First: damage modifiers do not show an effect on some of the damage(s), but appear to actually change it when attacking enemies:
incomplete modifiers
Second: Laser and Flamethrower turret damage modifiers do not show at all!
Prepared save, showing what appears to be normal damage in tooltips: Run this in console:
Code: Select all
/c
local p = game.player
local f = p.force
f.set_turret_attack_modifier("flamethrower-turret", 1000)
f.set_ammo_damage_modifier("flamethrower", 0)
f.set_turret_attack_modifier("laser-turret", 1000)
f.set_ammo_damage_modifier("laser", 0)
tooltips
Spawn a couple of behemoth biters in /editor and:Effect
The only damage shown is from ammo modifications (except ammo-turrets show correctly). For an unmodded game, the damage bonus for lasers is only on the ammo, so the damage shown was accurate (but would not be for turret changes). For flamethrower turrets, the damage would be expected to be (1+modifier)^2 because the modifiers on ammo and turret are equal in value, each research.