Search found 5 matches

by Decafeiner
Tue Nov 14, 2023 6:17 pm
Forum: Gameplay Help
Topic: Logic System/Circuit Network assistance for Chest content on Science pack
Replies: 6
Views: 626

Re: Logic System/Circuit Network assistance for Chest content on Science pack

Set a constant combinator with the maximum number allowed in the circuit network (2147483647) for 2 science pack that share the same chest per chest. But then remove the number of science pack you want in the chest from that very large number (2147483647 - 2400 = 2147481247 ) if you want 2400 scien...
by Decafeiner
Mon Nov 13, 2023 10:56 pm
Forum: Gameplay Help
Topic: Logic System/Circuit Network assistance for Chest content on Science pack
Replies: 6
Views: 626

Logic System/Circuit Network assistance for Chest content on Science pack

Hello, I struggle with the entire logic system of the game (combinators, circuit...). I only managed to come up with a way to make the Kovarex enrichment process work in a loop (until all centrifuge are filled with 41 U-235, keep items on the belt. You get the idea). I am used to setup my science pa...
by Decafeiner
Sat Feb 05, 2022 7:06 pm
Forum: Gameplay Help
Topic: Stack amount condtiion for inserters
Replies: 3
Views: 871

Re: Stack amount condtiion for inserters

I have never used a combinator :'D not even sure which one of the three type would work...

But thanks ! that would actually work ! now to figure out how this works :lol:
by Decafeiner
Sat Feb 05, 2022 6:22 pm
Forum: Gameplay Help
Topic: Stack amount condtiion for inserters
Replies: 3
Views: 871

Stack amount condtiion for inserters

Hello, I am trying to figure out if it is possible to set multiple condition for inserters to read the content of the chest and pick only one type of items that comes on the belt. I do use a half-half belt for my Laboratories for each science pack. Red/Green, Grey/Blue, Yellow/Purple, and add a buff...
by Decafeiner
Thu Jun 04, 2020 12:28 pm
Forum: Won't implement
Topic: screen.element.force_render_above() please?
Replies: 26
Views: 11296

Re: screen.element.force_render_above() please?

To put it simply: I knew any mods which did that would break when I changed the game mechanics and decided that I just didn't care. What you were doing was never supported and never intended to stay working and the fact it broke when changing the logic for how base game does GUIs wasn't really an i...

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