Search found 5 matches

by Bocian
Sun Jan 03, 2021 3:12 pm
Forum: Ideas and Suggestions
Topic: Grid snapping for deconstruction planner
Replies: 4
Views: 1988

Re: Grid snapping for deconstruction planner

An option for blueprints to deconstruct unmatching entities, even if they are player built would also be great. For example, in the book I've linked in the original comment - which is a rail book - each rail blueprint has an alternative version with solar panels and accumulators. Then I have a selec...
by Bocian
Fri Jan 01, 2021 10:28 pm
Forum: Ideas and Suggestions
Topic: Grid snapping for deconstruction planner
Replies: 4
Views: 1988

Grid snapping for deconstruction planner

TL;DR Let us set grid snapping on deconstruction planner just like on blueprints. What ? I work with rail blueprints a lot ( https://factorioprints.com/view/-MFIYLSH60wmZ-pNvcL_ ) and often find myself in a situation where I want to delete a piece somewhere and replace it with another one, so I tak...
by Bocian
Fri May 15, 2020 5:10 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 885477

Re: 4-way intersections: Throughput and deadlocks [image heavy]

When working on some rails for a book, this intersection came to life. It's pretty similar to "TRADITIONAL" intersection. It has less space between lines, but losses some throughput on set 2. After some tests, these are the numbers I got: Set 1: 62 (15min) Set 2: 67 (15min) Which version ...
by Bocian
Tue May 12, 2020 7:34 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 885477

Re: 4-way intersections: Throughput and deadlocks [image heavy]

When working on some rails for a book, this intersection came to life. It's pretty similar to "TRADITIONAL" intersection. It has less space between lines, but losses some throughput on set 2. After some tests, these are the numbers I got: Set 1: 62 (15min) Set 2: 67 (15min) Intesection.png...

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