Search found 5 matches
- Tue Nov 14, 2023 6:17 pm
- Forum: Gameplay Help
- Topic: Logic System/Circuit Network assistance for Chest content on Science pack
- Replies: 6
- Views: 1311
Re: Logic System/Circuit Network assistance for Chest content on Science pack
Set a constant combinator with the maximum number allowed in the circuit network (2147483647) for 2 science pack that share the same chest per chest. But then remove the number of science pack you want in the chest from that very large number (2147483647 - 2400 = 2147481247 ) if you want 2400 scien...
- Mon Nov 13, 2023 10:56 pm
- Forum: Gameplay Help
- Topic: Logic System/Circuit Network assistance for Chest content on Science pack
- Replies: 6
- Views: 1311
Logic System/Circuit Network assistance for Chest content on Science pack
Hello, I struggle with the entire logic system of the game (combinators, circuit...). I only managed to come up with a way to make the Kovarex enrichment process work in a loop (until all centrifuge are filled with 41 U-235, keep items on the belt. You get the idea). I am used to setup my science pa...
- Sat Feb 05, 2022 7:06 pm
- Forum: Gameplay Help
- Topic: Stack amount condtiion for inserters
- Replies: 3
- Views: 1105
Re: Stack amount condtiion for inserters
I have never used a combinator :'D not even sure which one of the three type would work...
But thanks ! that would actually work ! now to figure out how this works
But thanks ! that would actually work ! now to figure out how this works
- Sat Feb 05, 2022 6:22 pm
- Forum: Gameplay Help
- Topic: Stack amount condtiion for inserters
- Replies: 3
- Views: 1105
Stack amount condtiion for inserters
Hello, I am trying to figure out if it is possible to set multiple condition for inserters to read the content of the chest and pick only one type of items that comes on the belt. I do use a half-half belt for my Laboratories for each science pack. Red/Green, Grey/Blue, Yellow/Purple, and add a buff...
- Thu Jun 04, 2020 12:28 pm
- Forum: Won't implement
- Topic: screen.element.force_render_above() please?
- Replies: 27
- Views: 13525
Re: screen.element.force_render_above() please?
To put it simply: I knew any mods which did that would break when I changed the game mechanics and decided that I just didn't care. What you were doing was never supported and never intended to stay working and the fact it broke when changing the logic for how base game does GUIs wasn't really an i...