Search found 4 matches

by metalbass_92
Sat May 16, 2020 10:32 am
Forum: Modding help
Topic: [item-name] vs [entity-name] localization keys
Replies: 8
Views: 2731

Re: [item-name] vs [entity-name] localization keys

Thank you for the amount of detail boskid!

I wonder if this should get into the wiki or docs; let me know if I can help with that.
by metalbass_92
Thu May 14, 2020 7:13 pm
Forum: Modding help
Topic: [item-name] vs [entity-name] localization keys
Replies: 8
Views: 2731

Re: [item-name] vs [entity-name] localization keys

I'm just trying to piece everything together; it's hard for me to leave a subject without fully understanding it, so I usually dive into small irrelevant details. :lol: Thank you @boskid for the answer! This means that, since the item-names are not being used manually, only the entity-names are used...
by metalbass_92
Thu May 14, 2020 5:26 pm
Forum: Modding help
Topic: [item-name] vs [entity-name] localization keys
Replies: 8
Views: 2731

Re: [item-name] vs [entity-name] localization keys

Hi! With this localization file: [item-name] hsmd-construction-robotics-mk2=ITEM NAME! [entity-name] hsmd-construction-robotics-mk2=ENTITY NAME! I see this if I create the item and place it on a wooden chest: entityname.png And see this on the ground: entityname on ground.png And on recipes: entityn...
by metalbass_92
Wed May 13, 2020 9:07 pm
Forum: Modding help
Topic: [item-name] vs [entity-name] localization keys
Replies: 8
Views: 2731

[item-name] vs [entity-name] localization keys

I've noticed a mod I'm using (Hiladdar's Robots) has something strange happening on localization texts, so I went in and tried to "fix it", as a good first approach to see how a mods works. While I was doing that I thought that it had a lot of duplicated localization keys, like: [item-name...

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