I would also love a way to get bot quality information.
I'd struggled with this problem in https://mason-larobina.github.io/factorio/2026/04/25/space-age-logistic-trains.html while trying to do seamless bot quality tier migrations in the outposts. Currently only a single tier of robots is ...
Search found 9 matches
- Fri May 08, 2026 10:57 am
- Forum: Ideas and Suggestions
- Topic: Read robot statistics should output quality
- Replies: 4
- Views: 1348
- Thu May 07, 2026 12:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.76] Signal group names are not updated when placing parametrized blueprints
- Replies: 2
- Views: 784
Re: [2.0.76] Signal group names are not updated when placing parametrized blueprints
Incredible turnaround. Thank you so much.
- Thu May 07, 2026 11:18 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.76] Signal group names are not updated when placing parametrized blueprints
- Replies: 2
- Views: 784
[2.0.76] Signal group names are not updated when placing parametrized blueprints
Hi folks,
Unsure if this is intended or not.
In my playthroughs I use a circuit based logistic system that has a shared named signal group in a constant combinator in sync between the logistic loading station and the outpost station train stop (which I call the module). See https://mason-larobina ...
Unsure if this is intended or not.
In my playthroughs I use a circuit based logistic system that has a shared named signal group in a constant combinator in sync between the logistic loading station and the outpost station train stop (which I call the module). See https://mason-larobina ...
- Sat Apr 25, 2026 11:42 pm
- Forum: Railway Setups
- Topic: Mason's vanilla space age logistic train system
- Replies: 0
- Views: 696
Mason's vanilla space age logistic train system
Hi folks,
I've posted an update to my vanilla logistic train system for Space Age with videos and blueprints.

https://mason-larobina.github.io/factor ... rains.html
Enjoy the read.
Cheers
I've posted an update to my vanilla logistic train system for Space Age with videos and blueprints.

https://mason-larobina.github.io/factor ... rains.html
Enjoy the read.
Cheers
- Sat May 30, 2020 3:35 am
- Forum: Combinator Creations
- Topic: Vanilla logistic train circuit series + blueprints
- Replies: 2
- Views: 3563
- Thu May 28, 2020 7:58 am
- Forum: Combinator Creations
- Topic: Vanilla logistic train circuit series + blueprints
- Replies: 2
- Views: 3563
Vanilla logistic train circuit series + blueprints
Heya folks,
I've written two parts on this so far:
https://mason-larobina.github.io/factorio/2020/05/23/logistic-train-evolution.html - Part #1
https://mason-larobina.github.io/factorio/2020/05/28/logistic-circuits-part-2.html - Part #2
That walk through the evolution of my logistic train ...
I've written two parts on this so far:
https://mason-larobina.github.io/factorio/2020/05/23/logistic-train-evolution.html - Part #1
https://mason-larobina.github.io/factorio/2020/05/28/logistic-circuits-part-2.html - Part #2
That walk through the evolution of my logistic train ...
- Thu May 28, 2020 1:03 am
- Forum: Ideas and Suggestions
- Topic: Read inserter stack size from the picked item's channel
- Replies: 13
- Views: 9164
Re: Read inserter stack size from the picked item's channel
Yes, that's exactly what I did in the early game.
- Thu May 28, 2020 1:02 am
- Forum: Mods
- Topic: [MOD 0.14] Text Plates
- Replies: 97
- Views: 70490
Re: [MOD 0.14] Text Plates
Bug report: I was ran over by a train while placing the text plates. When I re-spawned I had no way of closing the text chooser dialog.
- Wed May 27, 2020 12:56 pm
- Forum: Ideas and Suggestions
- Topic: Read inserter stack size from the picked item's channel
- Replies: 13
- Views: 9164
Re: Read inserter stack size from the picked item's channel
Heya folks (first post),
I've written a guide to creating fast & exact inserter systems: https://mason-larobina.github.io/factorio/2020/05/23/logistic-train-evolution.html
I'm using an index trick to isolate individual items for processing one at a time. This allows me to set a second signal for ...
I've written a guide to creating fast & exact inserter systems: https://mason-larobina.github.io/factorio/2020/05/23/logistic-train-evolution.html
I'm using an index trick to isolate individual items for processing one at a time. This allows me to set a second signal for ...