Search found 13 matches

by Speedyquader
Fri Dec 29, 2023 7:23 am
Forum: Duplicates
Topic: [1.1.101] Unexpected Error
Replies: 1
Views: 267

[1.1.101] Unexpected Error

Factorio threw the "Unexpected Error" dialog box twice in a row with no mods active - the first time I was updating some mods and the game threw the error upon clicking the green confirm button, the second time it threw the error upon clicking the exit game button from the main menu. Unfor...
by Speedyquader
Sun Apr 25, 2021 12:40 pm
Forum: Questions, reviews and ratings
Topic: Street Lamps
Replies: 6
Views: 2357

Re: Street Lamps

Porter65 wrote: ↑
Sat Mar 27, 2021 4:18 am
Deadlock lamps always generate errors when I try to load it alongside the other mods I have installed. Too bad, I could use a more powerful lamp than the vanilla one.
Afraid of the Dark adds some powerful lamps, if you're interested.
by Speedyquader
Sun Apr 25, 2021 12:32 pm
Forum: Questions, reviews and ratings
Topic: Best mods that don't affect vanilla too much?
Replies: 9
Views: 3958

Re: Best mods that don't affect vanilla too much?

I'd never not recommend: Long Reach Bob's Adjustable Inserters Production Statistics Monitor HUD Picker Inventory Tools Beacons But Better Deadlock's Research Notifications Big Brother Fluid Permutations Concreep Disco Science Extended Descriptions EvoGUI Floating Damage Text Flow Control Fluid Wago...
by Speedyquader
Sun Apr 25, 2021 12:15 pm
Forum: Questions, reviews and ratings
Topic: Mod suggestions for new mega factory playthrough.
Replies: 1
Views: 1163

Re: Mod suggestions for new mega factory playthrough.

For defense, there's: Rampant Arsenal, Bob's Warfare, Modular Turrets, K2 Turrets, and plenty more, but those are the ones I know of personally. I know that if you use a few of Bob's mods(not all of them, and certainly not the ores, tech, electronics, or overhaul), then you can get what you're looki...
by Speedyquader
Sun Apr 25, 2021 11:49 am
Forum: Questions, reviews and ratings
Topic: Krastorio2 Oil Setup
Replies: 1
Views: 1273

Re: Krastorio2 Oil Setup

There's really no "right" or "wrong" in this case as far as I can tell - your setup seems perfectly serviceable, though it might be a bit more efficient to move that pump so that it's pumping directly out of the tank, though still with the same circuit setup. I'd also recommend t...
by Speedyquader
Sun Apr 04, 2021 12:19 pm
Forum: Questions, reviews and ratings
Topic: Looking for conversion of science
Replies: 13
Views: 3052

Re: Looking for conversion of science

Just noticed the issues with my mod and they should now be fixed! Currently the mod has it set up so that purple and yellow are parallel sciences, so blue gets converted to both purple and yellow. I'll add a setting that changes the recipe for yellow science so that you can convert purple to yellow.
by Speedyquader
Tue Mar 09, 2021 8:34 am
Forum: Desyncs with mods
Topic: Desynced while playing Krastorio2 and Space Exploration
Replies: 0
Views: 1630

Desynced while playing Krastorio2 and Space Exploration

I got desynced just now while doing a lot of copying and pasting blueprints while on a K2 + SE server, plus several other mods. Multiple times when I clicked the "copy blueprint book" button to copy from my blueprint library to the game library, I got an instant desync. It happened with tw...
by Speedyquader
Sun Mar 07, 2021 5:38 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1213911

Re: Bugs & FAQ

I tried loading up Angel's Petrochem with Bob's Logistics enabled, and got this error. I double checked, and I've got the most up to date versions of each. Will be reporting this to Bob as well! Arguably, the backbone of Bob's mods is "Bob's Metals, Chemicals, and Intermediates". From our...
by Speedyquader
Thu Mar 04, 2021 1:05 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1213911

Re: Bugs & FAQ

I tried loading up Angel's Petrochem with Bob's Logistics enabled, and got this error. I double checked, and I've got the most up to date versions of each. Will be reporting this to Bob as well! Edit: Bob knows about the issue already and said to bring it to you, so I guess I'm not cross-posting it....
by Speedyquader
Fri Dec 18, 2020 9:02 am
Forum: Releases
Topic: Version 1.1.6
Replies: 26
Views: 32036

Re: Version 1.1.6

Anyone working with the new linked belts? I'm excited for the possibilities for enhanced logistics between surfaces and across massive bases. :D
by Speedyquader
Tue Dec 01, 2020 10:50 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.3] Underground belts queued for upgrade don't fast replace
Replies: 2
Views: 1448

[kovarex] [1.1.3] Underground belts queued for upgrade don't fast replace

When I've got an underground belt queued up for an upgrade, I can't fast replace them by hand. Fast replacing still works without using an upgrade planner, but the moment I use it, fast replacing no longer works.
by Speedyquader
Sat Jun 13, 2020 4:06 pm
Forum: Technical Help
Topic: Crashes due to map preview
Replies: 3
Views: 1314

Re: Crashes due to map preview

Well, I ran memtest overnight, and it turned up nothing. I'll check to see if I can update my BIOS and stuff next.

EDIT: I updated my BIOS and my motherboard drivers, and it seems to all be fixed! Thanks a bunch! :D
by Speedyquader
Thu Jun 11, 2020 5:15 pm
Forum: Technical Help
Topic: Crashes due to map preview
Replies: 3
Views: 1314

Crashes due to map preview

For the last several versions of .18(not sure which version started it, sorry), the map preview has consistently crashed in multiple different ways. Recently it's gotten to the point where even refreshing the preview twice or less will cause either the game or my PC to crash. I've been using vanilla...

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