Search found 7 matches

by Summoner99
Wed Aug 07, 2024 5:27 pm
Forum: Modding help
Topic: Access content of trash slots
Replies: 3
Views: 327

Re: Access content of trash slots

Thank you so much! That will help with exactly what I need to do. The second point about finding the "max non-nil logistic request slot_index" was specifically referring to the logistic request slots, not the trash slots. Thats fine though. My solution incurs a negligible performance hit s...
by Summoner99
Wed Aug 07, 2024 4:14 pm
Forum: Modding help
Topic: Access content of trash slots
Replies: 3
Views: 327

Access content of trash slots

Hello Im fairly new to factorio mod development (but not programming in general). Im looking to make a small mod that interacts with the logistic trash slot. My problem is I'm not sure how to get access to the items in the trash slots I've figured out how to access the main inventory with `player.ge...
by Summoner99
Fri Jun 05, 2020 5:42 pm
Forum: Modding help
Topic: Cant find certain documentation
Replies: 1
Views: 733

Cant find certain documentation

I'm trying to create a mod that features a selection tool item that I'd like to attach a right-click menu too. Kind of like how you can right-click a deconstruction planner and select items, I'd like to be able to select the different types of ore (including oil) and have a slider (maybe a couple of...
by Summoner99
Thu Jun 04, 2020 8:13 pm
Forum: Gameplay Help
Topic: Failing to understand train behavior
Replies: 6
Views: 1484

Re: Failing to understand train behavior

I like that idea about the depot. Quick google search brings up many options so I will look into those. Thank you very much for your guidance.
by Summoner99
Thu Jun 04, 2020 7:14 pm
Forum: Gameplay Help
Topic: Failing to understand train behavior
Replies: 6
Views: 1484

Re: Failing to understand train behavior

So I determined the issue of a train going right past when there was a spot in the stacker available. It was because as a train approached the intersection with only one spot available, it'd turn the lone green chain signal to yellow, and then the station would disable for a split second causing the...
by Summoner99
Thu Jun 04, 2020 6:13 pm
Forum: Gameplay Help
Topic: Failing to understand train behavior
Replies: 6
Views: 1484

Re: Failing to understand train behavior

Yes if the stacker becomes full, the station turns off. Upon further testing, I discovered that if the tracker becomes full while a train is at the station, nothing happens immediately. Once the train at the station leaves, then the trains in the stacker simply skip by the station which is not what ...
by Summoner99
Thu Jun 04, 2020 5:46 pm
Forum: Gameplay Help
Topic: Failing to understand train behavior
Replies: 6
Views: 1484

Failing to understand train behavior

Hello, I have been doing a lot of things with trains and the circuit network recently, and I set up this simple dropoff station. The goal is to have the station close if there is no space in the stacker or the station itself. The way I figure it suffices to turn the station off if the stacker is ful...

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