Search found 8 matches
- Thu Feb 01, 2024 1:55 pm
- Forum: Gameplay Help
- Topic: Is this expected/documented behavior for Spidertrons?
- Replies: 2
- Views: 660
Is this expected/documented behavior for Spidertrons?
Since Spidertron was introduced, I've noticed that occasionally a spidertron that I have assigned to follow my main spidertron will return to me automatically when I send them away. I thought I was insane or losing time or something, but it happened again recently and I spent some time figuring it o...
- Fri Oct 02, 2020 5:43 am
- Forum: Not a bug
- Topic: [kovarex] [0.18.39] Re-opening the blueprint screen goes to the root, rather than the book you were working from.
- Replies: 7
- Views: 2563
Re: [kovarex] [0.18.39] Re-opening the blueprint screen goes to the root, rather than the book you were working from.
I was really thinking about it, and making this would be pretty inconsistent with other parts of the game. The reason why you can link books and blueprints into the quickbar is partly to solve this. You can put links to some of the (unused) quick bars as a quick way to open some parts you want to o...
- Sat Aug 01, 2020 9:30 pm
- Forum: Ideas and Suggestions
- Topic: Multiplayer blueprint sharing
- Replies: 21
- Views: 9866
Re: Multiplayer blueprint sharing
Regardless of what anyone thinks the devs are thinking, this is ultimately about a regression in features.
- Sat Aug 01, 2020 11:08 am
- Forum: Ideas and Suggestions
- Topic: Multiplayer blueprint sharing
- Replies: 21
- Views: 9866
Re: Multiplayer blueprint sharing
Actually, I think it does make sense that when playing on a server, you access to a blueprint library designed for that map/server, and not like the blueprints of maybe tens of people. I think it's best as it is. People put together the blueprints they want used for a certain server. It's like when...
- Sat Aug 01, 2020 8:59 am
- Forum: Ideas and Suggestions
- Topic: Multiplayer blueprint sharing
- Replies: 21
- Views: 9866
Multiplayer blueprint sharing
TL;DR Blueprint sharing in multiplayer was effectively killed after the .37 update. Currently you need to use game blueprints (No one is going to dump their entire library in game BPs) or manually make a copy of a blueprint and share it in chat. What ? With the recent blueprint updates, in multi pl...
- Sat Aug 01, 2020 8:22 am
- Forum: Not a bug
- Topic: [kovarex] [0.18.39] Re-opening the blueprint screen goes to the root, rather than the book you were working from.
- Replies: 7
- Views: 2563
[kovarex] [0.18.39] Re-opening the blueprint screen goes to the root, rather than the book you were working from.
So this is more of a minor creature comfort issue and not so much a bug, but it changed with the blueprint update. Behavior in 18.36 and before / expected behavior: When I open the blueprint screen, navigate to a book, select a blueprint, close the blueprint window, place the BP, and then later open...
- Thu Jul 30, 2020 9:58 am
- Forum: Releases
- Topic: Version 0.18.37
- Replies: 33
- Views: 19875
Re: Version 0.18.37
Eh... Is the ability to view other players blueprints in multiplayer coming back? Losing that really sucks.
- Wed May 27, 2020 12:47 pm
- Forum: Duplicates
- Topic: [0.18.27] Crash when removing logistics filter in "set request" box.
- Replies: 0
- Views: 539
[0.18.27] Crash when removing logistics filter in "set request" box.
When right clicking to clear a filter on a logistics requestor chest, in the "Set request" window, the game hangs and crashes. I have tested this with requestor and buffer chests so far, on 0.18.27 vanilla/unmodded multiplayer. To reproduce, open a buffer or requestor chest, click in a box...