Search found 11 matches

by logarithm
Sun Feb 16, 2014 1:27 am
Forum: Ideas and Suggestions
Topic: Climb / jump over pipes
Replies: 22
Views: 13218

Re: Climb / jump over pipes

ssilk wrote:factorio belts is very low. really! :)
I know. It's also magic:
- one side is stuck while second side moves forward,
- at easy can do 90 degrees,
- work without energy,
- you can walk and drive over it...

So pipes could be "a bit" magical also :)
by logarithm
Sun Feb 16, 2014 12:25 am
Forum: Ideas and Suggestions
Topic: Climb / jump over pipes
Replies: 22
Views: 13218

Re: Climb / jump over pipes

Wredi wrote:well, a belt is flat, a pipe isnt.
Do you ever saw industrial belt (i.e. for coal)?
coal-conveyor-belt.jpg
coal-conveyor-belt.jpg (219.88 KiB) Viewed 10958 times
by logarithm
Sat Feb 15, 2014 4:46 pm
Forum: Ideas and Suggestions
Topic: Climb / jump over pipes
Replies: 22
Views: 13218

Re: Climb / jump over pipes

If i could walk throught belt why i couldn't throught pipe?
by logarithm
Fri Feb 14, 2014 11:29 am
Forum: Off topic
Topic: Your first and second impression?
Replies: 27
Views: 23569

Re: Your first and second impression?

First: Simple amazing! Second: - Why so little ingame info? Without wiki it's really problem to play at first (info improved lately which is really nice). - Why so many fraction values i.e. 2 and fraction pumps for 1 pipe, 9 and fraction steam engines for 1 pump, 4 and fraction boilers for 3 steam e...
by logarithm
Wed Feb 12, 2014 11:49 pm
Forum: Gameplay Help
Topic: Halp, I cant seem to play demo.
Replies: 12
Views: 11669

Re: Halp, I cant seem to play demo.

"On mobile devices images must be a power of 2 in size, this means a size of 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, or 1024, for example 256x1024 is a valid image size."
mobile devices = mobile GPU
Factorio don't do that, so maybe this is the reason?
by logarithm
Wed Feb 12, 2014 7:29 pm
Forum: Ideas and Suggestions
Topic: Overlapping logistic/robotic networks: Exchange points
Replies: 2
Views: 3417

Re: Overlapping logistic/robotic networks: Exchange points

I use something like that. I put roboports so there is one square between their areas. I connect them by requester chests (first roboport), fast inserters ("dead" ground) and provder chests (second roboport). So i have nice storage in first roboport area (and dont use any storage chests in...
by logarithm
Sun Feb 09, 2014 7:41 pm
Forum: Ideas and Suggestions
Topic: Some Details
Replies: 6
Views: 3829

Re: Some Details

Ad. 2. Right now it's really impossible to fill a circuit factory fast enough with cable from a belt, even with two fast inserters. 1x Copper Plate = 2x Copper Cable and you need 3x Copper Cable for Electronic Circut. So transporting Copper Cables is bad idea. Do something like that: circuit factory...
by logarithm
Sat Feb 08, 2014 1:15 pm
Forum: Ideas and Suggestions
Topic: Rens2Sea's gigantic list of ideas and suggestions
Replies: 3
Views: 4025

Re: Rens2Sea's gigantic list of ideas and suggestions

If i could take only one, i would take "smart splitters".

I would take next "A way to change the order of crafting priorities", "blood moon" and "gigantic screenshoots of area".
by logarithm
Fri Feb 07, 2014 10:08 pm
Forum: Implemented Suggestions
Topic: Logarithm scale in requester chest
Replies: 6
Views: 4972

Re: Logarithm scale in requester chest

I would say that the ability to simply type in the desired amount would be better. I will be happy as long every chest inherit starting amount same as last amount regardles of requested goods, so i don't need to type "100" every time. So when X is the amount of items in a stack, then it i...
by logarithm
Fri Feb 07, 2014 9:30 pm
Forum: General discussion
Topic: Clean or Dirty?
Replies: 30
Views: 16514

Re: Clean or Dirty?

I like the idea of destroying the nature and being the bad guy :) It would be great if we had time to let the pollution to damage the enviroment somehow. So maybe simply transmute "alive trees" into "dead trees" after exposition to heavy pollution over some time? Also pollution ...
by logarithm
Fri Feb 07, 2014 2:40 pm
Forum: Implemented Suggestions
Topic: Logarithm scale in requester chest
Replies: 6
Views: 4972

Logarithm scale in requester chest

Could we have logarithm scale on setting quantity in requester chest? And buttons for fast choose?
Something like that:
logarithmic buttons in requester chest.PNG
logarithmic buttons in requester chest.PNG (715.44 KiB) Viewed 4972 times

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