9:25 am
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 150889
Re: Railroad
I made my first train tracks/stations/trains in the playthrough I just completed. I got to say, trains are fun! But they are frustrating, less efficient than belts, and require monitoring all the time, lest some silly thing go wrong, and I find a bunch of copper and coal in my iron ore supply ...
- Thu Feb 27, 2014 5:13 am
- Forum: Ideas and Suggestions
- Topic: Signs & Designated areas
- Replies: 14
- Views: 8211
Re: Signs & Designated areas
These are some pretty neat ideas! As for the signs...already there are train station name signs on the (M)ap when you look, such signs should be placeable by the player too!
Multiplayer Factorio....sounds so bizarre, and interesting, at the same time :D I wanna play on Malkasphia's team! I can ...
Multiplayer Factorio....sounds so bizarre, and interesting, at the same time :D I wanna play on Malkasphia's team! I can ...