Thank you for the amount of detail boskid!
I wonder if this should get into the wiki or docs; let me know if I can help with that.
Search found 4 matches
- Sat May 16, 2020 10:32 am
- Forum: Modding help
- Topic: [item-name] vs [entity-name] localization keys
- Replies: 8
- Views: 2731
- Thu May 14, 2020 7:13 pm
- Forum: Modding help
- Topic: [item-name] vs [entity-name] localization keys
- Replies: 8
- Views: 2731
Re: [item-name] vs [entity-name] localization keys
I'm just trying to piece everything together; it's hard for me to leave a subject without fully understanding it, so I usually dive into small irrelevant details. :lol: Thank you @boskid for the answer! This means that, since the item-names are not being used manually, only the entity-names are used...
- Thu May 14, 2020 5:26 pm
- Forum: Modding help
- Topic: [item-name] vs [entity-name] localization keys
- Replies: 8
- Views: 2731
Re: [item-name] vs [entity-name] localization keys
Hi! With this localization file: [item-name] hsmd-construction-robotics-mk2=ITEM NAME! [entity-name] hsmd-construction-robotics-mk2=ENTITY NAME! I see this if I create the item and place it on a wooden chest: entityname.png And see this on the ground: entityname on ground.png And on recipes: entityn...
- Wed May 13, 2020 9:07 pm
- Forum: Modding help
- Topic: [item-name] vs [entity-name] localization keys
- Replies: 8
- Views: 2731
[item-name] vs [entity-name] localization keys
I've noticed a mod I'm using (Hiladdar's Robots) has something strange happening on localization texts, so I went in and tried to "fix it", as a good first approach to see how a mods works. While I was doing that I thought that it had a lot of duplicated localization keys, like: [item-name...