Apologies,
Should be viewable now.
I attempted to log on just now and it seems the problem has disappeared. All players at the time of desync are present currently.
Search found 4 matches
- Sun Nov 17, 2024 5:03 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.15] Desync adding spidertron blueprint to hotbar
- Replies: 3
- Views: 471
- Tue Nov 12, 2024 8:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.15] Desync adding spidertron blueprint to hotbar
- Replies: 3
- Views: 471
[2.0.15] Desync adding spidertron blueprint to hotbar
Was playing on a server hosted by friends and we just made it to aquilo.
Went to make a blueprint (alt+B) of my spidertron to paste on another planet and as soon as I clicked the blueprint in my hotbar the game desynced and I can no longer connect without desyncing.
The blueprint is still ...
Went to make a blueprint (alt+B) of my spidertron to paste on another planet and as soon as I clicked the blueprint in my hotbar the game desynced and I can no longer connect without desyncing.
The blueprint is still ...
- Sun Jun 14, 2020 7:33 pm
- Forum: Ideas and Requests For Mods
- Topic: Server Idea: Player Controlled Trains
- Replies: 1
- Views: 685
Re: Server Idea: Player Controlled Trains
What I meant by player controlled trains is that people manually drive trains to stops, the entire map would already be made with stops and rail signals. Trains would automatically pull forward when you are near the stop you are assigned and rail signals would assist in braking etc. Players have an ...
- Sun Jun 14, 2020 4:39 pm
- Forum: Ideas and Requests For Mods
- Topic: Server Idea: Player Controlled Trains
- Replies: 1
- Views: 685
Server Idea: Player Controlled Trains
Searching through the forums looking for this, no results. Okay... So me and a friend have had an idea for a Factorio server where players either follow a schedule or logistic like request system for trains, except players control the trains and bring items/fluids where needed. Pretty sure this ...