Search found 4 matches
- Fri Jul 29, 2022 9:54 pm
- Forum: Ideas and Suggestions
- Topic: Toggle Fog of War Rendering in Map View
- Replies: 4
- Views: 2502
Re: Toggle Fog of War Rendering in Map View
The fog of war would still exist (so radar would still be relevant). I'd just like a way to disable rendering the grey overlay on the map view.
- Fri Jul 29, 2022 12:19 am
- Forum: Ideas and Suggestions
- Topic: Toggle Fog of War Rendering in Map View
- Replies: 4
- Views: 2502
Toggle Fog of War Rendering in Map View
TL;DR
Toggle for rendering the Fog of War in map view.
What ?
Similar to how it's possible to enable/disable rendering of pollution, turret coverage, logistic networks, etc. in the map view, I'd also like to be able to enable/disable the "fog of war" rendering in the map view.
Why ?
I do ...
Toggle for rendering the Fog of War in map view.
What ?
Similar to how it's possible to enable/disable rendering of pollution, turret coverage, logistic networks, etc. in the map view, I'd also like to be able to enable/disable the "fog of war" rendering in the map view.
Why ?
I do ...
- Wed May 19, 2021 5:03 am
- Forum: Technical Help
- Topic: [1.1.33] Turret Range Displays Incorrectly for 4 or More Turrets on Some Map Zoom Levels
- Replies: 1
- Views: 912
[1.1.33] Turret Range Displays Incorrectly for 4 or More Turrets on Some Map Zoom Levels
When the range of 4 or more turrets is onscreen, it renders incorrectly at some zoom levels. Only an outline is shown (with a jagged internal edge). This seems to apply to all turret types (and any mixture of turret types).
This problem goes away when zooming out. I also can't ever reproduce this ...
This problem goes away when zooming out. I also can't ever reproduce this ...
- Fri Jun 12, 2020 10:52 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 92067
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Very cool. I like the modules embedded into the graphics in an "in-world" way (vs. an icon overlay). The recent addition of the mining drill light also takes this direction - placing a status indicator "in-world" (vs. in an overlay like the Bottleneck mod uses). I wonder if more things should be ...