Search found 3 matches

by ltab
Sat Jun 27, 2026 6:14 pm
Forum: Documentation Improvement Requests
Topic: beacon_power_usage_multiplier must be greater than 0.01
Replies: 1
Views: 182

beacon_power_usage_multiplier must be greater than 0.01

This may be a documentation issue moreso than game bug, depending on which is right.

The modding API states the beacon_power_usage_multiplier QualityPrototype property must be >= 0.01, however, starting the game with a quality that has beacon_power_usage_multiplier == 0.01 results in an error ...
by ltab
Thu Jun 11, 2020 9:08 pm
Forum: Modding interface requests
Topic: Dynamic radius_visualization_specification (or LuaRendering on cursor)
Replies: 2
Views: 1445

Re: Dynamic radius_visualization_specification (or LuaRendering on cursor)

Alright. I know it's something quite different and LuaRendering is more appropriate, but as the second request link says, radius visualization is apparently how what I'm looking for is considered to be implemented already and therefore LuaRendering would not be changed to support it. Hence the focus ...
by ltab
Thu Jun 11, 2020 7:40 pm
Forum: Modding interface requests
Topic: Dynamic radius_visualization_specification (or LuaRendering on cursor)
Replies: 2
Views: 1445

Dynamic radius_visualization_specification (or LuaRendering on cursor)

What?

The ability to change the attributes of radius_visualization_specification in game, as opposed to it being baked into the entities at startup. Alternatively, LuaRendering based on cursor (requested before).

Details:

LuaRendering based on cursor position has already been asked for in this ...

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