[Rseding] [1.1.36] Crash when loading / creating world with specific mods

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WarrantyVoid
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[Rseding] [1.1.36] Crash when loading / creating world with specific mods

Post by WarrantyVoid »

1. What did you do?
Playing with a modpack and decided to add some extra visual mods.
The modpack in question is ick's Sea Block Pack.
The problem mod added is 💡Hazard Lights Auto Ligths.
2. What happened?
Having both enabled when either loading a save or creating a new world (with default settings) results in:

Code: Select all

174.777 Error CrashHandler.cpp:633: Received SIGSEGV

The crash happens after clicking "Play" / "Load" and before the world is visible on screen.

Having either enabled by themselves seems to work fine.
3. What did you expect to happen instead?
That mod (script?) conflicts wouldn't terminate the game itself but result in an in-game message like it usually does.
How to reproduce the bug?
  1. Having these mods installed: However due to "ick's Sea Block Pack" requiring specific version of some mods I recommend using this mod folder zip instead.
  2. Start Factorio
  3. (In the Main menu)
    1. Single player
    2. New game
    3. Freeplay
    4. Next
    5. Play
Note
  • So far I have been able to reliably reproduce this bug.
  • I have only done a quick test of the "Hazard Light Auto Lights" mod, the "ick's Sea Block Pack" mod is working fine so far (excluding this issue).
  • No save is included as this issue also appears in new games.
Attachments
factorio-current.log
(153.16 KiB) Downloaded 216 times
factorio-dump-current.dmp
(1.33 MiB) Downloaded 202 times
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Re: [1.1.36] Crash when loading / creating world with specific mods

Post by Rseding91 »

Thanks for the report. It's now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.
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Re: [1.1.36] Crash when loading / creating world with specific mods

Post by WarrantyVoid »

Great :D

On a sidenote:
Is there a bug report topic template? Having one should help make most bug reports more consistent.
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Re: [1.1.36] Crash when loading / creating world with specific mods

Post by Xorimuth »

WarrantyVoid wrote: Tue Jul 27, 2021 10:35 am Great :D

On a sidenote:
Is there a bug report topic template? Having one should help make most bug reports more consistent.
viewtopic.php?f=7&t=3638
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Re: [1.1.36] Crash when loading / creating world with specific mods

Post by WarrantyVoid »

Xorimuth wrote: Tue Jul 27, 2021 10:47 am
WarrantyVoid wrote: Tue Jul 27, 2021 10:35 am Great :D

On a sidenote:
Is there a bug report topic template? Having one should help make most bug reports more consistent.
viewtopic.php?f=7&t=3638
I was thinking of something like those issue templates that GitHub has. So when creating a bug report one could just copy-paste the template and go from there.
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