Search found 151 matches

by bormand
Sun Feb 21, 2021 1:41 pm
Forum: Gameplay Help
Topic: Boilers "Output Full"
Replies: 2
Views: 218

Re: Boilers "Output Full"

It's ok, it will start working again when you start to consume more electricity.

P.S. Also, one boiler is enough to supply two steam engines.
by bormand
Sun Feb 21, 2021 9:47 am
Forum: Releases
Topic: Version 1.1.25
Replies: 14
Views: 9837

Re: Version 1.1.25

IronCartographer wrote:
Sun Feb 21, 2021 9:38 am
this sound distortion
Something like this? 96343
by bormand
Fri Feb 19, 2021 5:55 pm
Forum: Gameplay Help
Topic: Circuit Network Questions
Replies: 4
Views: 347

Re: Circuit Network Questions

gex87 wrote:
Fri Feb 19, 2021 5:50 pm
per circuit network?
No way, as far as I know. Signals that arrive on both red and green wires are always summed together.
by bormand
Fri Feb 19, 2021 11:41 am
Forum: Ideas and Suggestions
Topic: Music at loading screen
Replies: 11
Views: 421

Re: Music at loading screen

data/core/sound/main-menu-motif.ogg?
by bormand
Thu Feb 18, 2021 6:41 pm
Forum: Technical Help
Topic: [1.1.21 (build 58049)] DXGI_ERROR_DEVICE_RESET started this week
Replies: 8
Views: 253

Re: [1.1.21 (build 58049)] DXGI_ERROR_DEVICE_RESET started this week

So far, no issues with other games / long running programs. windows hardware disconnect sound after screen went dark Can it survive an hour or so in something like 3d-mark stress-test? Why I ask this? Because the system is very powerful and compact at the same time. Cooling and power supply may be ...
by bormand
Thu Feb 18, 2021 5:01 pm
Forum: Technical Help
Topic: Graphics artifacts
Replies: 2
Views: 126

Re: Graphics artifacts

DaniilSkLi wrote:
Thu Feb 18, 2021 3:03 pm
Linux
Which video card and video driver do you have?
by bormand
Thu Feb 18, 2021 2:07 pm
Forum: General discussion
Topic: Nukes stinks and they dont like it
Replies: 2
Views: 400

Re: Nukes stinks and they dont like it

Well, biters form an attack group when you destroy their homes even in peaceful mode. And internal name for that achievement is "group-attack-achievement". Looks like game engine doesn't consider a reason why that group was formed. --- edit --- I found devs answer about this: https://forum...
by bormand
Thu Feb 18, 2021 8:46 am
Forum: Ideas and Suggestions
Topic: [1.1.25] Pings should match color of players
Replies: 7
Views: 269

Re: [1.1.25] Pings should match color of players

ssilk wrote:
Thu Feb 18, 2021 8:38 am
What to do with pings of green players on grass? White players on snow? Blue players on water?
How should that look like?
Contrasting border around the lines? Works good for fonts, so should work here too.
by bormand
Tue Feb 16, 2021 6:12 am
Forum: Gameplay Help
Topic: Personal trash slot not working??
Replies: 3
Views: 286

Re: Personal trash slot not working??

AFAIK, trash slots have lower priority than other requests. So, you can add more bots or wait a bit until they will have spare time.
by bormand
Tue Feb 16, 2021 5:35 am
Forum: Ideas and Suggestions
Topic: Don't add undergrounds when click-dragging belts across structures marked for deconstruction
Replies: 11
Views: 374

Re: Don't add undergrounds when click-dragging belts across structures marked for deconstruction

Undergrounds may look ugly after deconstruction, but they are functional . Gaps aren't functional, they don't work unless you fix them later. That's why I think that current behavior is better than suggested one. And you have a workaround: just hold shift while routing belts through the area marked ...
by bormand
Mon Feb 15, 2021 9:46 am
Forum: Ideas and Requests For Mods
Topic: Weapon dispersion and inaccuracy
Replies: 3
Views: 148

Re: Weapon dispersion and inaccuracy

Weapons, especially the Artillery has pinpoint accuracy. I was wondering if there is any way to inject dispersion into projectile weapons? Yeah, there are direction_deviation and range_deviation properties, they are used for vanilla shotgun and tank shells. Should work for artillery too, vanilla ar...
by bormand
Fri Feb 12, 2021 6:32 am
Forum: Technical Help
Topic: time usage debug, Flip[on]
Replies: 2
Views: 132

Re: time usage debug, Flip[on]

AFAIK, flip is mostly waiting for monitor VSync. You can turn off VSync and get a little more FPS, but with screen tearing. --- edit --- I.e. if your frame time is 15ms, flip will wait for VSync about 1ms and everything is fine. But if your frame time is 17ms, you will miss nearest VSync and flip wi...
by bormand
Fri Feb 12, 2021 5:49 am
Forum: Ideas and Suggestions
Topic: Don't add undergrounds when click-dragging belts across structures marked for deconstruction
Replies: 11
Views: 374

Re: Don't add undergrounds when click-dragging belts across structures marked for deconstruction

causa-sui wrote:
Thu Feb 11, 2021 9:21 pm
This is not ideal, and can be annoying when adjusting belt placement.
How? Those entities are just marked to deconstruction, you can't place belts there yet.

Ghost belts work, though. Try to press hold shift while routing the belt through the area marked for deconstruction.
by bormand
Fri Feb 12, 2021 5:18 am
Forum: Gameplay Help
Topic: Why "No Path"?
Replies: 7
Views: 813

Re: Why "No Path"?

Do you have another station with the same name? Looks like they see that station and want to go there, but there are no path.
by bormand
Thu Feb 11, 2021 5:38 pm
Forum: Duplicates
Topic: [kovarex] [1.1.21] Construction robots tutorial doesn't work
Replies: 1
Views: 227

[kovarex] [1.1.21] Construction robots tutorial doesn't work

Steps to reproduce:

1) Open tips and tricks window
2) Select "construction robots"

Expected result: construction bots build something
Actual result: nothing happens

--- edit ---

Storage chest tutorial doesn't work too.
by bormand
Fri Feb 05, 2021 3:25 pm
Forum: Ideas and Requests For Mods
Topic: request mod wear factorio1.1
Replies: 2
Views: 109

Re: request mod wear factorio1.1

Angel's mods have replaceable filters and electrodes, for example.
by bormand
Fri Feb 05, 2021 1:17 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 205
Views: 26052

Re: Friday Facts #365 - Future plans

Ringkeeper wrote:
Fri Feb 05, 2021 1:09 pm
where is the pre-order button?
Honestly, let them work at comfortable speed, without pressure from that pre-orders.
by bormand
Fri Feb 05, 2021 8:54 am
Forum: Ideas and Suggestions
Topic: Show chest limit in tooltip
Replies: 4
Views: 177

Re: Show chest limit in tooltip

+1 Just current/limit should be fine, imho. Original capacity is not very interesting for a limited chest and would just clutter interface. Examples: 10/20 - you have 10 stacks and container is limited to 20 21/20 - you have 21 stack and container is limited to 20 (one stack was added manually or ju...
by bormand
Fri Feb 05, 2021 8:26 am
Forum: Ideas and Suggestions
Topic: Unified Statistics Panel
Replies: 4
Views: 162

Re: Unified Statistics Panel

As you can have multiple electrical grids, how would you determine which one you wanted the stats for? With a selector like in logistics window? It shows nearest network by default, but you can choose another. And current method with clicking on the pole should work too. -- edit -- I like the idea ...
by bormand
Thu Feb 04, 2021 8:26 pm
Forum: Gameplay Help
Topic: 1.1 Train Stop UI change, how to see connected trainstops now?
Replies: 2
Views: 290

Re: 1.1 Train Stop UI change, how to see connected trainstops now?

Filter the "trains" tab by dump station name, probably?

-- Edit --
Screenshot from 2021-02-05 03-31-26.png
Screenshot from 2021-02-05 03-31-26.png (20.68 KiB) Viewed 272 times

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