[Twinsen][1.1.27] trees heal when healing_per_tick is 0

This subforum contains all the issues which we already resolved.
Post Reply
Honktown
Filter Inserter
Filter Inserter
Posts: 804
Joined: Thu Oct 03, 2019 7:10 am
Contact:

[Twinsen][1.1.27] trees heal when healing_per_tick is 0

Post by Honktown »

It's a very minor issue, but it is not expected and not... counter-able in mods without knowing the actual healing per tick rate of trees (one would hope it's the same at best)
I have mods! I guess!
Link

Twinsen
Factorio Staff
Factorio Staff
Posts: 1233
Joined: Tue Sep 23, 2014 7:10 am
Contact:

Re: [Twinsen][1.1.27] trees heal when healing_per_tick is 0

Post by Twinsen »

Fixed in Version: 1.1.28

Previously the value was hard-coded at 0.1/second.

Changed to work as follows:
healing_per_tick

Type: float
Default: 0.001666 for Prototype/Tree, 0 for the rest of entities.

The amount of health automatically regenerated per tick. The entity must be active for this to work. Trees will regenerate every 60 ticks with healing_per_tick*60 and they don't need to be active.

Post Reply

Return to “Resolved Problems and Bugs”