Search found 4 matches

by KiX
Sun Nov 17, 2024 5:03 am
Forum: Resolved Problems and Bugs
Topic: [2.0.15] Desync adding spidertron blueprint to hotbar
Replies: 3
Views: 471

Re: [2.0.15]Desync

Apologies,

Should be viewable now.
I attempted to log on just now and it seems the problem has disappeared. All players at the time of desync are present currently.
by KiX
Tue Nov 12, 2024 8:17 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.15] Desync adding spidertron blueprint to hotbar
Replies: 3
Views: 471

[2.0.15] Desync adding spidertron blueprint to hotbar

Was playing on a server hosted by friends and we just made it to aquilo.

Went to make a blueprint (alt+B) of my spidertron to paste on another planet and as soon as I clicked the blueprint in my hotbar the game desynced and I can no longer connect without desyncing.

The blueprint is still ...
by KiX
Sun Jun 14, 2020 7:33 pm
Forum: Ideas and Requests For Mods
Topic: Server Idea: Player Controlled Trains
Replies: 1
Views: 685

Re: Server Idea: Player Controlled Trains

What I meant by player controlled trains is that people manually drive trains to stops, the entire map would already be made with stops and rail signals. Trains would automatically pull forward when you are near the stop you are assigned and rail signals would assist in braking etc. Players have an ...
by KiX
Sun Jun 14, 2020 4:39 pm
Forum: Ideas and Requests For Mods
Topic: Server Idea: Player Controlled Trains
Replies: 1
Views: 685

Server Idea: Player Controlled Trains

Searching through the forums looking for this, no results. Okay... So me and a friend have had an idea for a Factorio server where players either follow a schedule or logistic like request system for trains, except players control the trains and bring items/fluids where needed. Pretty sure this ...

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