Search found 7 matches
- Wed Aug 07, 2024 5:27 pm
- Forum: Modding help
- Topic: Access content of trash slots
- Replies: 3
- Views: 327
Re: Access content of trash slots
Thank you so much! That will help with exactly what I need to do. The second point about finding the "max non-nil logistic request slot_index" was specifically referring to the logistic request slots, not the trash slots. Thats fine though. My solution incurs a negligible performance hit s...
- Wed Aug 07, 2024 4:14 pm
- Forum: Modding help
- Topic: Access content of trash slots
- Replies: 3
- Views: 327
Access content of trash slots
Hello Im fairly new to factorio mod development (but not programming in general). Im looking to make a small mod that interacts with the logistic trash slot. My problem is I'm not sure how to get access to the items in the trash slots I've figured out how to access the main inventory with `player.ge...
- Fri Jun 05, 2020 5:42 pm
- Forum: Modding help
- Topic: Cant find certain documentation
- Replies: 1
- Views: 733
Cant find certain documentation
I'm trying to create a mod that features a selection tool item that I'd like to attach a right-click menu too. Kind of like how you can right-click a deconstruction planner and select items, I'd like to be able to select the different types of ore (including oil) and have a slider (maybe a couple of...
- Thu Jun 04, 2020 8:13 pm
- Forum: Gameplay Help
- Topic: Failing to understand train behavior
- Replies: 6
- Views: 1484
Re: Failing to understand train behavior
I like that idea about the depot. Quick google search brings up many options so I will look into those. Thank you very much for your guidance.
- Thu Jun 04, 2020 7:14 pm
- Forum: Gameplay Help
- Topic: Failing to understand train behavior
- Replies: 6
- Views: 1484
Re: Failing to understand train behavior
So I determined the issue of a train going right past when there was a spot in the stacker available. It was because as a train approached the intersection with only one spot available, it'd turn the lone green chain signal to yellow, and then the station would disable for a split second causing the...
- Thu Jun 04, 2020 6:13 pm
- Forum: Gameplay Help
- Topic: Failing to understand train behavior
- Replies: 6
- Views: 1484
Re: Failing to understand train behavior
Yes if the stacker becomes full, the station turns off. Upon further testing, I discovered that if the tracker becomes full while a train is at the station, nothing happens immediately. Once the train at the station leaves, then the trains in the stacker simply skip by the station which is not what ...
- Thu Jun 04, 2020 5:46 pm
- Forum: Gameplay Help
- Topic: Failing to understand train behavior
- Replies: 6
- Views: 1484
Failing to understand train behavior
Hello, I have been doing a lot of things with trains and the circuit network recently, and I set up this simple dropoff station. The goal is to have the station close if there is no space in the stacker or the station itself. The way I figure it suffices to turn the station off if the stacker is ful...