Search found 3 matches

by X_Niter
Fri Jun 12, 2020 12:28 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.26] Crash: "abstractNodeIt != search.abstractNodes.end() was not true"
Replies: 5
Views: 2057

Re: [0.18.26] Crash: "abstractNodeIt != search.abstractNodes.end() was not true"

0.18.31 Factorio Version for reproducing "2037.008 Error PathFindAlgorithm.cpp:1147: abstractNodeIt != search.abstractNodes.end() was not true"

.Log file and the save file are attached to this reply thread.
I have also attempted to gather a few screenshots to paint a picture to my explanation ...
by X_Niter
Thu Jun 11, 2020 5:55 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.26] Crash: "abstractNodeIt != search.abstractNodes.end() was not true"
Replies: 5
Views: 2057

Re: [0.18.26] Crash: "abstractNodeIt != search.abstractNodes.end() was not true"

Yes, I will run a reproduction test on the latest version with the same map etc.
If the situation is the same would you like me to post the log and info from the latest version on this thread?
Or would you want me to create a new thread with an updated name?

Edit: I ended up using a new world but ...
by X_Niter
Thu Jun 11, 2020 5:45 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.26] Crash: "abstractNodeIt != search.abstractNodes.end() was not true"
Replies: 5
Views: 2057

[Oxyd] [0.18.26] Crash: "abstractNodeIt != search.abstractNodes.end() was not true"

Factorio Version of the bug is 18.26
Mod that was added that created the issue is called robot army mod.
Link to rRobot Army mod = https://mods.factorio.com/mod/robotarmy
Mod Developer = Kyranf
Link to the original Bug report to the mod developer = https://github.com/kyranf/robotarmyfactorio ...

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