Search found 10 matches

by Jaque_Thay
Mon Jul 17, 2017 2:26 am
Forum: Technical Help
Topic: Can't become admin on hosted server
Replies: 7
Views: 30122

Re: Can't become admin on hosted server

Done that a few times over the last eight hours and it hasn't had any effect. The json file is being read because it uses my username/password to make the game appear in public list, but it's not responding to the admin bit (or I've got it wrong somehow) for some reason.
by Jaque_Thay
Sun Jul 16, 2017 11:53 pm
Forum: Technical Help
Topic: Can't become admin on hosted server
Replies: 7
Views: 30122

Can't become admin on hosted server

Hi, I'm having trouble with my home internet (whole other story...) and while I can play on servers I can't host from my home PC anymore (lag is too bad for other players). Thought I'd get around this by hiring a server and chose Clanforge/Multiplay as the managing service. The headless server comes...
by Jaque_Thay
Sun Nov 20, 2016 2:29 am
Forum: Mods
Topic: [MOD 0.14.2] Wireless Charging
Replies: 70
Views: 29068

Re: [MOD 0.14.2] Wireless Charging

I'm also finding that the wireless charging doesn't work. I started off with just your Electric Vehicles and Electric Vehicles Lib mods (It's been a weird week - I remember wanting to install Wireless Charging and Wireless Charging Lib too but must have forgotten to actually do so) and got to the ve...
by Jaque_Thay
Sat Jul 09, 2016 1:06 am
Forum: General discussion
Topic: Lazy Bastard Achievement - No hand crafting challenge
Replies: 62
Views: 103232

Re: Lazy Bastard Achievement - No hand crafting challenge

The Assembler 1 can only make items that require one or two ingredients - one of the first things you need to do is get automation 2 (doable with just red science which you can create the components for with your one assembler) then hand crafting a single Assembler 2 (using your existing Assembler 1...
by Jaque_Thay
Fri Jul 08, 2016 3:55 pm
Forum: General discussion
Topic: Lazy Bastard Achievement - No hand crafting challenge
Replies: 62
Views: 103232

Re: Lazy Bastard Achievement - No hand crafting challenge

I completed it today with 104 hand crafts. I could have done it in 99 though (I didn't even realise I'd made the mistake until I was a few hours in). Iron Axe 2 (The very first thing I made in the game was a mistake!) - Iron Stick 1 Small Electric Pole 5 - Wood 3 - Copper Cable 4 Steam Engine 16 - 5...
by Jaque_Thay
Fri Jul 08, 2016 2:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] Watch Your Step still not working
Replies: 22
Views: 11136

Re: [0.13.1] Watch Your Step

Updated to 0.13.6 and managed to get hit by a train because I wasn't looking where I was standing (I'd only built it a few minutes before). Checked Steam and Factorio achievements list and can confirm I also didn't get the achievement.
by Jaque_Thay
Thu Feb 14, 2013 5:12 pm
Forum: General discussion
Topic: Youtube Lets Play advertising
Replies: 6
Views: 6638

Re: Youtube Lets Play advertising

I've just voted too.
by Jaque_Thay
Thu Feb 14, 2013 5:05 pm
Forum: Resolved Problems and Bugs
Topic: [Bug] Lighting bug
Replies: 6
Views: 2983

[Bug] Lighting bug

In 0.25 I notice a lot that if you don't have many lamps then you can get weird lighting glitches.

It's most noticeable when you are zoomed in and the nearest lamp is at the edge of the screen. If you move slightly further away the entire illumination effect is lost as if there were no lamps at all.
by Jaque_Thay
Thu Feb 14, 2013 4:12 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.7] Eternal Floating Tooltip
Replies: 4
Views: 3562

Re: [Bug] Eternal Floating Tooltip

I've also had it. For me it happened when I moused over a coal field, was attacked with no ammo then opened the crafting menu while running. That was the point at which the tool tip became fixed and I couldn't get rid of it. I had a secondary problem that, in trying to get rid of the fixed tool tip ...
by Jaque_Thay
Thu Feb 14, 2013 4:06 pm
Forum: Outdated/Not implemented
Topic: Idea: Side Inserter
Replies: 11
Views: 14984

Re: Idea: Side Inserter

One way I can see of doing it is to have an animation showing where goods are drawn from (it's a good idea to keep things visual) then letting the inserter drop goods into the selected location. Right now inserters go X > X or X ^ X And this works fine with the 'r' to rotate system. For advanced use...

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