Search found 7 matches
- Mon Nov 06, 2023 8:45 am
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 172
- Views: 27929
Re: Friday Facts #383 - Super force building
Better to be vague about the details than try to describe it with a name that doesn't really match all the things that it does. Until this post, I hadn't realized that placing buildings with Shift was "force mode", been referring to it as "ghost placement" this whole time... so ...
- Sun Oct 01, 2023 4:01 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 74513
Re: Friday Facts #378 - Trains on another level
Echoing what others have said about being able to recolor the ramps freely, I think it makes sense given the train also starts out at the same base red (it could even borrow the recoloring system from it, ideally )
this looks impressive as hell and VERY fun to play around with...
this looks impressive as hell and VERY fun to play around with...
- Sat Feb 13, 2021 5:48 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.21] Tips and tricks menu does not stop playing sounds when entering tutorial
- Replies: 1
- Views: 1724
[kovarex] [1.1.21] Tips and tricks menu does not stop playing sounds when entering tutorial
In single player, the tips and tricks menu pauses the game, which is expected behavior. However, when entering a tutorial in the tips and tricks menu, the simulation in the tips and tricks menu is presumably not paused, meaning that the sounds from that screen are played throughout the entire tutori...
- Sat Feb 13, 2021 5:42 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.21] Tutorial buildings can spawn on top of/trap player
- Replies: 1
- Views: 1858
[kovarex] [1.1.21] Tutorial buildings can spawn on top of/trap player
When progressing a stage in a tutorial in the tips and tricks menu, if a building spawns where a player stands, it does not reset the player's position. This leaves the player completely unable to move, and since most buildings are irremovable in tutorials, it can result in forcing the player to res...
- Thu Jul 16, 2020 4:31 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 287708
Re: Thank you (Make the dev-team happy today!)
Just bought this game for someone else. <3
- Sat Jul 11, 2020 9:49 am
- Forum: 1 / 0 magic
- Topic: [0.18.34] GUI requires 3 to 5 clicks per button after 25% of game launches.
- Replies: 2
- Views: 1374
Re: [0.18.34] GUI requires 3 to 5 clicks per button after 25% of game launches.
I have experienced this same bug in Minecraft, but unfortunately, I don't know what causes it - what I DO know is that it happened on a Mac. I feel like this may be something in the way the OS handles GUI on extremely rare occasions.
- Sat May 30, 2020 3:47 pm
- Forum: Releases
- Topic: Version 0.18.27
- Replies: 65
- Views: 31238
Re: Version 0.18.27
I figure the Steam replies to news posts are probably the least often read, so I made an account to properly express my response here. I feel like if contrast was one of the goals of the icon redesign, then *decreasing* the overall brightness of the icons would actually achieve that better at this s...