Search found 22 matches
- Sat Nov 04, 2023 6:50 am
- Forum: Gameplay Help
- Topic: Stuck
- Replies: 1
- Views: 651
Re: Stuck
I've never seen this behavior. Is it a once off or is it consistent. Can you post a screen shot or save game.
- Sat Nov 04, 2023 6:46 am
- Forum: Gameplay Help
- Topic: Achievement "Smoke me a kipper..." not triggering.
- Replies: 1
- Views: 868
Re: Achievement "Smoke me a kipper..." not triggering.
You can use the achievements button in the top right to display the list of all achievements. This will let you know if that achievement is still available in that save.
- Sat Nov 04, 2023 6:20 am
- Forum: This Forum
- Topic: Can we request 'Not a bug' topics be reconsidered
- Replies: 4
- Views: 2291
- Sat Nov 04, 2023 6:10 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.53] "Output Full" calculations break with result amounts > item stacksize
- Replies: 22
- Views: 9528
Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize
Thanks for the update.
I can't wait for 2.0, looks like you have so many new and awesome things coming.
I can't wait for 2.0, looks like you have so many new and awesome things coming.
- Sat Nov 04, 2023 6:06 am
- Forum: Gameplay Help
- Topic: Inserter jams when loading cargo wagon
- Replies: 4
- Views: 969
Re: Inserter jams when loading cargo wagon
The risk i can see is that if one of the material used to load the train run dry temporarily, it may cause some inserter to pick less than their set limit say 4 instead of 5. One can also use circuits there, to "enable" inserters only if there is enough material for them to pick up their ...
- Fri Nov 03, 2023 9:41 am
- Forum: Gameplay Help
- Topic: Inserter jams when loading cargo wagon
- Replies: 4
- Views: 969
Re: Inserter jams when loading cargo wagon
I've had this problem while using the LTN mod and I handled it like this. Most items have stack sizes of 50 or multiples of 50 (eg, 100, 200). If you want to use this technique for smaller stack items, then you need to adjust the limits, but the principle will still work. I set up 5 inserters loadin...
- Fri Nov 03, 2023 9:17 am
- Forum: This Forum
- Topic: Can we request 'Not a bug' topics be reconsidered
- Replies: 4
- Views: 2291
Can we request 'Not a bug' topics be reconsidered
Hi, Is there a way for us to request topics that have been moved to 'Not a bug' be reconsidered. I've run into some odd behavior while playing the 'Freight Forwarding' mod and ended up at the https://forums.factorio.com/viewtopic.php?f=23&t=101436 post. There has been a lot of additional informa...
- Fri Nov 03, 2023 8:58 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.53] "Output Full" calculations break with result amounts > item stacksize
- Replies: 22
- Views: 9528
Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize
Looks like the @devs looked into the original issue, decided it wasn't a bug and haven't read any of the follow up comments. I think this really is an issue for some mods. Is there any way we can re-open the issue so it can be reconsidered?
- Sat Jan 14, 2023 1:57 am
- Forum: Implemented in 2.0
- Topic: mark-for-upgrading when blueprinting over fast-replaceable entities
- Replies: 39
- Views: 11725
Re: mark-for-upgrading when blueprinting over fast-replaceable entities
This feature would be great. Upvote from me.
- Wed Feb 03, 2021 4:52 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1405976
Re: Bugs & FAQ
Had an issue when using Petrochem with editor extensions. Occurs when trying to start a new single player game, scenario 'Editor Extensions/Testing' Error while applying migration: Angel's Petrochemical Processing: angelspetrochem_0.4.0.lua __angelspetrochem__/migrations/angelspetrochem_0.4.0.lua:1...
- Wed Jan 13, 2021 9:44 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1405976
Re: Bugs & FAQ
Had an issue when using Petrochem with editor extensions. Occurs when trying to start a new single player game, scenario 'Editor Extensions/Testing' Error while applying migration: Angel's Petrochemical Processing: angelspetrochem_0.4.0.lua __angelspetrochem__/migrations/angelspetrochem_0.4.0.lua:13...
- Tue Aug 04, 2020 10:26 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.40,42] Crash while saving: BlueprintEntities::checkConsistency
- Replies: 4
- Views: 1387
Re: [0.18.40,42] Crash while saving: BlueprintEntities::checkConsistency
I'm now pretty sure it was something in my blueprints. I was unable to play so rolled back to 18.36 (the last time it seemed to work) but lost all the blueprints. When moving back to 18.42, still with no blueprints, the problem seems to be gone. Have tried vanilla and a couple of different mod combi...
- Tue Aug 04, 2020 4:58 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.40,42] Crash while saving: BlueprintEntities::checkConsistency
- Replies: 4
- Views: 1387
Re: [0.18.40] Crash while saving: BlueprintEntities::checkConsistency
Is it possible I have a corrupt installation or a problem with one of my blueprints, even without mods I am getting the error. Version: 18.42 Steps to reproduce: Disable mods Start new game with default settings Move a few tiles Save I have attached the log and dump file, but not the save as it fail...
- Sun Aug 02, 2020 8:05 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.40,42] Crash while saving: BlueprintEntities::checkConsistency
- Replies: 4
- Views: 1387
Re: Crash Report while Saving
I have performed further investigation and found that the fault will occur in single player, as well as multiplayer.
I have also found that the combination of:
I have also found that the combination of:
- Cjs QualityOfLife Research 01 - 1.0.0
- AAI Industry - 0.4.14
- Sun Aug 02, 2020 7:28 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.40,42] Crash while saving: BlueprintEntities::checkConsistency
- Replies: 4
- Views: 1387
[0.18.40,42] Crash while saving: BlueprintEntities::checkConsistency
Unexpected error occurs while saving a hosted game. Error BlueprintEntities.cpp:1078: item.entity->position == item.entity->getUsefulEntity()->getPrototype()->buildPosition(item.entity->position, item.entity->getDirection()) was not true Factorio Version: 18.40 Steps to reproduce: Host the provided ...
- Tue Jul 21, 2020 10:43 pm
- Forum: Gameplay Help
- Topic: Burner inserters and assembly machine jam
- Replies: 12
- Views: 3614
- Mon Jul 20, 2020 12:04 pm
- Forum: Gameplay Help
- Topic: Burner inserters and assembly machine jam
- Replies: 12
- Views: 3614
- Mon Jul 20, 2020 12:01 pm
- Forum: Gameplay Help
- Topic: Burner inserters and assembly machine jam
- Replies: 12
- Views: 3614
- Mon Jul 20, 2020 11:52 am
- Forum: Gameplay Help
- Topic: Burner inserters and assembly machine jam
- Replies: 12
- Views: 3614
Re: Burner inserters and assembly machine jam
Could the inserter have been placed before the recipe in the AM1 was set? Iβve seen them try to move stuff in that way before, only to get stuck because the AM recipe was changed, or simply not set to begin with, until after the inserter picked something up. I haven't changed the recipe, the machin...
- Mon Jul 20, 2020 11:48 am
- Forum: Gameplay Help
- Topic: Burner inserters and assembly machine jam
- Replies: 12
- Views: 3614
Re: Burner inserters and assembly machine jam
It's not fully filling the assembly machines with coal, they only have between 5 and 7 (inserter capacity 3). I am able to manually add more.
I've been able to reproduce it using Angel's Refining as well.
I've been able to reproduce it using Angel's Refining as well.