Search found 10 matches
- Thu Nov 07, 2024 3:39 pm
- Forum: Resolved Problems and Bugs
- Topic: Turbo splitter lacks description
- Replies: 1
- Views: 726
Turbo splitter lacks description
All splitters have the description reading "Splits and/or joins transport belts' cargo 1:1."
This is not the case for the turbo splitter:
- Sat Oct 26, 2024 10:21 pm
- Forum: Not a bug
- Topic: Super Forced Building over elevated rail support doesn't remove the elevated rail
- Replies: 2
- Views: 180
Re: Super Forced Building over elevated rail support doesn't remove the elevated rail
You can still blueprint it. Bots won't build it, but you won't know until you try placing it unless it's really obvious like in the picture I posted. If you want it to stay, you could add something to warn the player that it won't work in freeplay when you try to make a blueprint. I think there's al...
- Sat Oct 26, 2024 9:06 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 418
- Views: 215802
Re: 3 and 4 way intersections
0eNrsvV1vJDmyLPhXBD0rZsKd3wXMyz2P9+UAM4t9qCkcVFdn9xFWLRWk6vnAYP77ZkQyUllK9wyzUNZdYHF6gFGyFLJkkE7S6XSa/ev2p4ffd1+f7x+//ddPT0//z+2Hf73+y8vth48nxel3P+9evjzff/12//R4++H24y9Pj9/+9PJl9/j5+f5p+G338vL5193w8/3nh6dfP/3l+fP944ebGx3izf4/GfTwQw4/4vJh/7+/Pv559032z960+aEbGdv8I+TpR043y38yhvlhnR+Oh3+TA1KYi0VfH5Y4Px...
- Fri Oct 25, 2024 9:58 pm
- Forum: Not a bug
- Topic: Super Forced Building over elevated rail support doesn't remove the elevated rail
- Replies: 2
- Views: 180
Super Forced Building over elevated rail support doesn't remove the elevated rail
If you remove an elevated rail support with super forced building, it will remove the support, but not the elevated rails it supported. This seems to only work in editor
- Fri Oct 25, 2024 3:45 pm
- Forum: Minor issues
- Topic: [2.0.10] Signal splits block on wrong side of crossing
- Replies: 2
- Views: 205
[2.0.10] Signal splits block on wrong side of crossing
Sometimes a signal will split a rail block in an incorrect position, offset by a few tiles. It can lead issues like this, where the split happens on the opposite side of the crossing to where the signal was placed.
- Sun Jan 03, 2021 3:12 pm
- Forum: Ideas and Suggestions
- Topic: Grid snapping for deconstruction planner
- Replies: 4
- Views: 2448
Re: Grid snapping for deconstruction planner
An option for blueprints to deconstruct unmatching entities, even if they are player built would also be great. For example, in the book I've linked in the original comment - which is a rail book - each rail blueprint has an alternative version with solar panels and accumulators. Then I have a selec...
- Fri Jan 01, 2021 10:28 pm
- Forum: Ideas and Suggestions
- Topic: Grid snapping for deconstruction planner
- Replies: 4
- Views: 2448
Grid snapping for deconstruction planner
TL;DR Let us set grid snapping on deconstruction planner just like on blueprints. What ? I work with rail blueprints a lot ( https://factorioprints.com/view/-MFIYLSH60wmZ-pNvcL_ ) and often find myself in a situation where I want to delete a piece somewhere and replace it with another one, so I tak...
- Tue Aug 25, 2020 11:38 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.18.37] Blueprint book names with bold rich text are misaligned
- Replies: 4
- Views: 4513
Re: [wheybags] [0.18.37] Blueprint book names with bold rich text are misaligned
Still present in 1.0 - It's just colours tho, no bold text here
- Fri May 15, 2020 5:10 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 963131
Re: 4-way intersections: Throughput and deadlocks [image heavy]
When working on some rails for a book, this intersection came to life. It's pretty similar to "TRADITIONAL" intersection. It has less space between lines, but losses some throughput on set 2. After some tests, these are the numbers I got: Set 1: 62 (15min) Set 2: 67 (15min) Which version ...
- Tue May 12, 2020 7:34 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 963131
Re: 4-way intersections: Throughput and deadlocks [image heavy]
When working on some rails for a book, this intersection came to life. It's pretty similar to "TRADITIONAL" intersection. It has less space between lines, but losses some throughput on set 2. After some tests, these are the numbers I got: Set 1: 62 (15min) Set 2: 67 (15min) Intesection.png...