Search found 13 matches

by HerrJoebob
Tue Feb 24, 2015 5:27 pm
Forum: General discussion
Topic: Couldn't stop saying this...
Replies: 3
Views: 2936

Re: Couldn't stop saying this...

It's so beautiful...
by HerrJoebob
Mon Jan 26, 2015 5:16 pm
Forum: General discussion
Topic: Railroad Fetch Trick
Replies: 16
Views: 16742

Re: Railroad Fetch Trick

Gammro wrote:
HerrJoebob wrote: So maybe an Amazon-style drone robot that can fill your logistic slots anywhere on the map?
I think being able to call in a missile with resources would be much cooler(and possibly faster) for an end-game far away logistics request.
Great suggestion!
by HerrJoebob
Fri Jan 23, 2015 6:11 pm
Forum: General discussion
Topic: Railroad Fetch Trick
Replies: 16
Views: 16742

Re: Railroad Fetch Trick

The concept is strong and the need for remote resupply is real, but what we're really talking about is global logistics. The 'bots are a much more natural fit for this than trains, and would probably be easier to balance... So maybe an Amazon-style drone robot that can fill your logistic slots anywh...
by HerrJoebob
Wed Dec 03, 2014 2:37 am
Forum: General discussion
Topic: Completing Rocket Defense in X games?
Replies: 17
Views: 5716

Re: Completing Rocket Defense in X games?

I personally find rocket defense such a boring concept I haven't even tried in any of my factories. It boils down to either waiting for a really long time or building the same things over and over just to get higher output. As far as I know, the bug with biters not attacking more when rocket defens...
by HerrJoebob
Tue Dec 02, 2014 6:06 pm
Forum: General discussion
Topic: Completing Rocket Defense in X games?
Replies: 17
Views: 5716

Re: Completing Rocket Defense in X games?

Mine was on the first try (not counting playing the demo) solely because I started playing when things were much simpler. It was basically impossible to fail ... the worst you could do was make a slow factory, and if you did that you just spent more time outside building a cool railroad while the RD...
by HerrJoebob
Sun Nov 30, 2014 2:26 am
Forum: General discussion
Topic: Why having everything on a belt is a bad idea
Replies: 29
Views: 19504

Re: Why having everything on a belt is a bad idea

-root wrote:TL:DR? Even though this game is prerelease I've decided there is One True Way to play
FTFY
by HerrJoebob
Sun Nov 30, 2014 2:23 am
Forum: General discussion
Topic: Vehicles and Powered Armor.
Replies: 7
Views: 11892

Re: Vehicles and Powered Armor.

Ranakastrasz wrote:(m'kay...)
Please tell me I'm not the only one having trouble following what this post was about.
by HerrJoebob
Mon Feb 17, 2014 5:52 pm
Forum: General discussion
Topic: Feedback 0.9
Replies: 58
Views: 20958

Re: Feedback 0.9

Bad: I don't like being forced to build the entire industry just for few items. When I just want to make an omelette, I am forced too to research "Universe" first. I'd like an expensive shortcut to produce things like say, advanced circuits for quadruple price. Agree on this. When I loade...
by HerrJoebob
Sun Feb 16, 2014 2:49 am
Forum: Resolved Problems and Bugs
Topic: [0.9.0] Factorio Crashes when Save Game is Loaded
Replies: 7
Views: 4422

Re: [0.9.0] Factorio Crashes when Save Game is Loaded

Probably not the AMD chips, my vid is dual Nvidia 460.
by HerrJoebob
Sat Feb 15, 2014 10:10 pm
Forum: Gameplay Help
Topic: Do biters attack solar power units?
Replies: 4
Views: 6923

Do biters attack solar power units?

As the title says... I always have trouble defending a large enough open area to contain my solar farms (I can do it but it's really boring until you get logistics and exoskeletons in late game). So I'd like to build the solar stuff outside the walls of the factory proper. Will biters prioritize tho...
by HerrJoebob
Sat Feb 15, 2014 9:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0] Factorio Crashes when Save Game is Loaded
Replies: 7
Views: 4422

Re: [0.9.0] Factorio Crashes when Save Game is Loaded

I reproduced the crash on mine. Win7, 64 bit - looks almost identical to your system so I won't bother posting it. However after the crash loading yours I was able to restart and load one of my saves, although that one only has ~30 mins of play time on it so it's not a great comparison. Edit: My fac...
by HerrJoebob
Wed Feb 05, 2014 5:34 pm
Forum: Not a bug
Topic: [0.8.8] Belts got confused question mark?
Replies: 2
Views: 3822

Re: [0.8.8] Belts got confused question mark?

I can't believe I did that - would have sworn that was a smart inserter. *facepalm*

Thanks for the reply and thanks to the mod for moving this so quickly. :)
by HerrJoebob
Wed Feb 05, 2014 3:02 am
Forum: Not a bug
Topic: [0.8.8] Belts got confused question mark?
Replies: 2
Views: 3822

[0.8.8] Belts got confused question mark?

Been lurking here for a few weeks, first post. So my research production was in order and working fine for many hours, and I returned to the base to see that blue production was clotted by a bunch of regular circuitboards in place of the line where the advanced boards should be. Hopefully this scree...

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