Search found 10 matches

by Bocian
Thu Nov 07, 2024 3:39 pm
Forum: Resolved Problems and Bugs
Topic: Turbo splitter lacks description
Replies: 1
Views: 726

Turbo splitter lacks description

All splitters have the description reading "Splits and/or joins transport belts' cargo 1:1."
11-06-2024, 22-59-46.png
11-06-2024, 22-59-46.png (29.13 KiB) Viewed 726 times
This is not the case for the turbo splitter:
11-07-2024, 16-39-12.png
11-07-2024, 16-39-12.png (17.97 KiB) Viewed 726 times
by Bocian
Sat Oct 26, 2024 10:21 pm
Forum: Not a bug
Topic: Super Forced Building over elevated rail support doesn't remove the elevated rail
Replies: 2
Views: 180

Re: Super Forced Building over elevated rail support doesn't remove the elevated rail

You can still blueprint it. Bots won't build it, but you won't know until you try placing it unless it's really obvious like in the picture I posted. If you want it to stay, you could add something to warn the player that it won't work in freeplay when you try to make a blueprint. I think there's al...
by Bocian
Sat Oct 26, 2024 9:06 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 418
Views: 215802

Re: 3 and 4 way intersections

0eNrsvV1vJDmyLPhXBD0rZsKd3wXMyz2P9+UAM4t9qCkcVFdn9xFWLRWk6vnAYP77ZkQyUllK9wyzUNZdYHF6gFGyFLJkkE7S6XSa/ev2p4ffd1+f7x+//ddPT0//z+2Hf73+y8vth48nxel3P+9evjzff/12//R4++H24y9Pj9/+9PJl9/j5+f5p+G338vL5193w8/3nh6dfP/3l+fP944ebGx3izf4/GfTwQw4/4vJh/7+/Pv559032z960+aEbGdv8I+TpR043y38yhvlhnR+Oh3+TA1KYi0VfH5Y4Px...
by Bocian
Fri Oct 25, 2024 9:58 pm
Forum: Not a bug
Topic: Super Forced Building over elevated rail support doesn't remove the elevated rail
Replies: 2
Views: 180

Super Forced Building over elevated rail support doesn't remove the elevated rail

If you remove an elevated rail support with super forced building, it will remove the support, but not the elevated rails it supported. This seems to only work in editor
10-25-2024, 23-57-57.png
10-25-2024, 23-57-57.png (335.49 KiB) Viewed 180 times
by Bocian
Fri Oct 25, 2024 3:45 pm
Forum: Minor issues
Topic: [2.0.10] Signal splits block on wrong side of crossing
Replies: 2
Views: 205

[2.0.10] Signal splits block on wrong side of crossing

Sometimes a signal will split a rail block in an incorrect position, offset by a few tiles. It can lead issues like this, where the split happens on the opposite side of the crossing to where the signal was placed.
Image
by Bocian
Sun Jan 03, 2021 3:12 pm
Forum: Ideas and Suggestions
Topic: Grid snapping for deconstruction planner
Replies: 4
Views: 2448

Re: Grid snapping for deconstruction planner

An option for blueprints to deconstruct unmatching entities, even if they are player built would also be great. For example, in the book I've linked in the original comment - which is a rail book - each rail blueprint has an alternative version with solar panels and accumulators. Then I have a selec...
by Bocian
Fri Jan 01, 2021 10:28 pm
Forum: Ideas and Suggestions
Topic: Grid snapping for deconstruction planner
Replies: 4
Views: 2448

Grid snapping for deconstruction planner

TL;DR Let us set grid snapping on deconstruction planner just like on blueprints. What ? I work with rail blueprints a lot ( https://factorioprints.com/view/-MFIYLSH60wmZ-pNvcL_ ) and often find myself in a situation where I want to delete a piece somewhere and replace it with another one, so I tak...
by Bocian
Fri May 15, 2020 5:10 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 963131

Re: 4-way intersections: Throughput and deadlocks [image heavy]

When working on some rails for a book, this intersection came to life. It's pretty similar to "TRADITIONAL" intersection. It has less space between lines, but losses some throughput on set 2. After some tests, these are the numbers I got: Set 1: 62 (15min) Set 2: 67 (15min) Which version ...
by Bocian
Tue May 12, 2020 7:34 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 963131

Re: 4-way intersections: Throughput and deadlocks [image heavy]

When working on some rails for a book, this intersection came to life. It's pretty similar to "TRADITIONAL" intersection. It has less space between lines, but losses some throughput on set 2. After some tests, these are the numbers I got: Set 1: 62 (15min) Set 2: 67 (15min) Intesection.png...

Go to advanced search