Search found 21 matches

by P1tta
Sat Jan 20, 2024 8:40 pm
Forum: Ideas and Suggestions
Topic: let refineries/chemplants/boiler be fastreplaceable with itself
Replies: 5
Views: 943

Re: let refineries/chemplants/boiler be fastreplaceable with itself

with the last fff - is this being considered or maybe already included in the 2.0 branch?
by P1tta
Tue Nov 07, 2023 3:42 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.94] Error updating to .95: "Error opening update package: [...] Data-Lifecycle.html not found"
Replies: 17
Views: 2113

Re: i have issues updateing to .95

Rseding91 wrote: ↑
Tue Nov 07, 2023 3:02 pm
Does the file it mentions exist on disk?
i cant find it

maybe someone can share the full path where it should be?
by P1tta
Tue Nov 07, 2023 2:40 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.94] Error updating to .95: "Error opening update package: [...] Data-Lifecycle.html not found"
Replies: 17
Views: 2113

[1.1.94] Error updating to .95: "Error opening update package: [...] Data-Lifecycle.html not found"

maybe its only me, but my factorio runs into issues updateing Image
Error opening update package: File C:/Spiele/Factorio/Factorio Experimental/data/../doc-html/Data-Lifecycle.html not found
by P1tta
Sun Jun 18, 2023 12:57 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.84] Single drop coal into furnaces/drills dont work with double binds
Replies: 9
Views: 3450

Re: [1.1.84] Single drop coal into furnaces/drills dont work with double binds

thank you for fixing it


its a huge deal for the speedrun community
by P1tta
Thu Jun 15, 2023 2:46 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.84] Single drop coal into furnaces/drills dont work with double binds
Replies: 9
Views: 3450

[1.1.84] Single drop coal into furnaces/drills dont work with double binds

hey my hotkey setup for feeding single coal to burner drills & furnaces is a double binding with "f" i have the coal on a hotbar and pick it with f and at the same time drop it ( also bound to f ) since .84 i cant hover over a drill / furnaces to feed but have to drag into the drill / ...
by P1tta
Mon Sep 27, 2021 5:10 pm
Forum: Ideas and Suggestions
Topic: Let offshorepumps fast replace (water)pipes
Replies: 3
Views: 931

Let offshorepumps fast replace (water)pipes

Hey

just a small suggestion.

I often drag pipes to the shoreline and then have to deconstruct the last pipe and then place the pump
by P1tta
Mon Sep 27, 2021 12:11 pm
Forum: Not a bug
Topic: [1.1.41] Loaders cant be upraded with the upgrade-planner
Replies: 2
Views: 1034

[1.1.41] Loaders cant be upraded with the upgrade-planner

Hey

Loaders cant be upraded with the upgrade-planner

https://imgur.com/a/Ptj2EPg

Expected Behaviour: if i use an upgradeplanner on a loader they can be upgraded like belts

Thx for the bughunting
by P1tta
Tue Feb 16, 2021 8:45 am
Forum: Not a bug
Topic: [1.1.23] 35s cycle duration in Braking force 5
Replies: 0
Views: 707

[1.1.23] 35s cycle duration in Braking force 5

Hey
Braking force 5 is the only Research with a 35s cycle duration.

This seems like a inconsisency that cant be wanted to be kept in the game.

https://imgur.com/a/OdHM1y4

Expected Behaviour: 30s or 45s duration
by P1tta
Sat Jan 02, 2021 9:07 am
Forum: Not a bug
Topic: [1.1.6] Tool window switches to bottom right when entering editor mode
Replies: 1
Views: 539

[1.1.6] Tool window switches to bottom right when entering editor mode

Hey

Version 1.1.6

Steps to reproduce:

1 when ingame enter editor mode
2 tool window changed position from bottom left/left middle to bottom right

Expected behavior:

tool window doesnt change position when entering editor mode

Thx for bughunting :)
by P1tta
Sat Dec 05, 2020 1:31 pm
Forum: Not a bug
Topic: [1.1.5] steamengines play sound in paused editor mode
Replies: 1
Views: 656

[1.1.5] steamengines play sound in paused editor mode

Hey

Version 1.1.5

Steps to reproduce:

1 open a save and open editor mode
2 stand in the middle of steamengines
3 pause game
4 steamengine sound still plays even if the game is paused

Expected behavior:

When paused the is no game sound at all


Thx for bughunting :)
by P1tta
Fri Oct 16, 2020 4:06 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.0.0] Background sound playing in paused replay
Replies: 1
Views: 2500

[kovarex] [1.0.0] Background sound playing in paused replay

Hey

Version 1.0

Steps to reproduce:

1 start a replay
2 stand in the middle of furnaces/assemblyline
3 pause game
4 background sound/noise still plays even if the replay is paused

Expected behavior:

When paused the is no game sound at all


Thx for bughunting :)
by P1tta
Fri Sep 11, 2020 10:04 am
Forum: Ideas and Suggestions
Topic: configurable research in editor
Replies: 4
Views: 1053

Re: configurable research in editor

yes it can all be calculated - but why even have an editor if you say it can be done by manual work i dont see the reason to do every step by hand
by P1tta
Sat Sep 05, 2020 8:32 pm
Forum: Ideas and Suggestions
Topic: let refineries/chemplants/boiler be fastreplaceable with itself
Replies: 5
Views: 943

let refineries/chemplants/boiler be fastreplaceable with itself

hey
tl;dr
i was wondering why i cant fastreplace refineries/chemplants/boiler with themself, but i can rotate them - bugged me twice this week so here is a suggestion to change that to be more consistend

i cant think of a reason why i should be able to rotate but not to fastreplace
by P1tta
Sat Sep 05, 2020 8:22 pm
Forum: Ideas and Suggestions
Topic: hotkey player selection in replays
Replies: 0
Views: 457

hotkey player selection in replays

hey
tl.dr
change player selection in a replay similar to selectin surfaces in editor (ctrl + 1/2/etc)

:)
by P1tta
Sat Sep 05, 2020 8:16 pm
Forum: Ideas and Suggestions
Topic: configurable research in editor
Replies: 4
Views: 1053

Re: configurable research in editor

thx but these mods dont satisfy my needs - i am mostly insterested in the power consumptions rates (also at times where not all labs are running)
by P1tta
Sun Aug 23, 2020 6:34 pm
Forum: Ideas and Suggestions
Topic: configurable research in editor
Replies: 4
Views: 1053

configurable research in editor

Hey there tl;dr: add a customizable research in editor mode for a better testing expierience so basically when designing (early game) designs it would be great to be able to research a dummy technology that can be configurable for packs and duration of the research it would be very nice to be able t...
by P1tta
Sun Aug 16, 2020 7:27 pm
Forum: Won't fix.
Topic: [0.18.36] Inserter grabbing wrong stuff on unassigned asm
Replies: 4
Views: 1854

[0.18.36] Inserter grabbing wrong stuff on unassigned asm

hey in a recent game i played an inserter got stuck trying to insert wrong items into an asm. - Placed unpowered inserters - placed corresponding asm - set recepie on asm - power inserter result: inserter takes gc for a belt-asm expected behavior: inserter takes gear for belt-asm video https://www.t...

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