Search found 3 matches

by ODAEL
Fri May 15, 2020 11:12 am
Forum: Modding help
Topic: Entity with inventory, energy consumption and supply area
Replies: 5
Views: 821

Re: Entity with inventory, energy consumption and supply area


Edit: In this answer I initiall went full rant against the way Factorio modding works and LUA as programming language. It was fun to me but later I felt it was not an appropriate answer to ODAEL 's question, but merely something I would chat about with the developers. So I removed that and ...
by ODAEL
Fri May 15, 2020 11:09 am
Forum: Modding help
Topic: Entity with inventory, energy consumption and supply area
Replies: 5
Views: 821

Re: Entity with inventory, energy consumption and supply area

Thank you all, guys!


They way to achieve something in factorio modding is this:

First you will have a look around, what available prototypes feature what parts of your idea (an inventory, a power sink, a cannon, etc ...) and offer what values to change. ... this part is very tough for ...
by ODAEL
Wed May 13, 2020 5:20 pm
Forum: Modding help
Topic: Entity with inventory, energy consumption and supply area
Replies: 5
Views: 821

Entity with inventory, energy consumption and supply area

Hi there!

I want to create mod for something like Transport cannon - entity which can make long-distance transporting, or "teleporting" of items.

So, I want to create entity with inventory, energy consumption and supply area - the maximum range of transporting.

The abstract question is - how can ...

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