[Rseding91] [1.1.26] Crash: "EntityGhost.cpp:801: isValidGhost || isValidPole || isValidPowerSwitch was not true"

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zyytssq
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[Rseding91] [1.1.26] Crash: "EntityGhost.cpp:801: isValidGhost || isValidPole || isValidPowerSwitch was not true"

Post by zyytssq »

fail to load my saves(1.1.25) in game version 1.1.26
tried to use test game version 1.1.25, also failed.
Attachments
S59.zip
(49.31 MiB) Downloaded 171 times
mod-list.json
(5.93 KiB) Downloaded 101 times
factorio-current.log
(46.29 KiB) Downloaded 93 times

Rseding91
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Re: [1.1.26] Crash: "EntityGhost.cpp:801: isValidGhost || isValidPole || isValidPowerSwitch was not true"

Post by Rseding91 »

Thanks for the report. I thought I might know how your saves got into this broken state but I haven't been able to figure anything out.

Do you have any idea how in your save there's a entity ghost with a copper wire connection to a roboport? From everything I can figure out and test that should never be possible to happen yet in your save it happened.

Do you know of any way to take a working save and get it into this broken state?
If you want to get ahold of me I'm almost always on Discord.

Rseding91
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Re: [1.1.26] Crash: "EntityGhost.cpp:801: isValidGhost || isValidPole || isValidPowerSwitch was not true"

Post by Rseding91 »

Ok, we were able to figure out the cause and fixed it for the next release. It was triggered by fast-replacing the ghost electric poles with roboports.

I've also fixed your save so you should be able to keep playing it.
S59-fixed.zip
(48.15 MiB) Downloaded 179 times
If you want to get ahold of me I'm almost always on Discord.

zyytssq
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Re: [1.1.26] Crash: "EntityGhost.cpp:801: isValidGhost || isValidPole || isValidPowerSwitch was not true"

Post by zyytssq »

thanks, I can load the fixed save and play on now. :D

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