Are they working well?
I've seen the bridge one earlier, but I also read these kind of mods are very unstable. The second one even mentions it in the description.
Search found 3 matches
- Wed Jun 10, 2020 10:55 pm
- Forum: Gameplay Help
- Topic: Question regarding junctions and path'ing
- Replies: 4
- Views: 1765
- Tue Jun 09, 2020 6:11 pm
- Forum: Gameplay Help
- Topic: Question regarding junctions and path'ing
- Replies: 4
- Views: 1765
Re: Question regarding junctions and path'ing
Thanks for the link. I've already looked at it before and the designs are interesting. As far as I can see, the most efficient and deadlock free simply map one input to the corresponding output, with no lane switching or U-turns. However I can't see that the more compact junctions are so different t...
- Tue Jun 09, 2020 1:08 pm
- Forum: Gameplay Help
- Topic: Question regarding junctions and path'ing
- Replies: 4
- Views: 1765
Question regarding junctions and path'ing
Hi all, I have been looking into making a 4 lane rail (2 each way) for a larger base. I did find some blueprints that seemed good, but at closer inspection, some of their junctions even block parallel going trains, which I wanted to remove. Trying to make a junction that allows for all incoming trai...