If the player is holding a blueprint library reference, then set_stack is used on the player's cursor, it takes on undefined state that requires pressing Q twice to clear.
Steps to reproduce:
1. Hold blueprint library blueprint in cursor
2. Run /c game.player.cursor_stack.set_stack{name = 'stone-furnace', count=28}
[1.1.25] player.cursor_stack.set_stack does not check for bp reference
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Re: [1.1.25] player.cursor_stack.set_stack does not check for bp reference
Thanks for the report. It's now fixed for then next release.
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