Search found 3 matches
- Sat Jun 20, 2020 10:25 pm
- Forum: Minor issues
- Topic: [0.18.32] Scenarios from the "Mod scenarios" section are cloned to the "User scenarios" section after save/load.
- Replies: 1
- Views: 1186
[0.18.32] Scenarios from the "Mod scenarios" section are cloned to the "User scenarios" section after save/load.
How to reproduce: Install any mod with a scenario. I tested it with "Tower Defense" mod, but I can reproduce it also with mods "Puzzletory" or "16k Mini Factory (128x128 Scenario Map)". Start the scenario from main menu (go to "Single player" -> "New Gam...
- Sat Jun 06, 2020 9:26 am
- Forum: Modding help
- Topic: Can I fix scripts in the saved file by migration?
- Replies: 3
- Views: 808
Re: Can I fix scripts in the saved file by migration?
Thank you for both replies! I added a migration script with game.reload_script() to my mod, and now it works.
- Fri Jun 05, 2020 6:37 pm
- Forum: Modding help
- Topic: Can I fix scripts in the saved file by migration?
- Replies: 3
- Views: 808
Can I fix scripts in the saved file by migration?
I'm developing a mod that contains only one scenario. All my code is in this scenario directories in several Lua scripts. I notice that if I fixed some issues in the scripts, the fix is used for a new game only. If I load the game from save that was created before the fix, the game still uses old co...