Search found 10 matches

by fcaf
Mon Nov 23, 2015 5:14 am
Forum: Modding help
Topic: Removing concrete from a mod
Replies: 0
Views: 3146

Removing concrete from a mod

What is the correct way to remove concrete from a given position?

The surface object has methods like set_tile, I can't figure out how to "unset" a tile back to what it was before the concrete was there.
by fcaf
Mon Nov 23, 2015 3:19 am
Forum: Mods
Topic: [MOD 0.12.x] Fast Filter Fill
Replies: 19
Views: 31974

Re: [MOD 0.12.x] Fast Filter Fill

I can confirm the desync issue, but have no idea why it's happening. Is there a guide somewhere that explains how to diagnose desync issues?
by fcaf
Tue Oct 27, 2015 6:02 pm
Forum: Bob's mods
Topic: How common is Gold/Silver?
Replies: 9
Views: 16409

Re: How common is Gold/Silver?

I don't have a link, but gold at least is intended to be hard to find. I've been playing with RSO on as well and sometimes the nearest gold patch to the base is several minutes drive by car. Load up!
by fcaf
Sun Oct 25, 2015 10:09 pm
Forum: Mods
Topic: [MOD 0.12.x] Fast Filter Fill
Replies: 19
Views: 31974

Re: [MOD 0.12.x] Fast Filter Fill

I'd love a pull request implementing non-built-in cargo wagons! I had a hard time figuring out how to determine the capacity of a container, but I'm sure it's possible.
by fcaf
Wed Oct 21, 2015 12:42 am
Forum: Mods
Topic: [MOD 0.12.x] Fast Filter Fill
Replies: 19
Views: 31974

[MOD 0.12.x] Fast Filter Fill

Type: Mod Name: Fast Filter Fill Description: Quickly manage Cargo Wagon filters and Logistic Requester Chest request values License: MIT Version: 0.5.2 Release: 2015-10-20 Tested-With-Factorio-Version: 0.12.10 and 0.12.12 Category: Convenience Tags: User-Interface, Vehicles Download-Url: https://gi...
by fcaf
Tue Oct 20, 2015 7:08 pm
Forum: Minor issues
Topic: [0.12.x][Twins]UI not updated after calling set_request_slot
Replies: 6
Views: 6418

[0.12.x][Twins]UI not updated after calling set_request_slot

When a mod calls set_request_slot on an opened requester chest, the UI for the request slots does not reflect the changed value until the chest is closed and re-opened (or other user action on those slots). To reproduce, open a logistic requester chest and run /c game.player.opened.set_request_slot(...
by fcaf
Thu Oct 15, 2015 10:38 pm
Forum: Implemented mod requests
Topic: Allow set_filter for any filterable inventory (tanks, cars)
Replies: 0
Views: 3641

Allow set_filter for any filterable inventory (tanks, cars)

Opening a tank or car and invoking

Code: Select all

/c game.player.opened.set_filter('raw-wood', 1)
Gives the error "Callable only on inserters or cargowagons". Same for get_filter.

This restriction seems arbitrary since tank and car inventories do support filtering.
by fcaf
Fri Oct 09, 2015 3:46 am
Forum: Resolved Problems and Bugs
Topic: [0.12.10] Crash when attempting to clear car/tank filter
Replies: 2
Views: 4144

Re: [0.12.10] Crash when attempting to clear car/tank filter

Didn't think to try getting in the car in my isolated repro. Now I know the workaround! Thanks :D
by fcaf
Thu Oct 08, 2015 11:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.10] Crash when attempting to clear car/tank filter
Replies: 2
Views: 4144

[0.12.10] Crash when attempting to clear car/tank filter

Steps to reproduce: * Load save game * Open car inventory * Middle-click any car inventory slot Save game link: https://drive.google.com/file/d/0B5SJFCfj6E76MzNwbTM3Rmh5aUE/view?usp=sharing I cannot reproduce this in a fresh map, but my friend also experienced this with a tank in a different game, s...
by fcaf
Fri Sep 25, 2015 11:25 pm
Forum: General discussion
Topic: Guys, How do you feel about the killing power of tanks.
Replies: 26
Views: 19213

Re: Guys, How do you feel about the killing power of tanks.

I've found the tank to be great, though maybe not in the way it was intended. If you have a personal roboport (which you're going to have anyway) and poison capsules (good use of coal), the tank is great even up through Big biters, worms, and spitters. You're immune to poison damage while inside the...

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