Search found 21 matches
- Sat Jan 20, 2024 8:40 pm
- Forum: Ideas and Suggestions
- Topic: let refineries/chemplants/boiler be fastreplaceable with itself
- Replies: 5
- Views: 943
Re: let refineries/chemplants/boiler be fastreplaceable with itself
with the last fff - is this being considered or maybe already included in the 2.0 branch?
- Tue Nov 07, 2023 3:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.94] Error updating to .95: "Error opening update package: [...] Data-Lifecycle.html not found"
- Replies: 17
- Views: 2113
Re: i have issues updateing to .95
yeah there is no Data-Lifecycle.html
- Tue Nov 07, 2023 3:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.94] Error updating to .95: "Error opening update package: [...] Data-Lifecycle.html not found"
- Replies: 17
- Views: 2113
- Tue Nov 07, 2023 2:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.94] Error updating to .95: "Error opening update package: [...] Data-Lifecycle.html not found"
- Replies: 17
- Views: 2113
[1.1.94] Error updating to .95: "Error opening update package: [...] Data-Lifecycle.html not found"
maybe its only me, but my factorio runs into issues updateing
Error opening update package: File C:/Spiele/Factorio/Factorio Experimental/data/../doc-html/Data-Lifecycle.html not found
Error opening update package: File C:/Spiele/Factorio/Factorio Experimental/data/../doc-html/Data-Lifecycle.html not found
- Sun Jun 18, 2023 12:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.84] Single drop coal into furnaces/drills dont work with double binds
- Replies: 9
- Views: 3450
Re: [1.1.84] Single drop coal into furnaces/drills dont work with double binds
thank you for fixing it
its a huge deal for the speedrun community
its a huge deal for the speedrun community
- Thu Jun 15, 2023 3:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.84] Single drop coal into furnaces/drills dont work with double binds
- Replies: 9
- Views: 3450
Re: [1.1.84] Single drop coal into furnaces/drills dont work with double binds
same issue on 1.1.83
on 1.1.82 it still works
on 1.1.82 it still works
- Thu Jun 15, 2023 2:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.84] Single drop coal into furnaces/drills dont work with double binds
- Replies: 9
- Views: 3450
Re: [1.1.84] Single drop coal into furnaces/drills dont work with double binds
screenshot of the hotkey setup:
https://imgur.com/a/luPHziG
https://imgur.com/a/luPHziG
- Thu Jun 15, 2023 2:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.84] Single drop coal into furnaces/drills dont work with double binds
- Replies: 9
- Views: 3450
[1.1.84] Single drop coal into furnaces/drills dont work with double binds
hey my hotkey setup for feeding single coal to burner drills & furnaces is a double binding with "f" i have the coal on a hotbar and pick it with f and at the same time drop it ( also bound to f ) since .84 i cant hover over a drill / furnaces to feed but have to drag into the drill / ...
- Mon Sep 27, 2021 5:10 pm
- Forum: Ideas and Suggestions
- Topic: Let offshorepumps fast replace (water)pipes
- Replies: 3
- Views: 931
Let offshorepumps fast replace (water)pipes
Hey
just a small suggestion.
I often drag pipes to the shoreline and then have to deconstruct the last pipe and then place the pump
just a small suggestion.
I often drag pipes to the shoreline and then have to deconstruct the last pipe and then place the pump
- Mon Sep 27, 2021 12:11 pm
- Forum: Not a bug
- Topic: [1.1.41] Loaders cant be upraded with the upgrade-planner
- Replies: 2
- Views: 1034
[1.1.41] Loaders cant be upraded with the upgrade-planner
Hey
Loaders cant be upraded with the upgrade-planner
https://imgur.com/a/Ptj2EPg
Expected Behaviour: if i use an upgradeplanner on a loader they can be upgraded like belts
Thx for the bughunting
Loaders cant be upraded with the upgrade-planner
https://imgur.com/a/Ptj2EPg
Expected Behaviour: if i use an upgradeplanner on a loader they can be upgraded like belts
Thx for the bughunting
- Tue Feb 16, 2021 8:45 am
- Forum: Not a bug
- Topic: [1.1.23] 35s cycle duration in Braking force 5
- Replies: 0
- Views: 707
[1.1.23] 35s cycle duration in Braking force 5
Hey
Braking force 5 is the only Research with a 35s cycle duration.
This seems like a inconsisency that cant be wanted to be kept in the game.
https://imgur.com/a/OdHM1y4
Expected Behaviour: 30s or 45s duration
Braking force 5 is the only Research with a 35s cycle duration.
This seems like a inconsisency that cant be wanted to be kept in the game.
https://imgur.com/a/OdHM1y4
Expected Behaviour: 30s or 45s duration
- Sat Jan 02, 2021 9:07 am
- Forum: Not a bug
- Topic: [1.1.6] Tool window switches to bottom right when entering editor mode
- Replies: 1
- Views: 539
[1.1.6] Tool window switches to bottom right when entering editor mode
Hey
Version 1.1.6
Steps to reproduce:
1 when ingame enter editor mode
2 tool window changed position from bottom left/left middle to bottom right
Expected behavior:
tool window doesnt change position when entering editor mode
Thx for bughunting
Version 1.1.6
Steps to reproduce:
1 when ingame enter editor mode
2 tool window changed position from bottom left/left middle to bottom right
Expected behavior:
tool window doesnt change position when entering editor mode
Thx for bughunting
- Sat Dec 05, 2020 1:31 pm
- Forum: Not a bug
- Topic: [1.1.5] steamengines play sound in paused editor mode
- Replies: 1
- Views: 656
[1.1.5] steamengines play sound in paused editor mode
Hey
Version 1.1.5
Steps to reproduce:
1 open a save and open editor mode
2 stand in the middle of steamengines
3 pause game
4 steamengine sound still plays even if the game is paused
Expected behavior:
When paused the is no game sound at all
Thx for bughunting
Version 1.1.5
Steps to reproduce:
1 open a save and open editor mode
2 stand in the middle of steamengines
3 pause game
4 steamengine sound still plays even if the game is paused
Expected behavior:
When paused the is no game sound at all
Thx for bughunting
- Fri Oct 16, 2020 4:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.0.0] Background sound playing in paused replay
- Replies: 1
- Views: 2500
[kovarex] [1.0.0] Background sound playing in paused replay
Hey
Version 1.0
Steps to reproduce:
1 start a replay
2 stand in the middle of furnaces/assemblyline
3 pause game
4 background sound/noise still plays even if the replay is paused
Expected behavior:
When paused the is no game sound at all
Thx for bughunting
Version 1.0
Steps to reproduce:
1 start a replay
2 stand in the middle of furnaces/assemblyline
3 pause game
4 background sound/noise still plays even if the replay is paused
Expected behavior:
When paused the is no game sound at all
Thx for bughunting
- Fri Sep 11, 2020 10:04 am
- Forum: Ideas and Suggestions
- Topic: configurable research in editor
- Replies: 4
- Views: 1053
Re: configurable research in editor
yes it can all be calculated - but why even have an editor if you say it can be done by manual work i dont see the reason to do every step by hand
- Sat Sep 05, 2020 8:32 pm
- Forum: Ideas and Suggestions
- Topic: let refineries/chemplants/boiler be fastreplaceable with itself
- Replies: 5
- Views: 943
let refineries/chemplants/boiler be fastreplaceable with itself
hey
tl;dr
i was wondering why i cant fastreplace refineries/chemplants/boiler with themself, but i can rotate them - bugged me twice this week so here is a suggestion to change that to be more consistend
i cant think of a reason why i should be able to rotate but not to fastreplace
tl;dr
i was wondering why i cant fastreplace refineries/chemplants/boiler with themself, but i can rotate them - bugged me twice this week so here is a suggestion to change that to be more consistend
i cant think of a reason why i should be able to rotate but not to fastreplace
- Sat Sep 05, 2020 8:22 pm
- Forum: Ideas and Suggestions
- Topic: hotkey player selection in replays
- Replies: 0
- Views: 457
hotkey player selection in replays
hey
tl.dr
change player selection in a replay similar to selectin surfaces in editor (ctrl + 1/2/etc)
tl.dr
change player selection in a replay similar to selectin surfaces in editor (ctrl + 1/2/etc)
- Sat Sep 05, 2020 8:16 pm
- Forum: Ideas and Suggestions
- Topic: configurable research in editor
- Replies: 4
- Views: 1053
Re: configurable research in editor
thx but these mods dont satisfy my needs - i am mostly insterested in the power consumptions rates (also at times where not all labs are running)
- Sun Aug 23, 2020 6:34 pm
- Forum: Ideas and Suggestions
- Topic: configurable research in editor
- Replies: 4
- Views: 1053
configurable research in editor
Hey there tl;dr: add a customizable research in editor mode for a better testing expierience so basically when designing (early game) designs it would be great to be able to research a dummy technology that can be configurable for packs and duration of the research it would be very nice to be able t...
- Sun Aug 16, 2020 7:27 pm
- Forum: Won't fix.
- Topic: [0.18.36] Inserter grabbing wrong stuff on unassigned asm
- Replies: 4
- Views: 1854
[0.18.36] Inserter grabbing wrong stuff on unassigned asm
hey in a recent game i played an inserter got stuck trying to insert wrong items into an asm. - Placed unpowered inserters - placed corresponding asm - set recepie on asm - power inserter result: inserter takes gc for a belt-asm expected behavior: inserter takes gear for belt-asm video https://www.t...