Search found 53 matches
- Sun Jan 19, 2020 11:08 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 457447
Re: [MOD 0.17] Industrial Revolution
Key difference being that Angel has a team in place to take over, no? AFAIK no one has stepped forward to maintain this mod after Deadlock steps down.
I mean, it's more that Deadlock themselves hasn't given the okay for it. It's their intellectual property to modify, as long as they don't give ...
- Wed Jan 08, 2020 11:03 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 457447
Re: [MOD 0.17] Industrial Revolution
Worst case scenario you can always get a seperate install of Factorio on a version that is stable with IR / revert your existing install to a previous version.
- Mon Jan 06, 2020 8:32 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 457447
Re: [MOD 0.17] Industrial Revolution
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Version: 1.0.12
Date: 05. 01. 2020
Fixes:
- Fixed charged high capacity battery "burnt result ...
- Sat Dec 07, 2019 12:27 am
- Forum: News
- Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
- Replies: 98
- Views: 54432
Re: Friday Facts #324 - Sound design, Animated trees, Optimizations
Soooo, when do we get that update :twisted:
I mean, 2.3 time faster (even if only part of the whole update) is not small !
On a side Note, there is one thing that I cannot fathom when factorio staff talk about multithreading: factorio already cut the whole map in chunks, why not making each ...
- Fri Sep 13, 2019 5:05 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 79010
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
I just came here from Steam and tried hard to remember my login to tell the author what a good read this was.
I once spent back at university 2,5h making a 'simple' recursive function work which ended with just 4 lines of code... :cry:
Coding can be like that. Heck, I spent most of the day ...
- Sun Sep 08, 2019 8:54 am
- Forum: Mods
- Topic: [Mod 0.17+] Echo Combinator
- Replies: 3
- Views: 2091
Re: [Mod 0.17+] Echo Combinator
Ooh, this looks interesting, shall give it a try.
- Sat Sep 07, 2019 2:14 pm
- Forum: Mods
- Topic: [0.17+] Warptorio2
- Replies: 17
- Views: 15386
Re: [0.17+] Warptorio2
Quick question, does everything basically produce a ton more pollution or am I remembering vanilla wrong?
- Tue Aug 27, 2019 4:47 pm
- Forum: Mods
- Topic: [0.17] Hexy's AngelBob Tweaks
- Replies: 3
- Views: 2181
Re: [0.17] Hexy's AngelBob Tweaks
Ah, I figured it might be the case cause composing says any organic material, I admit I haven't messed around with the meat production part of Angels yet.
- Tue Aug 27, 2019 1:39 pm
- Forum: Mods
- Topic: [0.17] Sam's Trains 0.1.7
- Replies: 13
- Views: 4509
- Tue Aug 27, 2019 9:27 am
- Forum: Mods
- Topic: [0.17] Hexy's AngelBob Tweaks
- Replies: 3
- Views: 2181
Re: [0.17] Hexy's AngelBob Tweaks
Aren't the meats usable for composting?
- Tue Aug 27, 2019 9:23 am
- Forum: Mods
- Topic: [0.17] Sam's Trains 0.1.7
- Replies: 13
- Views: 4509
Re: [0.17] Sam's Trains 0.1.1
It would be great if i could set (multiple) resource demands on consumer stops by circuit network. Then it would enable me to have one single incomming resources train stop at my low-throughput factory clusters. That would be especially usefull for the mall - wich obviously needs almost every ...
- Sat Aug 24, 2019 2:34 pm
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 150368
Re: [MOD 0.14] Alien Biomes
Is there a way to reduce the amount of shrubs and other filler the mod spawns? This is just my personal opinion but I prefer the bit less asset-laden look of core Factorio but do like the extra biomes so I was wondering if there was a setting.
https://steamuserimages-a.akamaihd.net/ugc ...
https://steamuserimages-a.akamaihd.net/ugc ...
- Fri Aug 23, 2019 7:03 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 160942
Re: Friday Facts #309 - Controversial opinions
Some of these would be neat to explore in mods, but I'm not sure how easily all of it would be implemented.
- Thu Aug 22, 2019 1:29 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 457447
Re: [MOD 0.17+] Industrial Revolution (WIP)
Oh wow; those are some amazing looking graphical assets.
- Sun Aug 18, 2019 11:53 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1775686
Re: Development and Discussion
Might just wanna run RSO (Resource Spawn Overhaul) with it to be sure. Though the annoying thing about that one that I'm experiencing right now is that all my ore patches only have like a couple of hundred per square, so I need to replace miners constantly.
- Wed Aug 14, 2019 6:23 pm
- Forum: Bob's mods
- Topic: [1.1.x] Boblocale: Non-english localizations
- Replies: 113
- Views: 89588
Re: [0.17.x] Boblocale: Non-english localizations
Cool! Thank you!
Btw. I made you proofreader too :)
Thank you! I've actually had to refresh my grammer for it; contraction rules for words in Dutch are really arcane. :P
Edit; Dutch translation is at 100% now. I'm still planning to go over it all again and make things more consistent and fix ...
- Tue Aug 13, 2019 9:36 pm
- Forum: Bob's mods
- Topic: [1.1.x] Boblocale: Non-english localizations
- Replies: 113
- Views: 89588
Re: [0.17.x] Boblocale: Non-english localizations
Got started on the Dutch version. 

- Tue Aug 13, 2019 11:00 am
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 44277
Re: Friday Facts #307 - 0.17 stable candidate
[Moderated by Koub] As explained here, off topic.
- Tue Aug 13, 2019 7:55 am
- Forum: Angels Mods
- Topic: two different fertilizer with bob's greenhouse + angel's bio processing
- Replies: 5
- Views: 4078
Re: two different fertilizer with bob's greenhouse + angel's bio processing
Some day I will figure out what the expected path to automating wood production is without bob's greenhouse mod. I refuse to harvest thousands of wood by hand. I tried to figure out some of the processes with Angel's Bio Processing this time around and got lost a dozen recipes deep.
Depends on ...
- Fri Aug 09, 2019 4:27 pm
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 44277
Re: Friday Facts #307 - 0.17 stable candidate
I find it strange that you only count "unhandled bug reports". What about "minor issues", of which there are almost 400? I know you guys want to "be done with it already", but you already "admitted" that these were indeed issues.
So unless "minor issues" is another way of saying "won't fix", it ...