Search found 201 matches

by bormand
Mon Oct 04, 2021 10:18 am
Forum: Ideas and Suggestions
Topic: Disable artillery wagon auto-fire when train is in manual mode
Replies: 19
Views: 7136

Re: Disable artillery wagon auto-fire when train is in manual mode

Who doesn't like complexity There is a difference between complexity and inconvenience , IMHO. And auto-firing from a manually-driven train is not a complexity: it doesn't add new interesting mechanics, it doesn't balance stuff that will be overpowered otherwise. It's just a (quite minor) inconveni...
by bormand
Mon Jun 21, 2021 10:30 pm
Forum: Technical Help
Topic: [1.1.35] unable to save the map
Replies: 11
Views: 4073

Re: [1.1.35] unable to save the map

orzelek wrote: ↑Mon Jun 21, 2021 9:17 pm But is it really that common?
https://stackoverflow.com/questions/2580933

As for the games, most of them are graphic heavy, so you wouldn't notice a slightly changed pixel or a bugged vertex.
by bormand
Mon Jun 21, 2021 8:43 pm
Forum: Technical Help
Topic: [1.1.35] unable to save the map
Replies: 11
Views: 4073

Re: [1.1.35] unable to save the map

azesmbog wrote: ↑Mon Jun 21, 2021 8:05 pm So this is not an error, but quite a common occurrence
Yep, bit flips are quite common. That's why servers use ECC memory.
by bormand
Mon Jun 21, 2021 11:23 am
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 74460

Re: Friday Facts #366 - The only way to go fast, is to go well!

Because it points to a problem, that two systems are so tightly connected to each other, that they are one big system. As far as I can see from @kovarex article, they still have a nice separation and layering. They just don't want to go for "true" unit testing due to overhead, probably. I...
by bormand
Sun Jun 20, 2021 5:30 pm
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 74460

Re: Friday Facts #366 - The only way to go fast, is to go well!

most of the things Robert says, his own example code doesn't even demonstrate I know... I read that book. And the only way to understand example about prime numbers was to inline all those three-liners-full-of-unexpected-side-effects into a single function. P.S. And the best function there is a fre...
by bormand
Sun Jun 20, 2021 2:20 pm
Forum: Technical Help
Topic: download 0.18.12
Replies: 8
Views: 3400

Re: download 0.18.25

eradicator wrote: ↑Sun Jun 20, 2021 2:13 pm It's the same regarding the non-existance of a "download your favourite sub-version" service.
It would be sad if those intermediate versions are lost forever. Zip files may be deleted, old code may have compilation errors today etc.
by bormand
Sun Jun 20, 2021 1:02 pm
Forum: Technical Help
Topic: download 0.18.12
Replies: 8
Views: 3400

Re: download 0.18.25

Last guy who asked went insane. Well, this story is totally different. OP wants older version because his mods physically cannot be run on the newer versions. It's not a minor upgrade problem that can be fixed on the mod/save side. So, I hope devs can upload this version to their site. It wouldn't ...
by bormand
Sun Jun 20, 2021 12:41 pm
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 74460

Re: Friday Facts #366 - The only way to go fast, is to go well!

In other words I refactor for clarity, not just because I can. Yep. That's the point. I understand why Robert attempts to find a formal, mechanical way to measure clarity. And it would be cool to make an IDE plugin which can take a pile of trash, apply some formal rules to it, and transform it into...
by bormand
Sat Jun 19, 2021 8:10 pm
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 74460

Re: Friday Facts #366 - The only way to go fast, is to go well!

If you're finding yourself wanting to "manage" which test suites are being run together, that may signal that the implementation code isn't decomposed optimally. Well, high-performance code in C++ is not a Java, where you can tolerate unnecessary indirections... Sure, you can use static p...
by bormand
Sat Jun 19, 2021 4:52 am
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 74460

Re: Friday Facts #366 - The only way to go fast, is to go well!

Uncle Bob is amazing! I've listened to a few podcasts of his, thanks for the youtube link - that will be good watching! Yeah... But I take his "ultra-factoring" concept with a grain of salt. Why? To begin with, common languages like C++ or Java have a lot of a visual noise. Sure, those th...
by bormand
Fri Jun 18, 2021 10:19 pm
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 74460

Re: Friday Facts #366 - The only way to go fast, is to go well!

Luxalpa wrote: ↑Fri Jun 18, 2021 9:57 pm it is provable that Reactive Programming is the most performant possible approach
With a general-purpose compiler? I doubt.

With a specialized compiler that was designed to fold those reactive patterns into usual loops? Probably...

Could you please give some links that support this claim?
by bormand
Fri Jun 18, 2021 7:45 pm
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 74460

Re: Friday Facts #366 - The only way to go fast, is to go well!

you're in fact doing double the work in one go (code & test) instead of the usual phases One day I though the same... But then I noticed that I spend a lot of time just to check that my code works. Manually. Also, I noticed that writing the test first forces me to think about the problem itself...
by bormand
Fri Jun 18, 2021 6:56 pm
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 74460

Re: Friday Facts #366 - The only way to go fast, is to go well!

NotRexButCaesar wrote: ↑Fri Jun 18, 2021 6:53 pm Is the link to FFF-288 under the gui tests section broken for anyone else?
Yep, markup is broken there. Looks like quote after the link to the FFF-62 is missing.
by bormand
Fri Jun 18, 2021 6:53 pm
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 74460

Re: Friday Facts #366 - The only way to go fast, is to go well!

We even have a gate keeper in place to allow merges to the main develop line only if none of our automatic tests fail and no additional QAC issues pop up. Yeah, commit gating is vital for large teams. It's not fun to work with a code when it's constantly broken here and there. And it's simply impos...
by bormand
Fri Jun 18, 2021 5:34 pm
Forum: Gameplay Help
Topic: Can No Longer Use Copy/Paste Early Game
Replies: 7
Views: 3524

Re: Can No Longer Use Copy/Paste Early Game

don't recall ever typing in that command Those buttons are disabled by default when you (re-)install Factorio (to protect new players from the blueprint addiction, probably :twisted:). They are usually unlocked when you research Construction Robotics for the first time. That's how you got them with...
by bormand
Fri Jun 18, 2021 5:18 pm
Forum: Gameplay Help
Topic: Can No Longer Use Copy/Paste Early Game
Replies: 7
Views: 3524

Re: Can No Longer Use Copy/Paste Early Game

Open console by pressing ~, then type /unlock-shortcut-bar

It should unlock missing buttons.
by bormand
Thu May 13, 2021 12:33 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.33] Game freezes when BP book is deleted while being moved
Replies: 2
Views: 3275

Re: [1.1.33] Game freezes when BP book is deleted while being moved

And another simple reproduction: - place an unpowered inserter - put a blueprint into the hand slot of that inserter - destroy blueprint Deconstruction and upgrade planners freeze game too. P.S. It may be a slightly different issue, since in the original issue book was already moved. And here it was...
by bormand
Fri Apr 16, 2021 1:55 pm
Forum: Gameplay Help
Topic: Why are "logistic requests disabled"?
Replies: 4
Views: 24998

Re: Why are "logistic requests disabled"?

Just enable checkbox above ("Personal logistics and auto-trash") and it should work.
by bormand
Thu Mar 18, 2021 10:26 am
Forum: Resource Spawner Overhaul
Topic: RSO mod benefits?
Replies: 8
Views: 9298

Re: RSO mod benefits?

As far as I remember, vanilla generator was quite different from what we have now. It generated little "puddles" of ore, a lot of them. That's why RSO mod became so popular those days.

Today it's not a requirement if you're happy with vanilla generator.
by bormand
Wed Mar 17, 2021 2:06 pm
Forum: General discussion
Topic: Playing with a slightly darker night
Replies: 6
Views: 3348

Re: Playing with a slightly darker night

NotRexButCaesar wrote: ↑Wed Mar 17, 2021 1:38 pm There are the brightness and contrast settings
But they affect everything, not only the night lighting.

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