[boskid][1.1.6] Train blueprint - tweaking not working

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Coconut135
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[boskid][1.1.6] Train blueprint - tweaking not working

Post by Coconut135 »

When creating blueprint with trains, after disabling "Entities" in blueprint filters you can no longer remove/restore trains because train entities are no longer selectable (case A). Even if manage to remove some trains by workaround (case B), blueprint doesnt save that changes. Creating blueprint of only trains (no ground entities in range) doesnt work (case C).


Case A
1. Test ground
base.png
base.png (1.51 MiB) Viewed 1810 times
2. Create new blueprint (either by blueprint or copy option), set filters (disable Entities, enable Trains). Trains are now not selectable
a1.png
a1.png (311.07 KiB) Viewed 1810 times

Case B
1. Test ground
base.png
base.png (1.51 MiB) Viewed 1810 times
2. Create new blueprint (either by blueprint or copy option), set filters (enable Trains). Remove some trains.
b1.png
b1.png (413.57 KiB) Viewed 1810 times
3. Set filters (disable Entities)
b2.png
b2.png (307.68 KiB) Viewed 1810 times
4. Blueprint outcome doesnt match preview
b3.png
b3.png (485.82 KiB) Viewed 1810 times
b4.png
b4.png (323.51 KiB) Viewed 1810 times

Case C
1. Test ground 1
c1.png
c1.png (805.13 KiB) Viewed 1810 times
2. Create new blueprint (either by new blueprint or copy option). Blueprint is empty (its not, trains are there, just by default "Trains" layer is disabled, no "Filters" options)
c2.png
c2.png (97.86 KiB) Viewed 1810 times
3. Test ground 2
c3.png
c3.png (1.01 MiB) Viewed 1810 times
4. Create new blueprint (either by new blueprint or copy option). Works because of extra entity that is not train type
c4.png
c4.png (370.85 KiB) Viewed 1810 times
  • I have noticed with case A and B problem is with Entity Filter option, things works when i leave it enabled, but to get same outcome i have to manually remove things, either by mouse in preview or by components section. When i do so, trains are selectable.
  • After saving blueprint (case A, B) with entities disabled, and editing it after, entities data is lost and blueprint works as expected
  • case C test ground 1, works if we use "select new content for the blueprint" from old blueprint with Trains enabled in filters

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boskid
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Re: [boskid][1.1.6] Train blueprint - tweaking not working

Post by boskid »

Thanks for the report. Issues are now fixed for 1.1.8.

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