Search found 98 matches

by Bleda
Tue Feb 03, 2015 11:36 am
Forum: Balancing
Topic: gun vs laser turret balance: play around with range
Replies: 21
Views: 21856

Re: gun vs laser turret balance: play around with range

I also think it is obvious that the defense that needs a more complex setup (gun turrets) should have appropriate advantages over the defense that is very simple (lasers). The energy consumption of laser turrets is nothing compared to the resources and infrastructure needed to make ammo and move it ...
by Bleda
Tue Jan 27, 2015 10:35 am
Forum: Ideas and Suggestions
Topic: Buildings construct time.
Replies: 11
Views: 4272

Re: Buildings construct time.

I think it's a very positive aspect of the game, that the placement of objects is fast. actually, sometimes I wish, deconstructing was just as fast. Maybe for turrets, walls and the like, it makes sense to apply a delay until they are functioning, so it gets harder to use them for attacks. But then ...
by Bleda
Tue Jan 27, 2015 10:30 am
Forum: Show your Creations
Topic: A good starting base, full scalability
Replies: 7
Views: 52401

Re: A good starting base, full scalability

Pretty nice layout! You could try to start using both sides of the belts, if you don't need a very high capacity. And instead of letting the branches go underground, you can let the main belts go underground, so you don't need so much free space between the lanes. For compact and relatively balanced...
by Bleda
Fri Jan 23, 2015 11:31 am
Forum: Ideas and Suggestions
Topic: Ropeway conveyor above the factory...
Replies: 95
Views: 49525

Re: Ropeway conveyor above the factory...

That's a pretty good summary. And the answer to these things depend on the function the ropeway should have in the game. Connect mining outposts over medium distances Boost general transport capacity in late-game Simplify transportation Provide a way to transport things across places where belts or ...
by Bleda
Fri Jan 23, 2015 11:04 am
Forum: Combinator Creations
Topic: Logic Gates (Without Combinators!)
Replies: 17
Views: 25654

Re: Logic Gates

This is awesome. I especially like Neotix' seven segment display. There should be a LED object for this kind of stuff. Maybe even with configurable color. With this you could create a calculator that actually displays the result... I don't know if I could do that, but I'm sure someone eventually wil...
by Bleda
Thu Jan 22, 2015 10:17 am
Forum: Ideas and Suggestions
Topic: Ropeway conveyor above the factory...
Replies: 95
Views: 49525

Re: Ropeway conveyor above the factory...

The only problem about slow and long connections is that you have to wait for the first item to arrive. But you have to wait only once, so unless it takes like an hour, it doesn't really matter. I agree with hitzu. I don't get any satisfaction just out of seeing big numbers on the production screen....
by Bleda
Wed Jan 21, 2015 4:34 pm
Forum: Ideas and Suggestions
Topic: Ropeway conveyor above the factory...
Replies: 95
Views: 49525

Re: Ropeway conveyor above the factory...

You don't have to care so much about transportation speed in factorio. If you have a constant flow of resources, what difference does it make wether it takes an item one second or a minute to get from a to b, as long as the throughput is high enough? In the end, it is a bit like teleportation, the w...
by Bleda
Sat Jan 17, 2015 8:48 pm
Forum: Ideas and Suggestions
Topic: Sources of rotational energy / Two forms of energy
Replies: 7
Views: 3602

Re: Sources of rotational energy / Two forms of energy

I feel like we had ideas like that before... This could be a whole new low tier. Everything would be powered by these spinning axles. However, after researching electricity you would have to tear your whole layout down, because the difference between a kinetic transmission network and a power grid w...
by Bleda
Sat Jan 17, 2015 8:36 pm
Forum: Implemented Suggestions
Topic: Changing rail recipe
Replies: 15
Views: 9507

Re: Changing rail recipe

you're right, that might become a problem if the pathfinding gets crazy...

so just make a recipe like 5 straight tracks -> 1 curved track. so you can create the curves as you need them.
by Bleda
Sat Jan 17, 2015 8:27 pm
Forum: Ideas and Suggestions
Topic: Ropeway conveyor above the factory...
Replies: 95
Views: 49525

Re: Ropeway conveyor above the factory...

If one of these boxes can carry a full stack of anything, this system WILL replace trains. No need to lay tracks? No need to build complicated stations and signals? No problems with obstacles? It would be just too handy an powerful. Right now, there are three transportation systems. One is fast, one...
by Bleda
Sat Jan 17, 2015 5:56 pm
Forum: Ideas and Suggestions
Topic: Mobile building platform
Replies: 4
Views: 2075

Re: Mobile building platform

Actually a nice idea, but it comes with a lot of problems, I think. For one part, it might be a big change to how the game engine works. Then you would have to make sure this feature can't be exploited in ways that make the game pointless. And finally, there are practical problems, like how do you w...
by Bleda
Sat Jan 17, 2015 5:25 pm
Forum: Implemented Suggestions
Topic: Changing rail recipe
Replies: 15
Views: 9507

Re: Changing rail recipe

the 2 steel thingies I would say the two steel thingies are called "rails" and the whole thing is a piece of "railroad track" ;) Having seperate recipes and stacks for straight and curved rail is indeed annoying at times. why don't make the game turn layouts like the one on the ...
by Bleda
Sat Jan 17, 2015 9:17 am
Forum: Show your Creations
Topic: Rocket Defense Assembling Facility
Replies: 42
Views: 31893

Re: Rocket Defense Assembling Facility

interesting... have you tried using a combination of fast an long-handed? you can place a long handed inserter in front of a fast one. then you need a belt that puts items on the edge of the long-handed inserters tile, so the fast one can grab it. in the middle positions, this won't work, of course,...
by Bleda
Fri Jan 16, 2015 7:40 pm
Forum: Show your Creations
Topic: Rocket Defense Assembling Facility
Replies: 42
Views: 31893

Re: Rocket Defense Assembling Facility

are two long handed inserters really faster than one fast inserter?
by Bleda
Thu Jan 15, 2015 9:52 am
Forum: General discussion
Topic: Automatic mining bases expansion (or eliminating the need)
Replies: 31
Views: 21740

Re: Automatic mining bases expansion (or eliminating the nee

The nice thing about not being able to move your entire factory so easily is that you get a reason to build a nice and big transportation network. If you could just pack everything and move to the next location, you will never have a reason to build train lines. think about it ;)
by Bleda
Tue Jan 13, 2015 10:16 am
Forum: General discussion
Topic: Automatic mining bases expansion (or eliminating the need)
Replies: 31
Views: 21740

Re: Automatic mining bases expansion (or eliminating the nee

Resource fields should get bigger as the distance to the starting area increases. This way you are still forced to get out and explore, but you don't get to that point where your resource usage is so big that the fields deplete faster than you can connect others. If you go really far out you should ...
by Bleda
Wed Jul 02, 2014 10:45 am
Forum: Implemented Suggestions
Topic: Quick Moving of Buildings with Blueprints
Replies: 10
Views: 10546

Re: Quick Moving of Buildings with Blueprints

a moving job item would be nice. just select an area, like for making a blueprint, and then select where you want it to be moved to. there could be a distance limit. so if you design a big factory and suddenly you notice you need more space at one point, you can easily move the whole thing.
by Bleda
Mon Jun 30, 2014 5:17 pm
Forum: Ideas and Suggestions
Topic: Challange mode
Replies: 4
Views: 2031

Re: Challange mode

this already exists, but only from the 20$ package upward ;)
by Bleda
Thu Jun 26, 2014 11:20 am
Forum: Cheatsheets / Calculators / Viewers
Topic: I made a calculator for all you OCD planners out there
Replies: 53
Views: 71928

Re: I made a calculator for all you OCD planners out there

absolutely great! i've been doing this on paper too. this will be much faster. a few suggestions: 1. enable horizontal scrolling. on my laptop. the recipe names don't have enough space. 2. have a button that allows to automatically set the production rate, so that you get one assembly for the final ...
by Bleda
Wed Jun 25, 2014 10:05 am
Forum: Implemented Suggestions
Topic: Filtered deconstruction
Replies: 5
Views: 3599

Re: Filtered deconstruction

I was thinking about the same when I cut down a forest the other day

+1

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