Search found 13 matches
- Tue Feb 24, 2015 5:27 pm
- Forum: General discussion
- Topic: Couldn't stop saying this...
- Replies: 3
- Views: 2936
Re: Couldn't stop saying this...
It's so beautiful...
- Mon Jan 26, 2015 5:16 pm
- Forum: General discussion
- Topic: Railroad Fetch Trick
- Replies: 16
- Views: 16742
Re: Railroad Fetch Trick
Great suggestion!Gammro wrote:I think being able to call in a missile with resources would be much cooler(and possibly faster) for an end-game far away logistics request.HerrJoebob wrote: So maybe an Amazon-style drone robot that can fill your logistic slots anywhere on the map?
- Fri Jan 23, 2015 6:11 pm
- Forum: General discussion
- Topic: Railroad Fetch Trick
- Replies: 16
- Views: 16742
Re: Railroad Fetch Trick
The concept is strong and the need for remote resupply is real, but what we're really talking about is global logistics. The 'bots are a much more natural fit for this than trains, and would probably be easier to balance... So maybe an Amazon-style drone robot that can fill your logistic slots anywh...
- Wed Dec 03, 2014 2:37 am
- Forum: General discussion
- Topic: Completing Rocket Defense in X games?
- Replies: 17
- Views: 5716
Re: Completing Rocket Defense in X games?
I personally find rocket defense such a boring concept I haven't even tried in any of my factories. It boils down to either waiting for a really long time or building the same things over and over just to get higher output. As far as I know, the bug with biters not attacking more when rocket defens...
- Tue Dec 02, 2014 6:06 pm
- Forum: General discussion
- Topic: Completing Rocket Defense in X games?
- Replies: 17
- Views: 5716
Re: Completing Rocket Defense in X games?
Mine was on the first try (not counting playing the demo) solely because I started playing when things were much simpler. It was basically impossible to fail ... the worst you could do was make a slow factory, and if you did that you just spent more time outside building a cool railroad while the RD...
- Sun Nov 30, 2014 2:26 am
- Forum: General discussion
- Topic: Why having everything on a belt is a bad idea
- Replies: 29
- Views: 19504
Re: Why having everything on a belt is a bad idea
FTFY-root wrote:TL:DR? Even though this game is prerelease I've decided there is One True Way to play
- Sun Nov 30, 2014 2:23 am
- Forum: General discussion
- Topic: Vehicles and Powered Armor.
- Replies: 7
- Views: 11892
Re: Vehicles and Powered Armor.
Please tell me I'm not the only one having trouble following what this post was about.Ranakastrasz wrote:(m'kay...)
- Mon Feb 17, 2014 5:52 pm
- Forum: General discussion
- Topic: Feedback 0.9
- Replies: 58
- Views: 20958
Re: Feedback 0.9
Bad: I don't like being forced to build the entire industry just for few items. When I just want to make an omelette, I am forced too to research "Universe" first. I'd like an expensive shortcut to produce things like say, advanced circuits for quadruple price. Agree on this. When I loade...
- Sun Feb 16, 2014 2:49 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0] Factorio Crashes when Save Game is Loaded
- Replies: 7
- Views: 4422
Re: [0.9.0] Factorio Crashes when Save Game is Loaded
Probably not the AMD chips, my vid is dual Nvidia 460.
- Sat Feb 15, 2014 10:10 pm
- Forum: Gameplay Help
- Topic: Do biters attack solar power units?
- Replies: 4
- Views: 6923
Do biters attack solar power units?
As the title says... I always have trouble defending a large enough open area to contain my solar farms (I can do it but it's really boring until you get logistics and exoskeletons in late game). So I'd like to build the solar stuff outside the walls of the factory proper. Will biters prioritize tho...
- Sat Feb 15, 2014 9:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0] Factorio Crashes when Save Game is Loaded
- Replies: 7
- Views: 4422
Re: [0.9.0] Factorio Crashes when Save Game is Loaded
I reproduced the crash on mine. Win7, 64 bit - looks almost identical to your system so I won't bother posting it. However after the crash loading yours I was able to restart and load one of my saves, although that one only has ~30 mins of play time on it so it's not a great comparison. Edit: My fac...
- Wed Feb 05, 2014 5:34 pm
- Forum: Not a bug
- Topic: [0.8.8] Belts got confused question mark?
- Replies: 2
- Views: 3822
Re: [0.8.8] Belts got confused question mark?
I can't believe I did that - would have sworn that was a smart inserter. *facepalm*
Thanks for the reply and thanks to the mod for moving this so quickly.
Thanks for the reply and thanks to the mod for moving this so quickly.
- Wed Feb 05, 2014 3:02 am
- Forum: Not a bug
- Topic: [0.8.8] Belts got confused question mark?
- Replies: 2
- Views: 3822
[0.8.8] Belts got confused question mark?
Been lurking here for a few weeks, first post. So my research production was in order and working fine for many hours, and I returned to the base to see that blue production was clotted by a bunch of regular circuitboards in place of the line where the advanced boards should be. Hopefully this scree...