fail to load my saves(1.1.25) in game version 1.1.26
tried to use test game version 1.1.25, also failed.
[Rseding91] [1.1.26] Crash: "EntityGhost.cpp:801: isValidGhost || isValidPole || isValidPowerSwitch was not true"
[Rseding91] [1.1.26] Crash: "EntityGhost.cpp:801: isValidGhost || isValidPole || isValidPowerSwitch was not true"
- Attachments
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- S59.zip
- (49.31 MiB) Downloaded 194 times
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- mod-list.json
- (5.93 KiB) Downloaded 161 times
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- factorio-current.log
- (46.29 KiB) Downloaded 113 times
Re: [1.1.26] Crash: "EntityGhost.cpp:801: isValidGhost || isValidPole || isValidPowerSwitch was not true"
Thanks for the report. I thought I might know how your saves got into this broken state but I haven't been able to figure anything out.
Do you have any idea how in your save there's a entity ghost with a copper wire connection to a roboport? From everything I can figure out and test that should never be possible to happen yet in your save it happened.
Do you know of any way to take a working save and get it into this broken state?
Do you have any idea how in your save there's a entity ghost with a copper wire connection to a roboport? From everything I can figure out and test that should never be possible to happen yet in your save it happened.
Do you know of any way to take a working save and get it into this broken state?
If you want to get ahold of me I'm almost always on Discord.
Re: [1.1.26] Crash: "EntityGhost.cpp:801: isValidGhost || isValidPole || isValidPowerSwitch was not true"
Ok, we were able to figure out the cause and fixed it for the next release. It was triggered by fast-replacing the ghost electric poles with roboports.
I've also fixed your save so you should be able to keep playing it.
I've also fixed your save so you should be able to keep playing it.
If you want to get ahold of me I'm almost always on Discord.
Re: [1.1.26] Crash: "EntityGhost.cpp:801: isValidGhost || isValidPole || isValidPowerSwitch was not true"
thanks, I can load the fixed save and play on now.