Mac crash on game load

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cfisch04
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sat Jan 30, 2021 2:08 pm
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Mac crash on game load

Post by cfisch04 »

Crash on game load, usually happens but sometimes not.

Code: Select all

0.003 2021-01-31 08:43:56; Factorio 1.1.19 (build 57957, mac, steam)
   0.003 Operating system: macOS 10.13.6
   0.003 Program arguments: "/Users/colefischer/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio" 
   0.003 Read data path: /Users/colefischer/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.003 Write data path: /Users/colefischer/Library/Application Support/factorio [92694/262121MB]
   0.003 Binaries path: /Users/colefischer/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents
   0.116 System info: [CPU: Intel(R) Core(TM)2 Duo CPU     P8600  @ 2.40GHz, 2 cores, RAM: 8192 MB]
   0.121 Display options: [FullScreen: 1] [VSync: 0] [UIScale: automatic (100.0%)] [Native DPI: 0] [Screen: 255] [Special: lmW] [Lang: en]
   0.235 Available displays: 1
   0.235  [0]: Color LCD - {[0,0], 1280x800, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x42730c0(0x01)}
   1.234 Initialised OpenGL:[0] NVIDIA GeForce 320M OpenGL Engine; driver: 3.3 NVIDIA-10.4.14 310.90.30.05b27
   1.234   [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
   1.234   [Version] 3.3
   1.235 Graphics settings preset: medium-with-low-vram
   1.235   Dedicated video memory size 256 MB (detected from GeForce 320M; VendorID: 0x1022600)
   1.502 Graphics options: [Graphics quality: normal] [Video memory usage: low] [Light scale: 25%] [DXT: low-quality] [Color: 16bit]
   1.502                   [Max threads (load/render): 32/1] [Max texture size: 2048] [Tex.Stream.: 0] [Rotation quality: low] [Other: sTDCwt] [B:0,C:0,S:100]
   1.560 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   1.892 Loading mod core 0.0.0 (data.lua)
   2.186 Loading mod base 1.1.19 (data.lua)
   3.197 Loading mod base 1.1.19 (data-updates.lua)
   3.606 Checksum for core: 1905034584
   3.606 Checksum of base: 1503457007
   4.141 Prototype list checksum: 3034860339
   4.333 Loading sounds...
   5.031 Info PlayerData.cpp:72: Local player-data.json unavailable
   5.031 Info PlayerData.cpp:75: Cloud player-data.json available, timestamp 1612049203
   5.411 Initial atlas bitmap size is 2048
   5.412 Created atlas bitmap 2048x1340 [none]
   5.412 Created atlas bitmap 2048x1908 [decal]
   5.412 Created atlas bitmap 2048x1928 [decal]
   5.412 Created atlas bitmap 2048x904 [decal]
   5.414 Created atlas bitmap 2048x2048 [low-object]
   5.416 Created atlas bitmap 2048x2032 [low-object]
   5.418 Created atlas bitmap 2048x2032 [low-object]
   5.419 Created atlas bitmap 2048x2000 [low-object]
   5.420 Created atlas bitmap 2048x2048 [low-object]
   5.420 Created atlas bitmap 2048x1776 [low-object]
   5.420 Created atlas bitmap 2048x2048 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   5.421 Created atlas bitmap 2048x2048 [mipmap]
   5.421 Created atlas bitmap 2048x1008 [mipmap]
   5.422 Created atlas bitmap 2048x2048 [terrain, mipmap, linear-minification, linear-mip-level]
   5.423 Created atlas bitmap 2048x2016 [terrain, mipmap, linear-minification, linear-mip-level]
   5.424 Created atlas bitmap 2048x2016 [terrain, mipmap, linear-minification, linear-mip-level]
   5.425 Created atlas bitmap 2048x2032 [terrain, mipmap, linear-minification, linear-mip-level]
   5.425 Created atlas bitmap 2048x2032 [terrain, mipmap, linear-minification, linear-mip-level]
   5.425 Created atlas bitmap 2048x2000 [terrain, mipmap, linear-minification, linear-mip-level]
   5.425 Created atlas bitmap 2048x2000 [terrain, mipmap, linear-minification, linear-mip-level]
   5.425 Created atlas bitmap 2048x1360 [terrain, mipmap, linear-minification, linear-mip-level]
   5.427 Created atlas bitmap 2048x2048 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   5.427 Created atlas bitmap 2048x896 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   5.427 Created atlas bitmap 2048x1968 [smoke, mipmap, linear-minification, linear-magnification]
   5.427 Created atlas bitmap 2048x1392 [smoke, mipmap, linear-minification, linear-magnification]
   5.427 Created atlas bitmap 2048x1744 [mipmap]
   5.428 Created atlas bitmap 2048x2048 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   5.428 Created atlas bitmap 2048x2048 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   5.429 Created atlas bitmap 2048x2048 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   5.430 Created atlas bitmap 2048x2048 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   5.430 Created atlas bitmap 2048x992 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   5.430 Created atlas bitmap 2048x1664 [alpha-mask]
   5.436 Created atlas bitmap 2048x2048 [shadow, linear-magnification, alpha-mask]
   5.439 Created atlas bitmap 2048x2048 [shadow, linear-magnification, alpha-mask]
   5.441 Created atlas bitmap 2048x2040 [shadow, linear-magnification, alpha-mask]
   5.443 Created atlas bitmap 2048x2044 [shadow, linear-magnification, alpha-mask]
   5.446 Created atlas bitmap 2048x2048 [shadow, linear-magnification, alpha-mask]
   5.448 Created atlas bitmap 2048x2036 [shadow, linear-magnification, alpha-mask]
   5.450 Created atlas bitmap 2048x2024 [shadow, linear-magnification, alpha-mask]
   5.451 Created atlas bitmap 2048x2028 [shadow, linear-magnification, alpha-mask]
   5.453 Created atlas bitmap 2048x2028 [shadow, linear-magnification, alpha-mask]
   5.454 Created atlas bitmap 2048x2048 [shadow, linear-magnification, alpha-mask]
   5.455 Created atlas bitmap 2048x2028 [shadow, linear-magnification, alpha-mask]
   5.456 Created atlas bitmap 2048x2016 [shadow, linear-magnification, alpha-mask]
   5.456 Created atlas bitmap 2048x2032 [shadow, linear-magnification, alpha-mask]
   5.457 Created atlas bitmap 2048x2036 [shadow, linear-magnification, alpha-mask]
   5.457 Created atlas bitmap 2048x2020 [shadow, linear-magnification, alpha-mask]
   5.457 Created atlas bitmap 2048x1960 [shadow, linear-magnification, alpha-mask]
   5.457 Created atlas bitmap 2048x1204 [shadow, linear-magnification, alpha-mask]
   5.457 Created atlas bitmap 2048x2048 [shadow, mipmap, linear-magnification, alpha-mask]
   5.457 Created atlas bitmap 2048x608 [shadow, mipmap, linear-magnification, alpha-mask]
   5.458 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   5.458 Texture processor created (1024). GPU accelerated compression Supported: yes, Enabled: NO/NO. 
   7.401 Parallel Sprite Loader initialized (threads: 1)
 111.086 Sprites loaded
 111.187 Generated mipmaps (3) for atlas [4] of size 2048x2048   
 111.261 Generated mipmaps (3) for atlas [5] of size 2048x2032   
 111.335 Generated mipmaps (3) for atlas [6] of size 2048x2032   
 111.404 Generated mipmaps (3) for atlas [7] of size 2048x2000   
 111.463 Generated mipmaps (3) for atlas [8] of size 2048x2048   
 111.533 Generated mipmaps (3) for atlas [9] of size 2048x1776   
 111.591 Generated mipmaps (3) for atlas [10] of size 2048x2048   
 111.652 Generated mipmaps (3) for atlas [11] of size 2048x2048   
 111.705 Generated mipmaps (3) for atlas [12] of size 2048x1008   
 111.764 Generated mipmaps (3) for atlas [13] of size 2048x2048   
 111.820 Generated mipmaps (3) for atlas [14] of size 2048x2016   
 111.885 Generated mipmaps (3) for atlas [15] of size 2048x2016   
 111.923 Generated mipmaps (3) for atlas [16] of size 2048x2032   
 111.972 Generated mipmaps (3) for atlas [17] of size 2048x2032   
 112.022 Generated mipmaps (3) for atlas [18] of size 2048x2000   
 112.072 Generated mipmaps (3) for atlas [19] of size 2048x2000   
 112.106 Generated mipmaps (3) for atlas [20] of size 2048x1360   
 112.139 Generated mipmaps (3) for atlas [21] of size 2048x2048   
 112.157 Generated mipmaps (3) for atlas [22] of size 2048x896   
 112.208 Generated mipmaps (3) for atlas [23] of size 2048x1968   
 112.247 Generated mipmaps (3) for atlas [24] of size 2048x1392   
 112.279 Generated mipmaps (3) for atlas [25] of size 2048x1744   
 112.328 Generated mipmaps (5) for atlas [26] of size 2048x2048   
 112.370 Generated mipmaps (5) for atlas [27] of size 2048x2048   
 112.405 Generated mipmaps (5) for atlas [28] of size 2048x2048   
 112.439 Generated mipmaps (5) for atlas [29] of size 2048x2048   
 112.457 Generated mipmaps (5) for atlas [30] of size 2048x992   
 112.489 Generated mipmaps (3) for atlas [49] of size 2048x2048   
 112.505 Generated mipmaps (3) for atlas [50] of size 2048x608   
 112.521 Custom mipmaps uploaded.
 112.649 Factorio initialised
 112.687 Steam Storage Quota: 4763/4768
 125.517 Error CrashHandler.cpp:621: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#1  0x00000001068ef562 in Logger::logStacktrace(StackTraceInfo*) + 0x12
#2  0x0000000105d52109 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) + 0xb9
#3  0x00000001068d60e4 in CrashHandler::commonSignalHandler(int) + 0x74
#4  0x00000001068d55c9 in CrashHandler::SignalHandler(int) + 0x9
#5  0x00007fff5fcc9f5a in _sigtramp + 0x1a
#6  0x000000010fc71e0f in gldReadTextureData + 0x910ab
#7  0x000000010fc624be in gldReadTextureData + 0x8175a
#8  0x000000010fcba341 in gldUpdateDispatch + 0x414
#9  0x00007fff4200cb33 in gleDoDrawDispatchCoreGL3 + 0x259
#10 0x00007fff41fc1ada in glDrawElements_ACC_GL3Exec + 0xdb
#11 0x0000000105d6d29f in GraphicsInterfaceOpenGL::drawIndexed(DrawBindings const&, VideoBuffer*, VideoBuffer*, unsigned int, unsigned int) + 0xbf
#12 0x0000000105d33121 in DrawCommandBatch::flushSpritesBatch(bool) + 0xb51
#13 0x0000000105da4d90 in SetClippingDrawOrder::render() const + 0x40
#14 0x0000000105cb18f6 in GuiRenderer::render(Framebuffer&, Framebuffer&) const + 0x176
#15 0x00000001064123d4 in MainLoop::render() + 0x184
#16 0x000000010640fc12 in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) + 0x192
#17 0x0000000105788543 in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::__1::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) + 0x5a3
#18 0x00000001056027e7 in main + 0x17487
Stack trace logging done
 125.565 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
posila
Former Staff
Former Staff
Posts: 5448
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: Mac crash on game load

Post by posila »

Hello, unfortunatelly your computer is below minimum requirements. The game requires 512 MB of graphics memory (VRAM), while your computer has only 256 MB, and as a result OpenGL (API used to interact with graphics card) crashes randomly.

You can try to restart your computer, or if you were able to play previous versions of the game, you can revert to them using Betas tab in Factorio properties in Steam Library.
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