Ok, apparently I've been posting on a non issue. That's fine, if I'm the only one feeling like this then it's clearly my problem. Not a big one I might add - I still love the game and have put at least 100 hours in by now.
But it's not research for the sake of research. It's research to win the ...
Search found 4 matches
- Thu Oct 08, 2015 5:08 am
- Forum: General discussion
- Topic: About early game motivation
- Replies: 17
- Views: 22537
- Wed Oct 07, 2015 11:35 am
- Forum: General discussion
- Topic: About early game motivation
- Replies: 17
- Views: 22537
Re: About early game motivation
Between playing the campaign - and yes, I did play through the campaign - and lots of real games, I learned to anticipate that even if I wasn't seeing biters now, I would eventually, and I wanted decent defenses before they showed up. I had a terrible time with the campaign before I learned to ...
- Tue Oct 06, 2015 11:05 pm
- Forum: General discussion
- Topic: About early game motivation
- Replies: 17
- Views: 22537
Re: About early game motivation
I can't really relate to this at all. I tried the campaign once as an afterthought, but the Freeplay is where I spend 99.99% of my Factorio time.
My early game motivation was having seen the trailer for the game, witnessed what was possible to do, and then went ahead and spent money on it.
From ...
My early game motivation was having seen the trailer for the game, witnessed what was possible to do, and then went ahead and spent money on it.
From ...
- Tue Oct 06, 2015 6:54 pm
- Forum: General discussion
- Topic: About early game motivation
- Replies: 17
- Views: 22537
About early game motivation
TL;DR :
There is no reason to actually build anything when starting a new game. The end goal (rocket facility/space station) is not palpable at that point, yet it is the only ingame reason to start crafting/mining/building anything. Early game motivation is needed to suck in especially (but not ...
There is no reason to actually build anything when starting a new game. The end goal (rocket facility/space station) is not palpable at that point, yet it is the only ingame reason to start crafting/mining/building anything. Early game motivation is needed to suck in especially (but not ...