What is the correct way to remove concrete from a given position?
The surface object has methods like set_tile, I can't figure out how to "unset" a tile back to what it was before the concrete was there.
Search found 10 matches
- Mon Nov 23, 2015 5:14 am
- Forum: Modding help
- Topic: Removing concrete from a mod
- Replies: 0
- Views: 3325
- Mon Nov 23, 2015 3:19 am
- Forum: Mods
- Topic: [MOD 0.12.x] Fast Filter Fill
- Replies: 19
- Views: 33911
Re: [MOD 0.12.x] Fast Filter Fill
I can confirm the desync issue, but have no idea why it's happening. Is there a guide somewhere that explains how to diagnose desync issues?
- Tue Oct 27, 2015 6:02 pm
- Forum: Bob's mods
- Topic: How common is Gold/Silver?
- Replies: 9
- Views: 17424
Re: How common is Gold/Silver?
I don't have a link, but gold at least is intended to be hard to find. I've been playing with RSO on as well and sometimes the nearest gold patch to the base is several minutes drive by car. Load up!
- Sun Oct 25, 2015 10:09 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Fast Filter Fill
- Replies: 19
- Views: 33911
Re: [MOD 0.12.x] Fast Filter Fill
I'd love a pull request implementing non-built-in cargo wagons! I had a hard time figuring out how to determine the capacity of a container, but I'm sure it's possible.
- Wed Oct 21, 2015 12:42 am
- Forum: Mods
- Topic: [MOD 0.12.x] Fast Filter Fill
- Replies: 19
- Views: 33911
[MOD 0.12.x] Fast Filter Fill
Type: Mod
Name: Fast Filter Fill
Description: Quickly manage Cargo Wagon filters and Logistic Requester Chest request values
License: MIT
Version: 0.5.2
Release: 2015-10-20
Tested-With-Factorio-Version: 0.12.10 and 0.12.12
Category: Convenience
Tags: User-Interface, Vehicles
Download-Url: https ...
Name: Fast Filter Fill
Description: Quickly manage Cargo Wagon filters and Logistic Requester Chest request values
License: MIT
Version: 0.5.2
Release: 2015-10-20
Tested-With-Factorio-Version: 0.12.10 and 0.12.12
Category: Convenience
Tags: User-Interface, Vehicles
Download-Url: https ...
- Tue Oct 20, 2015 7:08 pm
- Forum: Minor issues
- Topic: [0.12.x][Twins]UI not updated after calling set_request_slot
- Replies: 6
- Views: 7370
[0.12.x][Twins]UI not updated after calling set_request_slot
When a mod calls set_request_slot on an opened requester chest, the UI for the request slots does not reflect the changed value until the chest is closed and re-opened (or other user action on those slots).
To reproduce, open a logistic requester chest and run
/c game.player.opened.set_request ...
To reproduce, open a logistic requester chest and run
/c game.player.opened.set_request ...
- Thu Oct 15, 2015 10:38 pm
- Forum: Implemented mod requests
- Topic: Allow set_filter for any filterable inventory (tanks, cars)
- Replies: 0
- Views: 3822
Allow set_filter for any filterable inventory (tanks, cars)
Opening a tank or car and invoking
Gives the error "Callable only on inserters or cargowagons". Same for get_filter.
This restriction seems arbitrary since tank and car inventories do support filtering.
Code: Select all
/c game.player.opened.set_filter('raw-wood', 1)
This restriction seems arbitrary since tank and car inventories do support filtering.
- Fri Oct 09, 2015 3:46 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.10] Crash when attempting to clear car/tank filter
- Replies: 2
- Views: 4662
Re: [0.12.10] Crash when attempting to clear car/tank filter
Didn't think to try getting in the car in my isolated repro. Now I know the workaround! Thanks 

- Thu Oct 08, 2015 11:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.10] Crash when attempting to clear car/tank filter
- Replies: 2
- Views: 4662
[0.12.10] Crash when attempting to clear car/tank filter
Steps to reproduce:
* Load save game
* Open car inventory
* Middle-click any car inventory slot
Save game link: https://drive.google.com/file/d/0B5SJFCfj6E76MzNwbTM3Rmh5aUE/view?usp=sharing
I cannot reproduce this in a fresh map, but my friend also experienced this with a tank in a different ...
* Load save game
* Open car inventory
* Middle-click any car inventory slot
Save game link: https://drive.google.com/file/d/0B5SJFCfj6E76MzNwbTM3Rmh5aUE/view?usp=sharing
I cannot reproduce this in a fresh map, but my friend also experienced this with a tank in a different ...
- Fri Sep 25, 2015 11:25 pm
- Forum: General discussion
- Topic: Guys, How do you feel about the killing power of tanks.
- Replies: 26
- Views: 21802
Re: Guys, How do you feel about the killing power of tanks.
I've found the tank to be great, though maybe not in the way it was intended.
If you have a personal roboport (which you're going to have anyway) and poison capsules (good use of coal), the tank is great even up through Big biters, worms, and spitters. You're immune to poison damage while inside ...
If you have a personal roboport (which you're going to have anyway) and poison capsules (good use of coal), the tank is great even up through Big biters, worms, and spitters. You're immune to poison damage while inside ...