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- Fri May 22, 2020 10:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [0.17.79] can_insert returns true when should be false
- Replies: 3
- Views: 1910
[Rseding] [0.17.79] can_insert returns true when should be false
When a player's inventory is full, can_insert returns true https://lua-api.factorio.com/latest/LuaControl.html#LuaControl.can_insert Steps to reproduce: 1. start new game 2. run player command /c game.print(game.player.insert{name="submachine-gun", count=1}) 3. repeat step #2 until invento...