[Rseding91] [1.1.7] Pressing E in mod changelog behaves unexpectedly

This subforum contains all the issues which we already resolved.
Post Reply
Xorimuth
Filter Inserter
Filter Inserter
Posts: 633
Joined: Sat Mar 02, 2019 9:39 pm
Contact:

[Rseding91] [1.1.7] Pressing E in mod changelog behaves unexpectedly

Post by Xorimuth »

From the mod manager click on a mod changelog. Press "Confirm" or Escape and it behaves correctly, but press E and it exits straight to the main menu, whereas it should presumably behave the same as "Confirm" or Escape.

This also means that if you enable or disable a mod, then go to a mod changelog, and then press E, it will reload the game immediately.
My mods
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Remote Configuration | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings

Rseding91
Factorio Staff
Factorio Staff
Posts: 13295
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [1.1.7] Pressing E in mod changelog behaves unexpectedly

Post by Rseding91 »

Thanks for the report. It's now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.

Post Reply

Return to “Resolved Problems and Bugs”