Full log and a save game attached. To replicate, load the save game file (precrash6.zip), hit tab once to go to the nanobot weapon, and walk a little to the right (east) - the game will crash the moment the nanobots are in range and try to place the miniloader.
Code: Select all
188.078 Error CrashHandler.cpp:480: Exception Code: c0000005, Address: 0x00007ff6081aeaf3
ModuleBase: 0x00007ff607fe0000, ImageSize: 01d30000, RelativeAddress: 001ceaf3
188.078 Error CrashHandler.cpp:486: Access Violation: Read at address 0000000000000000
188.078 Error CrashHandler.cpp:500: Exception Context:
rax=0000000000000000, rbx=000002a41dde83d0, rcx=0000000000000000,
rdx=000002a41dde83d0, rsi=000002a41e253a60, rdi=000002a41dde83d0,
rip=00007ff6081aeaf3, rsp=000000f6ccd6d9d0, rbp=000002a41e253a98,
r8=000002a41fdc2e68, r9=000002a41e253a98, r10=0000000000000000,
r11=00007ff6094b9480, r12=0000000000000000, r13=0000000000000001,
r14=000002a41de4d450, r15=0000000000000000
188.078 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff607fe0000 - 0x00007ff609d10000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-k3j7fp\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-k3j7fp\src\util\logger.cpp (545): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-k3j7fp\src\util\logger.cpp (552): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-k3j7fp\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-k3j7fp\src\util\crashhandler.cpp (529): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA667C247)
00007FFDA667C247 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA8CB4B63)
00007FFDA8CB4B63 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA8C9BB16)
00007FFDA8C9BB16 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA8CB130F)
00007FFDA8CB130F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA8C5B5E4)
00007FFDA8C5B5E4 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA8CAFE3E)
00007FFDA8CAFE3E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-k3j7fp\src\entity\entityghost.cpp (62): EntityGhost::onDestroy
c:\cygwin64\tmp\factorio-build-k3j7fp\src\entity\entity.cpp (335): Entity::forceDestroy
c:\cygwin64\tmp\factorio-build-k3j7fp\src\entity\entity.cpp (518): Entity::removeConflictingGhostsAndCorpses
c:\cygwin64\tmp\factorio-build-k3j7fp\src\entity\entity.cpp (420): Entity::postSetup
c:\cygwin64\tmp\factorio-build-k3j7fp\src\entity\entityghost.cpp (390): EntityGhost::revive
c:\cygwin64\tmp\factorio-build-k3j7fp\src\script\luaentity.cpp (3682): LuaEntity::luaReviveInternal
c:\cygwin64\tmp\factorio-build-k3j7fp\src\script\luabinder.hpp (331): LuaBinder<LuaRailSignalControlBehavior>::callWrapper
c:\cygwin64\tmp\factorio-build-k3j7fp\libraries\lua\ldo.c (350): luaD_precall
c:\cygwin64\tmp\factorio-build-k3j7fp\libraries\lua\lvm.c (713): luaV_execute
c:\cygwin64\tmp\factorio-build-k3j7fp\libraries\lua\lapi.c (1067): f_call
c:\cygwin64\tmp\factorio-build-k3j7fp\libraries\lua\ldo.c (137): luaD_rawrunprotected
c:\cygwin64\tmp\factorio-build-k3j7fp\libraries\lua\ldo.c (623): luaD_pcall
c:\cygwin64\tmp\factorio-build-k3j7fp\libraries\lua\lapi.c (1093): lua_pcallk
c:\cygwin64\tmp\factorio-build-k3j7fp\libraries\lua\lbaselib.c (399): luaB_pcall
c:\cygwin64\tmp\factorio-build-k3j7fp\libraries\lua\ldo.c (350): luaD_precall
c:\cygwin64\tmp\factorio-build-k3j7fp\libraries\lua\lvm.c (713): luaV_execute
c:\cygwin64\tmp\factorio-build-k3j7fp\libraries\lua\lapi.c (1067): f_call
c:\cygwin64\tmp\factorio-build-k3j7fp\libraries\lua\ldo.c (137): luaD_rawrunprotected
c:\cygwin64\tmp\factorio-build-k3j7fp\libraries\lua\ldo.c (623): luaD_pcall
c:\cygwin64\tmp\factorio-build-k3j7fp\libraries\lua\lapi.c (1093): lua_pcallk
c:\cygwin64\tmp\factorio-build-k3j7fp\src\util\luahelper.cpp (4204): LuaHelper::pCallWithStackTrace
c:\cygwin64\tmp\factorio-build-k3j7fp\src\script\luagamescript.cpp (1081): LuaGameScript::runEventHandler
c:\cygwin64\tmp\factorio-build-k3j7fp\src\script\luaeventdispatcher.cpp (653): LuaEventDispatcher::run
c:\cygwin64\tmp\factorio-build-k3j7fp\src\script\luaeventdispatcher.cpp (105): LuaEventDispatcher::dispatch
c:\cygwin64\tmp\factorio-build-k3j7fp\src\scenario\scenario.cpp (1259): Scenario::update
c:\cygwin64\tmp\factorio-build-k3j7fp\src\scenario\scenario.cpp (1155): Scenario::updateStep
c:\cygwin64\tmp\factorio-build-k3j7fp\src\mainloop.cpp (1254): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-k3j7fp\src\mainloop.cpp (1119): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-k3j7fp\src\util\workerthread.cpp (49): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RazerChromaController::*)(void),RazerChromaController *>,std::default_delete<std::tuple<void (__cdecl RazerChromaController::*)(void),RazerChromaController *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA85B7034)
00007FFDA85B7034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA8C5D0D1)
00007FFDA8C5D0D1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done